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> namespace D2D1 {
>     D2D1_BITMAP_BRUSH_PROPERTIES1
>     BitmapBrushProperties1(
>         D2D1_EXTEND_MODE extendModeX = D2D1_EXTEND_MODE_CLAMP,
>         D2D1_EXTEND_MODE extendModeY = D2D1_EXTEND_MODE_CLAMP,
>         D2D1_INTERPOLATION_MODE interpolationMode = D2D1_INTERPOLATION_MODE_LINEAR
>         )
>     {
>         D2D1_BITMAP_BRUSH_PROPERTIES1 bitmapBrush1Properties;
> 
>         bitmapBrush1Properties.extendModeX = extendModeX;
>         bitmapBrush1Properties.extendModeY = extendModeY;
>         bitmapBrush1Properties.interpolationMode = interpolationMode;
> 
>         return bitmapBrush1Properties;
>     }
> }
> 
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<             ComPtr<ID2D1Geometry> geometry = vectorPathToID2D1PathGeometry(path);
---
>             ComPtr<ID2D1Geometry> geometry = vectorPathToID2D1PathGeometry(path).Get();
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<     ComPtr<ID2D1Geometry> geometry = d->vectorPathToID2D1PathGeometry(path);
---
>     ComPtr<ID2D1Geometry> geometry = d->vectorPathToID2D1PathGeometry(path).Get();