using System;
using System.Collections.Generic;
namespace Assistance {
public class InputModifierSegmentation: InputManager.Modifier {
public static readonly int maxRecursion = 10;
public readonly double precision;
public readonly double precisionSqr;
public InputModifierSegmentation(double precision = 1.0) {
this.precision = Math.Max(precision, Geometry.precision);
this.precisionSqr = this.precision*this.precision;
}
public void addSegments(Track track, Track.Point p0, Track.Point p1, int level = 0) {
if (level >= maxRecursion || (p1.position - p0.position).lenSqr() <= precisionSqr) {
track.add(p1);
return;
}
Track.Point p = track.modifier.calcPoint(0.5*(p0.originalIndex + p1.originalIndex));
addSegments(track, p0, p, level + 1);
addSegments(track, p, p1, level + 1);
}
public override void modify(Track track, InputManager.KeyPoint keyPoint, List<Track> outTracks) {
if (track.handler == null) {
track.handler = new Track.Handler(this, track);
track.handler.tracks.Add(new Track( new Track.Modifier(track.handler) ));
}
Track subTrack = track.handler.tracks[0];
outTracks.Add(subTrack);
if (!track.wasChanged)
return;
// remove points
int start = track.count - track.pointsAdded;
if (start < 0) start = 0;
int subStart = subTrack.floorIndex(subTrack.indexByOriginalIndex(start-1)) + 1;
subTrack.truncate(subStart);
// add points
Track.Point p0 = subTrack.modifier.calcPoint(start - 1);
for(int i = start; i < track.count; ++i) {
Track.Point p1 = subTrack.modifier.calcPoint(i);
addSegments(subTrack, p0, p1);
p0 = p1;
}
track.resetCounters();
}
}
}