using System;
using System.Collections.Generic;
namespace Assistance {
public class ToolFull: Tool {
public static readonly Drawing.Pen pen = new Drawing.Pen("Dark Green", 3.0);
public static readonly double levelAlpha = 0.8;
private readonly List<DynamicSurface> stack = new List<DynamicSurface>();
public ToolFull(Workarea workarea): base(workarea) { }
public override ModifierTypes getAvailableModifierTypes()
{ return ModifierTypes.All; }
private DynamicSurface getSurface(int level)
{ return level > 0 ? stack[level - 1] : workarea.document.canvas; }
private DynamicSurface getSurface()
{ return getSurface(stack.Count); }
public override bool paintPush() {
stack.Add(new DynamicSurface());
return true;
}
private void paintPoint(DynamicSurface surface, Track.Point point) {
Point p = point.position;
double r = pen.width*point.pressure;
Drawing.Color color = pen.color;
if (r < 0.01) r = 0.01;
if (r > Geometry.precision && r < 0.5)
{ color.a *= r/0.5; r = 0.5; }
double rr = r + 1.0;
surface.expand(new Rectangle(p.x - rr, p.y - rr, p.x + rr, p.y + rr));
surface.context.Save();
pen.apply(surface.context);
color.apply(surface.context);
surface.context.Arc(p.x, p.y, r, 0.0, 2.0*Math.PI);
surface.context.Fill();
surface.context.Restore();
}
public override void paintTracks(List<Track> tracks) {
DynamicSurface surface = getSurface();
while(true) {
Track track = null;
long minTicks = 0;
double minTimeOffset = 0.0;
foreach(Track t in tracks) {
if (t.pointsAdded > 0) {
long ticks = t.ticks;
double timeOffset = t.timeOffset + t[t.count - t.pointsAdded].time;
if (track == null || (ticks - minTicks)*Timer.frequency + timeOffset - minTimeOffset < 0.0) {
track = t;
minTicks = ticks;
minTimeOffset = timeOffset;
}
}
}
if (track == null) break;
paintPoint(surface, track[track.count - track.pointsAdded]);
track.forceAdded(track.pointsAdded - 1);
}
}
public override int paintApply(int count) {
int level = stack.Count - count;
DynamicSurface surface = getSurface(level);
for(int i = level; i < stack.Count; ++i) {
surface.expand(stack[i].getBounds(), true);
stack[i].draw(surface.context);
}
paintPop(count);
return count;
}
public override void paintCancel()
{ getSurface().clear(); }
public override void paintPop(int count) {
int level = stack.Count - count;
for(int i = stack.Count - 1; i >= level; --i)
stack[i].Dispose();
stack.RemoveRange(level, count);
}
public override void draw(Cairo.Context context) {
double alpha = levelAlpha;
foreach(DynamicSurface surface in stack)
{ surface.draw(context, alpha); alpha *= levelAlpha; }
}
}
}