/* === S Y N F I G ========================================================= */
/*! \file filesystemnative.h
** \brief FileSystemNative
**
** $Id$
**
** \legal
** ......... ... 2013 Ivan Mahonin
**
** This package is free software; you can redistribute it and/or
** modify it under the terms of the GNU General Public License as
** published by the Free Software Foundation; either version 2 of
** the License, or (at your option) any later version.
**
** This package is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** General Public License for more details.
** \endlegal
*/
/* ========================================================================= */
/* === S T A R T =========================================================== */
#ifndef __SYNFIG_FILESYSTEMNATIVE_H
#define __SYNFIG_FILESYSTEMNATIVE_H
/* === H E A D E R S ======================================================= */
#include "filesystem.h"
/* === M A C R O S ========================================================= */
/* === T Y P E D E F S ===================================================== */
/* === C L A S S E S & S T R U C T S ======================================= */
namespace synfig
{
class FileSystemNative : public FileSystem
{
public:
typedef etl::handle<FileSystemNative> Handle;
class ReadStream : public FileSystem::ReadStream
{
public:
typedef etl::handle<ReadStream> Handle;
protected:
friend class FileSystemNative;
FILE *file_;
ReadStream(FileSystem::Handle file_system, FILE *file);
virtual size_t internal_read(void *buffer, size_t size);
public:
virtual ~ReadStream();
};
class WriteStream : public FileSystem::WriteStream
{
public:
typedef etl::handle<ReadStream> Handle;
protected:
friend class FileSystemNative;
FILE *file_;
WriteStream(FileSystem::Handle file_system, FILE *file_);
virtual size_t internal_write(const void *buffer, size_t size);
public:
virtual ~WriteStream();
};
private:
static const Handle instance__;
FileSystemNative();
public:
static const Handle& instance()
{ return instance__; }
virtual ~FileSystemNative();
virtual bool is_file(const String &filename);
virtual bool is_directory(const String &filename);
virtual bool directory_create(const String &dirname);
virtual bool directory_scan(const String &dirname, FileList &out_files);
virtual bool file_remove(const String &filename);
virtual bool file_rename(const String &from_filename, const String &to_filename);
virtual FileSystem::ReadStream::Handle get_read_stream(const String &filename);
virtual FileSystem::WriteStream::Handle get_write_stream(const String &filename);
virtual String get_real_uri(const String &filename);
};
}
/* === E N D =============================================================== */
#endif