/* === S Y N F I G ========================================================= */
/*! \file synfig.h
** \brief Primary Header for Synfig
**
** $Id$
**
** \legal
** Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
**
** This package is free software; you can redistribute it and/or
** modify it under the terms of the GNU General Public License as
** published by the Free Software Foundation; either version 2 of
** the License, or (at your option) any later version.
**
** This package is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** General Public License for more details.
** \endlegal
*/
/* ========================================================================= */
/* === S T A R T =========================================================== */
#ifndef __SYNFIG__
#define __SYNFIG__
#ifndef __cplusplus
#error Sorry, Synfig only supports C++ at this time. See README for details.
#endif
#warning The use of this header is deprecated. Please use the individual header files.
/* === M A C R O S ========================================================= */
#define SYNFIG_LEAN
#undef SYNFIG_LEAN
/*! \def SYNFIG_LEAN
** \brief Define this to remove unused features, speeding up compile time.
**
** Define SYNFIG_LEAN if your plug-in
** or program doesn't use the synfig::Angle class
** or the rendering subsystem. This can speed up
** compiles. You may also wish to individually
** use the macros SYNFIG_NO_ANGLE and
** SYNFIG_NO_RENDER.
** \see SYNFIG_NO_ANGLE, SYNFIG_NO_RENDER
*/
#ifdef SYNFIG_LEAN
# ifndef SYNFIG_NO_ANGLE
# define SYNFIG_NO_ANGLE
# endif
# ifndef SYNFIG_NO_RENDER
# define SYNFIG_NO_RENDER
# endif
#endif
/*! \def SYNFIG_LAYER
** The SYNFIG_LAYER macro is useful for when you
** are compiling layers, and can help to improve
** build time.
*/
#ifdef SYNFIG_LAYER
# ifndef SYNFIG_NO_RENDER
# define SYNFIG_NO_RENDER
# endif
# define SYNFIG_NO_LOADSAVE
#endif
/*! \def SYNFIG_TARGET
** The SYNFIG_TARGET macro is useful for when you
** are compiling render targets, and can help to
** improve build time.
*/
#ifdef SYNFIG_TARGET
# ifdef SYNFIG_NO_RENDER
# error You defined SYNFIG_TARGET, but also SYNFIG_NO_RENDER. This does not make sense.
# endif
# ifndef SYNFIG_NO_ANGLE
# define SYNFIG_NO_ANGLE
# endif
# define SYNFIG_NO_LOADSAVE
#endif
/*! \def SYNFIG_MODULE
** \todo Writeme
*/
#ifdef SYNFIG_MODULE
# define SYNFIG_NO_LOADSAVE
#endif
/*! \namespace synfig
** \brief Where every function and class of the synfig library can be found
** \todo Writeme
*/
/* === H E A D E R S ======================================================= */
#include "version.h"
#include "module.h"
#include "color.h"
#include "canvas.h"
#include "layer.h"
#include "vector.h"
#include "types.h"
#include "segment.h"
#ifndef SYNFIG_NO_RENDER
# include "render.h"
#endif
#ifndef SYNFIG_LAYER
#include "target.h"
#endif
#include "valuenode.h"
#include "valuenodes/valuenode_subtract.h"
//#include "valuenodes/valuenode_animated.h"
#include "valuenodes/valuenode_composite.h"
#include "valuenodes/valuenode_const.h"
#include "valuenodes/valuenode_linear.h"
#include "valuenodes/valuenode_dynamiclist.h"
#include "valuenodes/valuenode_reference.h"
#ifndef SYNFIG_NO_LOADSAVE
# include "savecanvas.h"
# include "loadcanvas.h"
#endif
#include "importer.h"
#include "surface.h"
#include "string.h"
/* === C L A S S E S & S T R U C T S ======================================= */
/* === E N D =============================================================== */
#endif