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> namespace D2D1 {
> D2D1_BITMAP_BRUSH_PROPERTIES1
> BitmapBrushProperties1(
> D2D1_EXTEND_MODE extendModeX = D2D1_EXTEND_MODE_CLAMP,
> D2D1_EXTEND_MODE extendModeY = D2D1_EXTEND_MODE_CLAMP,
> D2D1_INTERPOLATION_MODE interpolationMode = D2D1_INTERPOLATION_MODE_LINEAR
> )
> {
> D2D1_BITMAP_BRUSH_PROPERTIES1 bitmapBrush1Properties;
>
> bitmapBrush1Properties.extendModeX = extendModeX;
> bitmapBrush1Properties.extendModeY = extendModeY;
> bitmapBrush1Properties.interpolationMode = interpolationMode;
>
> return bitmapBrush1Properties;
> }
> }
>
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< ComPtr<ID2D1Geometry> geometry = vectorPathToID2D1PathGeometry(path);
---
> ComPtr<ID2D1Geometry> geometry = vectorPathToID2D1PathGeometry(path).Get();
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< ComPtr<ID2D1Geometry> geometry = d->vectorPathToID2D1PathGeometry(path);
---
> ComPtr<ID2D1Geometry> geometry = d->vectorPathToID2D1PathGeometry(path).Get();