/* === S Y N F I G ========================================================= */
/*! \file renderer_ducks.h
** \brief Template Header
**
** $Id$
**
** \legal
** Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
** Copyright (c) 2007 Chris Moore
**
** This package is free software; you can redistribute it and/or
** modify it under the terms of the GNU General Public License as
** published by the Free Software Foundation; either version 2 of
** the License, or (at your option) any later version.
**
** This package is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** General Public License for more details.
** \endlegal
*/
/* ========================================================================= */
/* === S T A R T =========================================================== */
#ifndef __SYNFIG_RENDERER_DUCKS_H
#define __SYNFIG_RENDERER_DUCKS_H
/* === H E A D E R S ======================================================= */
#include "workarearenderer.h"
#include <vector>
/* === M A C R O S ========================================================= */
/** DUCK_COLOR_NOT_EDITABLE : light grey - for parameter (handle) like converted (linked also?) for example*/
#define DUCK_COLOR_NOT_EDITABLE Gdk::Color("#cfcfcf")
/** DUCK_COLOR_ORIGIN : green */
#define DUCK_COLOR_ORIGIN Gdk::Color("#00ff00") // green
/** DUCK_COLOR_ANGLE : blue */
#define DUCK_COLOR_ANGLE Gdk::Color("#0000ff") // blue
/** DUCK_COLOR_RADIUS : cyan */
#define DUCK_COLOR_RADIUS Gdk::Color("#00ffff") // cyan
/** DUCK_COLOR_LINEAR : cyan for linear radius ducks */
#define DUCK_COLOR_LINEAR Gdk::Color("#00ffff") // cyan // for linear radius ducks
/** DUCK_COLOR_TANGENT_1 : yellow */
#define DUCK_COLOR_TANGENT_1 Gdk::Color("#ffff00") // yellow
/** DUCK_COLOR_TANGENT_2 : red (not used) */
#define DUCK_COLOR_TANGENT_2 Gdk::Color("#ff0000") // red
/** DUCK_COLOR_SKEW : red */
#define DUCK_COLOR_SKEW Gdk::Color("#ff0000") // red
/** DUCK_COLOR_VERTEX : orange */
#define DUCK_COLOR_VERTEX Gdk::Color("#ff7f00") // orange
/** DUCK_COLOR_WIDTH : magenta */
#define DUCK_COLOR_WIDTH Gdk::Color("#ff00ff") // magenta
/** DUCK_COLOR_WIDTHPOINT_POSITION : purple */
#define DUCK_COLOR_WIDTHPOINT_POSITION Gdk::Color("#d3afff") // purple
/** DUCK_COLOR_OTHER : green */
#define DUCK_COLOR_OTHER Gdk::Color("#00ff00") // green
/** DUCK_COLOR_OUTLINE : black , the outline around each duck*/
#define DUCK_COLOR_OUTLINE Gdk::Color("#000000") // the outline around each duck
/** DUCK_COLOR_BEZIER_1 : black, the 2 colors used to draw bezier curves */
#define DUCK_COLOR_BEZIER_1 Gdk::Color("#000000") // black // the 2 colors used to draw bezier curves
/** DUCK_COLOR_BEZIER_2 : grey , the second colors used to draw bezier curves*/
#define DUCK_COLOR_BEZIER_2 Gdk::Color("#afafaf") // grey
/** DUCK_COLOR_COLOR_BOX_1 : white , the first color used to draw boxes*/
#define DUCK_COLOR_BOX_1 Gdk::Color("#ffffff") // white // the 2 colors used to draw boxes
/** DUCK_COLOR_BOX_2 : black , the second color used to draw boxes*/
#define DUCK_COLOR_BOX_2 Gdk::Color("#000000") // black
/** DUCK_COLOR_SELECTED : red , the color of the box drawn when a valuenode is selected*/
#define DUCK_COLOR_SELECTED Gdk::Color("#ff0000") // red // the color of the box drawn when a valuenode is selected
/** DUCK_COLOR_CONNECT_INSIDE : the color of the inside of the line connecting a vertex duck to the tangent ducks */
#define DUCK_COLOR_CONNECT_INSIDE Gdk::Color("#9fefef") // the color of the inside of the line connecting a vertex duck to the tangent ducks
/** DUCK_COLOR_CONNECT_OUTSIDE : black, the color of the outside of the line connecting a vertex duck to the tangent ducks*/
#define DUCK_COLOR_CONNECT_OUTSIDE Gdk::Color("#000000") // the color of the outside of the line connecting a vertex duck to the tangent ducks
/** DUCK_COLOR_WIDTH_TEXT_1 : black, the color of the text's shadow when hovering over a width duck*/
#define DUCK_COLOR_WIDTH_TEXT_1 Gdk::Color("#000000") // the color of the text's shadow when hovering over a width duck
/** DUCK_COLOR_WIDTH_TEXT_2 : magenta, the color of the text when hovering over a width duck*/
#define DUCK_COLOR_WIDTH_TEXT_2 Gdk::Color("#ff00ff") // the color of the text when hovering over a width duck
/** DUCK_COLOR_TRANSFO_TEXT_1 : black , the color of the text's shadow when hovering over any duck of a transformation widget*/
#define DUCK_COLOR_TRANSFO_TEXT_1 Gdk::Color("#000000") // the color of the text's shadow when hovering over any duck of a transformation widget
/* === T Y P E D E F S ===================================================== */
/* === C L A S S E S & S T R U C T S ======================================= */
namespace studio {
class Renderer_Ducks : public studio::WorkAreaRenderer
{
public:
~Renderer_Ducks();
//! \brief Renderer for the handles (ducks) and associated (tangents, beziers, hover, tooltip ...)
//! \TODO immense function !! break into parts and clean
//! \Param[in] drawable
//! \Param[in] expose_area
void render_vfunc(const Glib::RefPtr<Gdk::Window>& drawable,const Gdk::Rectangle& expose_area );
protected:
// bool get_enabled_vfunc()const;
};
}; // END of namespace studio
/* === E N D =============================================================== */
#endif