/* === S Y N F I G ========================================================= */
/*! \file renderer_ducks.h
** \brief Template Header
**
** $Id$
**
** \legal
** Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
** Copyright (c) 2007 Chris Moore
**
** This package is free software; you can redistribute it and/or
** modify it under the terms of the GNU General Public License as
** published by the Free Software Foundation; either version 2 of
** the License, or (at your option) any later version.
**
** This package is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** General Public License for more details.
** \endlegal
*/
/* ========================================================================= */
/* === S T A R T =========================================================== */
#ifndef __SYNFIG_RENDERER_DUCKS_H
#define __SYNFIG_RENDERER_DUCKS_H
/* === H E A D E R S ======================================================= */
#include "workarearenderer.h"
#include <vector>
/* === M A C R O S ========================================================= */
#define DUCK_COLOR_NOT_EDITABLE Gdk::Color("#cfcfcf")
#define DUCK_COLOR_ANGLE Gdk::Color("#0000ff")
#define DUCK_COLOR_RADIUS Gdk::Color("#00ffff")
#define DUCK_COLOR_TANGENT_1 Gdk::Color("#ffff00")
#define DUCK_COLOR_TANGENT_2 Gdk::Color("#ff0000")
#define DUCK_COLOR_VERTEX Gdk::Color("#ff7f00")
#define DUCK_COLOR_WIDTH Gdk::Color("#ff00ff")
#define DUCK_COLOR_OTHER Gdk::Color("#00ff00")
#define DUCK_COLOR_OUTLINE Gdk::Color("#000000") // the outline around each duck
#define DUCK_COLOR_BEZIER_1 Gdk::Color("#000000") // the 2 colors used to draw bezier curves
#define DUCK_COLOR_BEZIER_2 Gdk::Color("#afafaf")
#define DUCK_COLOR_BOX_1 Gdk::Color("#ffffff") // the 2 colors used to draw boxes
#define DUCK_COLOR_BOX_2 Gdk::Color("#000000")
#define DUCK_COLOR_SELECTED Gdk::Color("#ff0000") // the color of the box drawn when a valuenode is selected
#define DUCK_COLOR_CONNECT_INSIDE Gdk::Color("#9fefef") // the color of the inside of the line connecting a vertex duck to the tangent ducks
#define DUCK_COLOR_CONNECT_OUTSIDE Gdk::Color("#000000") // the color of the outside of the line connecting a vertex duck to the tangent ducks
#define DUCK_COLOR_WIDTH_TEXT_1 Gdk::Color("#000000") // the color of the text's shadow when hovering over a width duck
#define DUCK_COLOR_WIDTH_TEXT_2 Gdk::Color("#ff00ff") // the color of the text when hovering over a width duck
/* === T Y P E D E F S ===================================================== */
/* === C L A S S E S & S T R U C T S ======================================= */
namespace studio {
class Renderer_Ducks : public studio::WorkAreaRenderer
{
public:
~Renderer_Ducks();
void render_vfunc(const Glib::RefPtr<Gdk::Drawable>& drawable,const Gdk::Rectangle& expose_area );
protected:
// bool get_enabled_vfunc()const;
};
}; // END of namespace studio
/* === E N D =============================================================== */
#endif