/*
......... 2015 Ivan Mahonin
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _GLCONTEXT_H_
#define _GLCONTEXT_H_
#include <string>
#include <GL/gl.h>
#include <GL/glext.h>
#include <GL/glx.h>
class GlContext {
public:
Display *display;
GLXPbuffer pbuffer;
GLXContext context;
GLuint texture_id;
GLuint framebuffer_id;
GLuint renderbuffer_id;
GLuint multisample_texture_id;
GLuint multisample_renderbuffer_id;
GLuint multisample_framebuffer_id;
GlContext(int width, int height, bool hdr, bool multisample, int samples);
~GlContext();
void use();
void unuse();
void check(const std::string &s = std::string());
};
#endif