/* === S Y N F I G ========================================================= */
/*! \file circle.cpp
** \brief Implementation of the "Circle" layer
**
** $Id$
**
** \legal
** Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
** Copyright (c) 2008 Chris Moore
** Copyright (c) 2011-2013 Carlos López
**
** This package is free software; you can redistribute it and/or
** modify it under the terms of the GNU General Public License as
** published by the Free Software Foundation; either version 2 of
** the License, or (at your option) any later version.
**
** This package is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** General Public License for more details.
** \endlegal
*/
/* ========================================================================= */
/* === H E A D E R S ======================================================= */
#ifdef USING_PCH
# include "pch.h"
#else
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <synfig/localization.h>
#include <synfig/general.h>
#include "circle.h"
#include <synfig/context.h>
#endif
using namespace synfig;
using namespace std;
using namespace etl;
/* -- G L O B A L S --------------------------------------------------------- */
SYNFIG_LAYER_INIT(Circle);
SYNFIG_LAYER_SET_NAME(Circle,"circle");
SYNFIG_LAYER_SET_LOCAL_NAME(Circle,N_("Circle"));
SYNFIG_LAYER_SET_CATEGORY(Circle,N_("Geometry"));
SYNFIG_LAYER_SET_VERSION(Circle,"0.2");
SYNFIG_LAYER_SET_CVS_ID(Circle,"$Id$");
/* -- F U N C T I O N S ----------------------------------------------------- */
Circle::Circle():
param_radius (Real(1))
{
SET_INTERPOLATION_DEFAULTS();
SET_STATIC_DEFAULTS();
}
void
Circle::sync_vfunc()
{
const int num_splines = 8;
const Angle::deg angle(180.0/(Real)num_splines);
const Real k = 1.0 / Angle::cos(angle).get();
Real radius = fabs(param_radius.get(Real()));
Matrix2 matrix;
matrix.set_rotate(angle);
Vector p0, p1, p2(radius, 0.0);
clear();
move_to(p2[0], p2[1]);
for(int i = 0; i < num_splines; ++i)
{
Vector p0 = p2;
p1 = matrix.get_transformed(p0);
p2 = matrix.get_transformed(p1);
conic_to(p2[0], p2[1], k*p1[0], k*p1[1]);
}
close();
}
bool
Circle::set_shape_param(const synfig::String & param, const synfig::ValueBase &value)
{
IMPORT_VALUE(param_radius);
return false;
}
bool
Circle::set_param(const String ¶m, const ValueBase &value)
{
if (set_shape_param(param, value))
{ force_sync(); return true; }
if ( param == "color"
|| param == "invert"
|| param == "origin"
|| param == "feather" )
return Layer_Shape::set_param(param, value);
if ( param == "pos" )
return Layer_Shape::set_param("origin", value);
return Layer_Composite::set_param(param,value);
}
ValueBase
Circle::get_param(const String ¶m)const
{
EXPORT_VALUE(param_radius);
EXPORT_NAME();
EXPORT_VERSION();
if ( param == "color"
|| param == "invert"
|| param == "origin"
|| param == "feather" )
return Layer_Shape::get_param(param);
if ( param == "pos" )
return Layer_Shape::get_param("origin");
return Layer_Composite::get_param(param);
}
Layer::Vocab
Circle::get_param_vocab()const
{
Layer::Vocab ret(Layer_Composite::get_param_vocab());
Layer::Vocab shape(Layer_Shape::get_param_vocab());
ret.push_back(shape["color"]);
ret.push_back(ParamDesc("radius")
.set_local_name(_("Radius"))
.set_origin("origin")
.set_description(_("Radius of the circle"))
.set_is_distance()
);
ret.push_back(shape["feather"]);
ret.push_back(shape["origin"]);
ret.push_back(shape["invert"]);
return ret;
}
// It is possible to remove hit_check() function, but in this case the following bug will appear -
// https://github.com/synfig/synfig/issues/442
synfig::Layer::Handle
Circle::hit_check(synfig::Context context, const synfig::Point &point)const
{
Real radius = param_radius.get(Real());
Real feather = param_feather.get(Real());
Point origin = param_origin.get(Point());
bool invert = param_invert.get(bool());
Point temp=origin-point;
if(get_amount()==0)
return context.hit_check(point);
bool in_circle(temp.mag_squared() <= radius*radius);
if(invert)
{
in_circle=!in_circle;
if(in_circle && get_amount()-(feather/radius)<=0.1 && get_blend_method()!=Color::BLEND_STRAIGHT)
in_circle=false;
}
else
{
if(get_amount()-(feather/radius)<=0.0)
in_circle=false;
}
if(in_circle)
{
synfig::Layer::Handle tmp;
if(get_blend_method()==Color::BLEND_BEHIND && (tmp=context.hit_check(point)))
return tmp;
if(Color::is_onto(get_blend_method()) && !(tmp=context.hit_check(point)))
return 0;
return const_cast<Circle*>(this);
}
return context.hit_check(point);
}