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/* === S Y N F I G ========================================================= */
/*!	\file layerduplicate.cpp
**	\brief Template File
**
**	$Id$
**
**	\legal
**	Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
**	Copyright (c) 2008 Chris Moore
**
**	This package is free software; you can redistribute it and/or
**	modify it under the terms of the GNU General Public License as
**	published by the Free Software Foundation; either version 2 of
**	the License, or (at your option) any later version.
**
**	This package is distributed in the hope that it will be useful,
**	but WITHOUT ANY WARRANTY; without even the implied warranty of
**	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
**	General Public License for more details.
**	\endlegal
*/
/* ========================================================================= */

/* === H E A D E R S ======================================================= */

#ifdef USING_PCH
#	include "pch.h"
#else
#ifdef HAVE_CONFIG_H
#	include <config.h>
#endif

#include <synfig/general.h>

#include "layerduplicate.h"
#include "layeradd.h"
#include <synfig/context.h>
#include <synfigapp/canvasinterface.h>

#include <synfigapp/localization.h>

#endif

using namespace std;
using namespace etl;
using namespace synfig;
using namespace synfigapp;
using namespace Action;

/* === M A C R O S ========================================================= */

ACTION_INIT_NO_GET_LOCAL_NAME(Action::LayerDuplicate);
ACTION_SET_NAME(Action::LayerDuplicate,"LayerDuplicate");
ACTION_SET_LOCAL_NAME(Action::LayerDuplicate,N_("Duplicate Layer"));
ACTION_SET_TASK(Action::LayerDuplicate,"duplicate");
ACTION_SET_CATEGORY(Action::LayerDuplicate,Action::CATEGORY_LAYER);
ACTION_SET_PRIORITY(Action::LayerDuplicate,0);
ACTION_SET_VERSION(Action::LayerDuplicate,"0.0");
ACTION_SET_CVS_ID(Action::LayerDuplicate,"$Id$");

/* === G L O B A L S ======================================================= */

/* === P R O C E D U R E S ================================================= */

/* === M E T H O D S ======================================================= */

Action::LayerDuplicate::LayerDuplicate()
{
}

synfig::String
Action::LayerDuplicate::get_local_name()const
{
	return get_layer_descriptions(layers, _("Duplicate Layer"), _("Duplicate Layers"));
}

Action::ParamVocab
Action::LayerDuplicate::get_param_vocab()
{
	ParamVocab ret(Action::CanvasSpecific::get_param_vocab());

	ret.push_back(ParamDesc("layer",Param::TYPE_LAYER)
		.set_local_name(_("Layer"))
		.set_desc(_("Layer to be duplicated"))
		.set_supports_multiple()
	);

	return ret;
}

bool
Action::LayerDuplicate::is_candidate(const ParamList &x)
{
	return candidate_check(get_param_vocab(),x);
}

bool
Action::LayerDuplicate::set_param(const synfig::String& name, const Action::Param &param)
{
	if(name=="layer" && param.get_type()==Param::TYPE_LAYER)
	{
		layers.push_back(param.get_layer());

		return true;
	}

	return Action::CanvasSpecific::set_param(name,param);
}

bool
Action::LayerDuplicate::is_ready()const
{
	if(layers.empty())
		return false;
	return Action::CanvasSpecific::is_ready();
}

void
Action::LayerDuplicate::prepare()
{
	if(!first_time())
		return;

	std::list<synfig::Layer::Handle>::const_iterator i;

	for(i=layers.begin();i!=layers.end();++i)
	{
		Layer::Handle layer(*i);

		Canvas::Handle subcanvas(layer->get_canvas());

		// Find the iterator for the layer
		Canvas::iterator iter=find(subcanvas->begin(),subcanvas->end(),layer);

		// If we couldn't find the layer in the canvas, then bail
		if(*iter!=layer)
			throw Error(_("This layer doesn't exist anymore."));

		// If the subcanvas isn't the same as the canvas,
		// then it had better be an inline canvas. If not,
		// bail
		if(get_canvas()!=subcanvas && !subcanvas->is_inline())
			throw Error(_("This layer doesn't belong to this canvas anymore"));

		// todo: which canvas should we use?  subcanvas is the layer's canvas, get_canvas() is the canvas set in the action
		Layer::Handle new_layer(layer->clone(subcanvas, guid));

		{
			Action::Handle action(Action::create("LayerMove"));

			action->set_param("canvas",subcanvas);
			action->set_param("canvas_interface",get_canvas_interface());
			action->set_param("layer",new_layer);
			action->set_param("new_index",layers.front()->get_depth());

			add_action_front(action);
		}
		{
			Action::Handle action(Action::create("LayerAdd"));

			action->set_param("canvas",subcanvas);
			action->set_param("canvas_interface",get_canvas_interface());
			action->set_param("new",new_layer);

			add_action_front(action);
		}

		// automatically export the Index parameter of Duplicate layers when duplicating
		int index = 1;
		export_dup_nodes(new_layer, subcanvas, index);
	}
}

void
Action::LayerDuplicate::export_dup_nodes(synfig::Layer::Handle layer, Canvas::Handle canvas, int &index)
{
	// automatically export the Index parameter of Duplicate layers when duplicating
	if (layer->get_name() == "duplicate")
		while (true)
		{
			String name = strprintf(_("Index %d"), index++);
			try
			{
				canvas->find_value_node(name, true);
			}
			catch (const Exception::IDNotFound& x)
			{
				Action::Handle action(Action::create("ValueNodeAdd"));

				action->set_param("canvas",canvas);
				action->set_param("canvas_interface",get_canvas_interface());
				action->set_param("new",layer->dynamic_param_list().find("index")->second);
				action->set_param("name",name);

				add_action_front(action);

				break;
			}
		}
	else
	{
		Layer::ParamList param_list(layer->get_param_list());
		for (Layer::ParamList::const_iterator iter(param_list.begin())
				 ; iter != param_list.end()
				 ; iter++)
			if (layer->dynamic_param_list().count(iter->first)==0 && iter->second.get_type()==type_canvas)
			{
				Canvas::Handle subcanvas(iter->second.get(Canvas::Handle()));
				if (subcanvas && subcanvas->is_inline())
					for (IndependentContext iter = subcanvas->get_independent_context(); iter != subcanvas->end(); iter++)
						export_dup_nodes(*iter, canvas, index);
			}

		for (Layer::DynamicParamList::const_iterator iter(layer->dynamic_param_list().begin())
				 ; iter != layer->dynamic_param_list().end()
				 ; iter++)
			if (iter->second->get_type()==type_canvas)
			{
				Canvas::Handle canvas((*iter->second)(0).get(Canvas::Handle()));
				if (canvas->is_inline())
					//! \todo do we need to implement this?  and if so, shouldn't we check all canvases, not just the one at t=0s?
					warning("%s:%d not yet implemented - do we need to export duplicate valuenodes in dynamic canvas parameters?", __FILE__, __LINE__);
			}
	}
}