/* === S Y N F I G ========================================================= */
/*! \file docks/dock_info.h
** \brief Info Dock Header
**
** $Id$
**
** \legal
** Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
**
** This package is free software; you can redistribute it and/or
** modify it under the terms of the GNU General Public License as
** published by the Free Software Foundation; either version 2 of
** the License, or (at your option) any later version.
**
** This package is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** General Public License for more details.
** \endlegal
*/
/* ========================================================================= */
/* === S T A R T =========================================================== */
#ifndef __SYNFIG_DOCK_INFO_H
#define __SYNFIG_DOCK_INFO_H
/* === H E A D E R S ======================================================= */
#include "docks/dock_canvasspecific.h"
#include "sigc++/signal.h"
#include "widgets/widget_distance.h"
#include <gtkmm/progressbar.h>
/* === M A C R O S ========================================================= */
/* === T Y P E D E F S ===================================================== */
/* === C L A S S E S & S T R U C T S ======================================= */
namespace studio {
class Dock_Info : public Dock_CanvasSpecific
{
Gtk::Label r,g,b,a;
Gtk::Label x,y;
Gtk::ProgressBar render_progress;
//! Number of passes request - 1 or 2 (if alpha)
int n_passes_requested;
//! Number of passes pending - 2,1,0
int n_passes_pending;
sigc::connection mousecon;
void on_mouse_move();
public:
Dock_Info();
~Dock_Info();
virtual void changed_canvas_view_vfunc(etl::loose_handle<CanvasView> canvas_view);
//! Current render progress - 0.0 to 1.0
// depends on n_passes_requested and current_pass
void set_render_progress (float value);
void set_n_passes_requested(int value);
void set_n_passes_pending (int value);
};
}; // END of namespace studio
/* === E N D =============================================================== */
#endif