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using System;
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namespace EllipseTruncate {
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public struct Point {
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public double x;
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public double y;
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public Point(double x, double y) {
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this.x = x;
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this.y = y;
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}
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public static Point operator+ (Point a, Point b)
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{ return new Point(a.x + b.x, a.y + b.y); }
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public static Point operator- (Point a, Point b)
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{ return new Point(a.x - b.x, a.y - b.y); }
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public static double operator* (Point b, Point a)
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{ return a.x*b.x + a.y*b.y; }
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public static Point operator* (Point a, double b)
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{ return new Point(a.x*b, a.y*b); }
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public static Point operator* (double b, Point a)
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{ return a*b; }
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public static Point operator/ (Point a, double b)
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{ return new Point(a.x/b, a.y/b); }
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public bool isEqual(Point other)
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{ return (this - other).lenSqr() <= Geometry.precisionSqr; }
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public double lenSqr()
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{ return x*x + y*y; }
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public double len()
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{ return Math.Sqrt(lenSqr()); }
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public Point normalize() {
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double l = len();
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return l > Geometry.precision ? this/l : this;
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}
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public Point rotate90()
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{ return new Point(-y, x); }
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public Point rotate180()
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{ return new Point(-x, -y); }
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public Point rotate270()
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{ return new Point(y, -x); }
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public Point rotate(double angle) {
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double s = Math.Sin(angle);
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double c = Math.Cos(angle);
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return new Point(c*x - s*y, s*x + c*y);
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}
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public double atan()
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{ return Math.Atan2(y, x); }
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}
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}
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