/* === S Y N F I G ========================================================= */
/*! \file renderer_bonesetup.cpp
** \brief Template File
**
** $Id$
**
** \legal
** Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
** Copyright (c) 2007 Chris Moore
**
** This package is free software; you can redistribute it and/or
** modify it under the terms of the GNU General Public License as
** published by the Free Software Foundation; either version 2 of
** the License, or (at your option) any later version.
**
** This package is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** General Public License for more details.
** \endlegal
*/
/* ========================================================================= */
/* === H E A D E R S ======================================================= */
#ifdef USING_PCH
# include "pch.h"
#else
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <synfig/general.h>
#include "renderer_bonesetup.h"
#include "workarea.h"
#include <pangomm/layout.h>
#include <pangomm/context.h>
#include <pango/pango.h>
#include "app.h"
#include <cassert>
#include <gui/localization.h>
#endif
/* === U S I N G =========================================================== */
using namespace std;
using namespace etl;
using namespace synfig;
using namespace studio;
/* === M A C R O S ========================================================= */
/* === G L O B A L S ======================================================= */
/* === P R O C E D U R E S ================================================= */
/* === M E T H O D S ======================================================= */
Renderer_BoneSetup::~Renderer_BoneSetup()
{
}
bool
Renderer_BoneSetup::get_enabled_vfunc()const
{
return true;
}
void
Renderer_BoneSetup::render_vfunc(const Glib::RefPtr<Gdk::Window>& drawable,
const Gdk::Rectangle& /*expose_area*/ )
{
assert(get_work_area());
if(!get_work_area())
return;
Cairo::RefPtr<Cairo::Context> cr = drawable->create_cairo_context();
Canvas::Handle canvas(get_work_area()->get_canvas());
// Print out the bonesetup
{
Glib::RefPtr<Pango::Layout> layout(Pango::Layout::create(get_work_area()->get_pango_context()));
bool recursive(get_work_area()->get_type_mask() & Duck::TYPE_BONE_RECURSIVE);
if (recursive)
{
int w, h;
layout->set_text(_("Bone Recursive Scale Mode"));
layout->get_size(w, h);
get_work_area()->bonesetup_width = int(w*1.0/Pango::SCALE);
get_work_area()->bonesetup_height = int(h*1.0/Pango::SCALE);
}
else
get_work_area()->timecode_width = get_work_area()->timecode_height = 0;
Gdk::RGBA c("#5f0000");
cr->set_source_rgb(c.get_red(), c.get_green(), c.get_blue());
cr->move_to(bonesetup_x, bonesetup_y);
layout->show_in_cairo_context(cr);
}
}