using System;
using System.Collections.Generic;
namespace Assistance {
public static class Geometry {
public delegate Point TransformFunc(Point p);
public static readonly double precision = 1e-8;
public static readonly double sqrt2Pi = Math.Sqrt(2.0*Math.PI);
public static double logNormalDistribuitionUnscaled(double x, double x0, double w) {
return Math.Exp(-0.5*Math.Pow(Math.Log(x/x0)/w, 2.0))/x;
}
public static double logNormalDistribuition(double x, double x0, double w) {
return logNormalDistribuition(x, x0, w)/(w*sqrt2Pi);
}
public static void truncateInfiniteLine(Rectangle bounds, ref Point p0, ref Point p1) {
if (p0.isEqual(p1)) return;
Point d = p0 - p1;
if (Math.Abs(d.x)*bounds.height > bounds.width*Math.Abs(d.y)) {
// horizontal
double k = d.y/d.x;
p1 = new Point(bounds.x1, p0.y + k*(bounds.x1 - p0.x));
p0 = new Point(bounds.x0, p0.y + k*(bounds.x0 - p0.x));
} else {
// vertical
double k = d.x/d.y;
p1 = new Point(p0.x + k*(bounds.y1 - p0.y), bounds.y1);
p0 = new Point(p0.x + k*(bounds.y0 - p0.y), bounds.y0);
}
}
public static Point noTransform(Point point) {
return point;
}
public static Point transform(List<TransformFunc> funcs, Point point) {
Point p = point;
foreach(TransformFunc func in funcs)
p = func(p);
return p;
}
public static double splinePoint(double p0, double p1, double t0, double t1, double l) {
return p0*(( 2.0*l - 3.0)*l*l + 1.0)
+ p1*((-2.0*l + 3.0)*l*l )
+ t0*(( l - 2.0)*l*l + l )
+ t1*(( l - 1.0)*l*l );
}
public static Point splinePoint(Point p0, Point p1, Point t0, Point t1, double l) {
return p0*(( 2.0*l - 3.0)*l*l + 1.0)
+ p1*((-2.0*l + 3.0)*l*l )
+ t0*(( l - 2.0)*l*l + l )
+ t1*(( l - 1.0)*l*l );
}
}
}