using System;
namespace EllipseTruncate {
public struct Point {
public double x;
public double y;
public Point(double x, double y) {
this.x = x;
this.y = y;
}
public static Point operator+ (Point a, Point b)
{ return new Point(a.x + b.x, a.y + b.y); }
public static Point operator- (Point a, Point b)
{ return new Point(a.x - b.x, a.y - b.y); }
public static double operator* (Point b, Point a)
{ return a.x*b.x + a.y*b.y; }
public static Point operator* (Point a, double b)
{ return new Point(a.x*b, a.y*b); }
public static Point operator* (double b, Point a)
{ return a*b; }
public static Point operator/ (Point a, double b)
{ return new Point(a.x/b, a.y/b); }
public bool isEqual(Point other)
{ return (this - other).lenSqr() <= Geometry.precisionSqr; }
public double lenSqr()
{ return x*x + y*y; }
public double len()
{ return Math.Sqrt(lenSqr()); }
public Point normalize() {
double l = len();
return l > Geometry.precision ? this/l : this;
}
public Point rotate90()
{ return new Point(-y, x); }
public Point rotate180()
{ return new Point(-x, -y); }
public Point rotate270()
{ return new Point(y, -x); }
public Point rotate(double angle) {
double s = Math.Sin(angle);
double c = Math.Cos(angle);
return new Point(c*x - s*y, s*x + c*y);
}
public double atan()
{ return Math.Atan2(y, x); }
}
}