/*
......... 2015 Ivan Mahonin
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _TRIANGULATOR_H_
#define _TRIANGULATOR_H_
#include <vector>
#include "geometry.h"
#include "contour.h"
class Triangulator {
public:
class Vertex {
public:
int index;
Vector p;
Vertex *next;
Vertex(): index(), next() { }
};
typedef std::vector<Vertex> Path;
typedef std::vector<int> TriangleList;
static bool intersect_lines(Vector a0, Vector a1, Vector b0, Vector b1);
static void build_path(const Contour &contour, Path &path, int index_offset);
static bool check_triangle(Vertex *first, TriangleList &triangles);
static void split_path(Vertex *first, TriangleList &triangles);
static void triangulate(const Contour &contour, TriangleList &triangles, int index_offset);
};
#endif