/* === S Y N F I G ========================================================= */
/*! \file synfig/soundprocessor.h
** \brief Template Header
**
** $Id$
**
** \legal
** ......... ... 2014 Ivan Mahonin
**
** This package is free software; you can redistribute it and/or
** modify it under the terms of the GNU General Public License as
** published by the Free Software Foundation; either version 2 of
** the License, or (at your option) any later version.
**
** This package is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** General Public License for more details.
** \endlegal
*/
/* ========================================================================= */
/* === S T A R T =========================================================== */
#ifndef __SYNFIG_SOUNDPROCESSOR_H
#define __SYNFIG_SOUNDPROCESSOR_H
/* === H E A D E R S ======================================================= */
#include <ETL/handle>
#include <map>
#include <limits>
#include "time.h"
#include "real.h"
#include "filesystem.h"
/* === M A C R O S ========================================================= */
/* === T Y P E D E F S ===================================================== */
/* === C L A S S E S & S T R U C T S ======================================= */
namespace synfig
{
class SoundProcessor
{
public:
class PlayOptions {
public:
Time delay;
Real volume;
PlayOptions(): delay(0.0), volume(1.0) { }
explicit PlayOptions(Time delay, Real volume): delay(delay), volume(volume) { }
};
class Sound {
public:
String filename;
Sound(): filename() { }
explicit Sound(const String &filename): filename(FileSystem::fix_slashes(filename)) { }
};
private:
class Internal;
Internal *internal;
public:
SoundProcessor();
~SoundProcessor();
void clear();
void beginGroup(const PlayOptions &playOptions);
void endGroup();
void addSound(const PlayOptions &playOptions, const Sound &sound);
Time get_position() const;
void set_position(Time value);
bool get_playing() const;
void set_playing(bool value);
static bool subsys_init();
static bool subsys_stop();
};
}; /* end namespace synfig */
/* -- E N D ----------------------------------------------------------------- */
#endif