Blame bugs/resolved/000006.txt
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Chris Moore |
aeb02d |
Subject: Convert a Bone to Switch gives two unusable (crasher) Bone Objects.
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Carlos Lopez |
8a5235 |
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Chris Moore |
aeb02d |
Add skeleton, right click on a bone of the list, convert to Switch
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Carlos Lopez |
8a5235 |
it provides three parameters:
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Carlos Lopez |
8a5235 |
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Carlos Lopez |
8a5235 |
Link Off: Bone Object
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Carlos Lopez |
8a5235 |
Link On: Bone Object
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Carlos Lopez |
8a5235 |
Switch: bool
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Carlos Lopez |
8a5235 |
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Chris Moore |
aeb02d |
Link On and Link Off are Bone Objects in the Value column and the Type column.
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Chris Moore |
aeb02d |
A normal (editable) bone is:
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Carlos Lopez |
8a5235 |
Value = Bone's name string
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Carlos Lopez |
8a5235 |
Type = Bone
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Carlos Lopez |
8a5235 |
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Chris Moore |
aeb02d |
If you attempt to edit the Bone Object (by double clicking on it) you start
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Chris Moore |
aeb02d |
editing a string that fails on:
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Carlos Lopez |
8a5235 |
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Carlos Lopez |
8a5235 |
value.h:240 !'string'.same_type_as('bone_object')
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Carlos Lopez |
8a5235 |
ss-debug: value.h:242: const T& synfig::ValueBase::get(const T&) const [with T = synfig::Bone]: Afirmaciรณn `is_valid() && same_type_as(x)' fallida.
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Carlos Lopez |
8a5235 |
Cancelado
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Carlos Lopez |
8a5235 |
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