/* === S Y N F I G ========================================================= */
/*! \file rectangle.cpp
** \brief Implementation of the "Rectangle" layer
**
** $Id$
**
** \legal
** Copyright (c) 2002 Robert B. Quattlebaum Jr.
** Copyright (c) 2007, 2008 Chris Moore
**
** This package is free software; you can redistribute it and/or
** modify it under the terms of the GNU General Public License as
** published by the Free Software Foundation; either version 2 of
** the License, or (at your option) any later version.
**
** This package is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** General Public License for more details.
** \endlegal
*/
/* ========================================================================= */
/* === H E A D E R S ======================================================= */
#ifdef USING_PCH
# include "pch.h"
#else
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <synfig/string.h>
#include <synfig/time.h>
#include <synfig/context.h>
#include <synfig/paramdesc.h>
#include <synfig/renddesc.h>
#include <synfig/surface.h>
#include <synfig/value.h>
#include <synfig/valuenode.h>
#include <ETL/pen>
#include <ETL/misc>
#include "rectangle.h"
#endif
/* === U S I N G =========================================================== */
using namespace etl;
using namespace std;
using namespace synfig;
/* === G L O B A L S ======================================================= */
SYNFIG_LAYER_INIT(Rectangle);
SYNFIG_LAYER_SET_NAME(Rectangle,"rectangle");
SYNFIG_LAYER_SET_LOCAL_NAME(Rectangle,N_("Rectangle"));
SYNFIG_LAYER_SET_CATEGORY(Rectangle,N_("Geometry"));
SYNFIG_LAYER_SET_VERSION(Rectangle,"0.2");
SYNFIG_LAYER_SET_CVS_ID(Rectangle,"$Id$");
/* === P R O C E D U R E S ================================================= */
/*
inline int ceil_to_int(const float x) { return static_cast<int>(ceil(x)); }
inline int ceil_to_int(const double x) { return static_cast<int>(ceil(x)); }
inline int floor_to_int(const float x) { return static_cast<int>(floor(x)); }
inline int floor_to_int(const double x) { return static_cast<int>(floor(x)); }
*/
/* === M E T H O D S ======================================================= */
/* === E N T R Y P O I N T ================================================= */
Rectangle::Rectangle():
Layer_Composite(1.0,Color::BLEND_STRAIGHT),
color(Color::black()),
point1(0,0),
point2(1,1),
expand(0),
invert(false)
{
}
bool
Rectangle::set_param(const String & param, const ValueBase &value)
{
IMPORT_PLUS(color, { if (color.get_a() == 0) { if (converted_blend_) {
set_blend_method(Color::BLEND_ALPHA_OVER);
color.set_a(1); } else transparent_color_ = true; } });
IMPORT(point1);
IMPORT(point2);
IMPORT(expand);
IMPORT(invert);
return Layer_Composite::set_param(param,value);
}
ValueBase
Rectangle::get_param(const String ¶m)const
{
EXPORT(color);
EXPORT(point1);
EXPORT(point2);
EXPORT(expand);
EXPORT(invert);
EXPORT_NAME();
EXPORT_VERSION();
return Layer_Composite::get_param(param);
}
Layer::Vocab
Rectangle::get_param_vocab()const
{
Layer::Vocab ret(Layer_Composite::get_param_vocab());
ret.push_back(ParamDesc("color")
.set_local_name(_("Color"))
);
ret.push_back(ParamDesc("point1")
.set_local_name(_("Point 1"))
.set_box("point2")
);
ret.push_back(ParamDesc("point2")
.set_local_name(_("Point 2"))
);
ret.push_back(ParamDesc("expand")
.set_is_distance()
.set_local_name(_("Expand amount"))
);
ret.push_back(ParamDesc("invert")
.set_local_name(_("Invert the rectangle"))
);
return ret;
}
synfig::Layer::Handle
Rectangle::hit_check(synfig::Context context, const synfig::Point &pos)const
{
if(is_disabled())
return context.hit_check(pos);
Point max,min;
max[0]=std::max(point1[0],point2[0])+expand;
max[1]=std::max(point1[1],point2[1])+expand;
min[0]=std::min(point1[0],point2[0])-expand;
min[1]=std::min(point1[1],point2[1])-expand;
bool intersect(false);
if( pos[0]<max[0] && pos[0]>min[0] &&
pos[1]<max[1] && pos[1]>min[1] )
{
intersect=true;
}
if(invert)
intersect=!intersect;
if(intersect)
{
synfig::Layer::Handle tmp;
if(get_blend_method()==Color::BLEND_BEHIND && (tmp=context.hit_check(pos)))
return tmp;
if(Color::is_onto(get_blend_method()) && !(tmp=context.hit_check(pos)))
return 0;
return const_cast<Rectangle*>(this);
}
return context.hit_check(pos);
}
bool
Rectangle::is_solid_color()const
{
return Layer_Composite::is_solid_color() ||
(get_blend_method() == Color::BLEND_COMPOSITE &&
get_amount() == 1.0f &&
color.get_a() == 1.0f);
}
Color
Rectangle::get_color(Context context, const Point &pos)const
{
if(is_disabled())
return context.get_color(pos);
Point max,min;
max[0]=std::max(point1[0],point2[0])+expand;
max[1]=std::max(point1[1],point2[1])+expand;
min[0]=std::min(point1[0],point2[0])-expand;
min[1]=std::min(point1[1],point2[1])-expand;
/**************************
// This is darco's old-old-old feathered box code
// it produces really nice feathered edges
if(feather!=0.0)
{
if( pos[0]<=max[0]-feather/2.0 && pos[0]>=min[0]+feather/2.0 &&
pos[1]<=max[1]-feather/2.0 && pos[1]>=min[1]+feather/2.0 )
{
if(invert)
return (*context).GetColor(context,pos);
else
return color;
}
if( pos[0]>=max[0]+feather/2.0 || pos[0]<=min[0]-feather/2.0 ||
pos[1]>=max[1]+feather/2.0 || pos[1]<=min[1]-feather/2.0 )
{
if(invert)
return color;
else
return (*context).GetColor(context,pos);
}
Color::unit alpha=1000000;
Color::unit alpha2=1000000;
if(max[0]-pos[0]+feather/2.0<alpha)
alpha=max[0]-pos[0]+feather/2.0;
if(pos[0]-min[0]+feather/2.0<alpha)
alpha=pos[0]-min[0]+feather/2.0;
if(max[1]-pos[1]+feather/2.0<alpha2)
alpha2=max[1]-pos[1]+feather/2.0;
if(pos[1]-min[1]+feather/2.0<alpha2)
alpha2=pos[1]-min[1]+feather/2.0;
if(alpha<=feather && alpha2<=feather)
{
alpha=feather-alpha;
alpha2=feather-alpha2;
alpha=sqrt(alpha*alpha+alpha2*alpha2);
if(alpha>=feather)
{
if(invert)
return color;
else
return (*context).GetColor(context,pos);
}
alpha=feather-alpha;
}
else
{
alpha=(alpha<alpha2)?alpha:alpha2;
}
alpha/=feather;
if(invert)
alpha=1.0-alpha;
return Color::blend(color,context.get_color(pos),alpha,get_blend_method());
}
*****************/
if( pos[0]<max[0] && pos[0]>min[0] &&
pos[1]<max[1] && pos[1]>min[1] )
{
// inside the expanded rectangle
if(invert)
return Color::blend(Color::alpha(),context.get_color(pos),get_amount(),get_blend_method());
if(is_solid_color())
return color;
return Color::blend(color,context.get_color(pos),get_amount(),get_blend_method());
}
else
{
// outside the expanded rectangle
if(!invert)
return Color::blend(Color::alpha(),context.get_color(pos),get_amount(),get_blend_method());
if(is_solid_color())
return color;
return Color::blend(color,context.get_color(pos),get_amount(),get_blend_method());
}
}
bool
Rectangle::accelerated_render(Context context,Surface *surface,int quality, const RendDesc &renddesc, ProgressCallback *cb)const
{
if(is_disabled())
return context.accelerated_render(surface,quality,renddesc,cb);
const Point tl(renddesc.get_tl());
const Point br(renddesc.get_br());
const int w(renddesc.get_w());
const int h(renddesc.get_h());
// Width and Height of a pixel
const Real pw = (br[0] - tl[0]) / w;
const Real ph = (br[1] - tl[1]) / h;
Point max(point1),min(point2);
/*
if(invert)
{
max=context.get_bounding_rect().get_max();
min=context.get_bounding_rect().get_min();
}
else
{
max=context.get_full_bounding_rect().get_max();
min=context.get_full_bounding_rect().get_min();
}
*/
if((min[0] > max[0]) ^ (pw < 0))swap(min[0],max[0]);
if((min[1] > max[1]) ^ (ph < 0))swap(min[1],max[1]);
if(min[0] > max[0])
{
min[0]+=expand;
max[0]-=expand;
}
else
{
min[0]-=expand;
max[0]+=expand;
}
if(min[1] > max[1])
{
min[1]+=expand;
max[1]-=expand;
}
else
{
min[1]-=expand;
max[1]+=expand;
}
if(invert)
{
int left(floor_to_int((min[0]-tl[0])/pw));
int right(ceil_to_int((max[0]-tl[0])/pw));
int top(floor_to_int((min[1]-tl[1])/ph));
int bottom(ceil_to_int((max[1]-tl[1])/ph));
float left_edge((min[0]-tl[0])/pw-float(left));
float right_edge(float(right)-(max[0]-tl[0])/pw);
float top_edge((min[1]-tl[1])/ph-float(top));
float bottom_edge(float(bottom)-(max[1]-tl[1])/ph);
if(top<0)top=0,top_edge=0;
if(left<0)left=0,left_edge=0;
if(bottom>h)bottom=h,bottom_edge=0;
if(right>w)right=w,right_edge=0;
if(is_solid_color())
{
Surface subimage;
RendDesc desc(renddesc);
desc.set_flags(0);
//fill the surface with the background color initially
surface->set_wh(w,h);
surface->fill(color);
// Check for the case where there is nothing to render
if (right <= left || bottom <= top)
return true;
desc.set_subwindow(left,top,right-left,bottom-top);
// Render what is behind us
if(!context.accelerated_render(&subimage,quality,desc,cb))
{
if(cb)cb->error(strprintf(__FILE__"%d: Accelerated Renderer Failure",__LINE__));
return false;
}
Surface::pen pen(surface->get_pen(left,top));
subimage.blit_to(pen);
}
else
{
if(!context.accelerated_render(surface,quality,renddesc,cb))
{
if(cb)cb->error(strprintf(__FILE__"%d: Accelerated Renderer Failure",__LINE__));
return false;
}
Surface subimage;
// Check for the case where there is something to render
if (right > left && bottom > top)
{
// save a copy of the overlapping region from surface into subimage
subimage.set_wh(right-left,bottom-top);
Surface::pen subimage_pen(subimage.begin());
surface->blit_to(subimage_pen,left,top,right-left,bottom-top);
}
// fill surface with the rectangle's color
Surface::alpha_pen surface_pen(surface->begin(),get_amount(),get_blend_method());
surface->fill(color,surface_pen,w,h);
if (subimage)
{
// copy the saved overlapping region back from subimage into surface
Surface::pen pen(surface->get_pen(left,top));
subimage.blit_to(pen);
}
else
// if there's no overlapping region, return now of the following code corrupts memory
return true;
}
Surface::alpha_pen pen;
if(bottom-1>=0 && bottom_edge)
{
pen=Surface::alpha_pen(surface->get_pen(left,bottom-1),get_amount()*bottom_edge,get_blend_method());
surface->fill(color,pen,right-left,1);
}
if(right-1>=0 && right_edge)
{
pen=Surface::alpha_pen(surface->get_pen(right-1,top),get_amount()*right_edge,get_blend_method());
surface->fill(color,pen,1,bottom-top);
}
if(left>=0 && left_edge)
{
pen=Surface::alpha_pen(surface->get_pen(left,top),get_amount()*left_edge,get_blend_method());
surface->fill(color,pen,1,bottom-top);
}
if(top>=0 && top_edge)
{
pen=Surface::alpha_pen(surface->get_pen(left,top),get_amount()*top_edge,get_blend_method());
surface->fill(color,pen,right-left,1);
}
return true;
}
// not inverted
int left(ceil_to_int((min[0]-tl[0])/pw));
int right(floor_to_int((max[0]-tl[0])/pw));
int top(ceil_to_int((min[1]-tl[1])/ph));
int bottom(floor_to_int((max[1]-tl[1])/ph));
float left_edge(float(left)-(min[0]-tl[0])/pw);
float right_edge((max[0]-tl[0])/pw-float(right));
float top_edge(float(top)-(min[1]-tl[1])/ph);
float bottom_edge((max[1]-tl[1])/ph-float(bottom));
if(top<=0)top=0,top_edge=0;
if(left<=0)left=0,left_edge=0;
if(bottom>=h)bottom=h,bottom_edge=0;
if(right>=w)right=w,right_edge=0;
/*
top = std::max(0,top);
left = std::max(0,left);
bottom = std::min(h,bottom);
right = std::min(w,right);
*/
// optimization - if the whole tile is covered by this rectangle,
// and the rectangle is a solid color, we don't need to render
// what's behind us
if (is_solid_color() && top == 0 && left == 0 && bottom == h && right == w)
{
surface->set_wh(w,h);
surface->fill(color);
return true;
}
// Render what is behind us
if(!context.accelerated_render(surface,quality,renddesc,cb))
{
if(cb)cb->error(strprintf(__FILE__"%d: Accelerated Renderer Failure",__LINE__));
return false;
}
// In the case where there is nothing to render...
if (right < left || bottom < top)
return true;
Surface::alpha_pen pen;
if(right-left>0&&bottom-top>0)
{
if(is_solid_color())
surface->fill(color,left,top,right-left,bottom-top);
else
{
pen=Surface::alpha_pen(surface->get_pen(left,top),get_amount(),get_blend_method());
surface->fill(color,pen,right-left,bottom-top);
}
}
if(bottom<surface->get_h() && bottom_edge>=0.0001)
{
pen=Surface::alpha_pen(surface->get_pen(left,bottom),get_amount()*bottom_edge,get_blend_method());
surface->fill(color,pen,right-left,1);
}
if(right<surface->get_w() && right_edge>=0.0001)
{
pen=Surface::alpha_pen(surface->get_pen(right,top),get_amount()*right_edge,get_blend_method());
surface->fill(color,pen,1,bottom-top);
}
if(left>0 && left_edge>=0.0001)
{
pen=Surface::alpha_pen(surface->get_pen(left-1,top),get_amount()*left_edge,get_blend_method());
surface->fill(color,pen,1,bottom-top);
}
if(top>0 && top_edge>=0.0001)
{
pen=Surface::alpha_pen(surface->get_pen(left,top-1),get_amount()*top_edge,get_blend_method());
surface->fill(color,pen,right-left,1);
}
return true;
}
Rect
Rectangle::get_bounding_rect()const
{
if(invert)
return Rect::full_plane();
Point max(point1),min(point2);
if((min[0] > max[0]))swap(min[0],max[0]);
if((min[1] > max[1]))swap(min[1],max[1]);
if(min[0] > max[0])
{
min[0]+=expand;
max[0]-=expand;
}
else
{
min[0]-=expand;
max[0]+=expand;
}
if(min[1] > max[1])
{
min[1]+=expand;
max[1]-=expand;
}
else
{
min[1]-=expand;
max[1]+=expand;
}
Rect bounds(min,max);
return bounds;
}
Rect
Rectangle::get_full_bounding_rect(Context context)const
{
if(invert)
{
if(is_solid_color() && color.get_a()==0)
{
Point max(point1),min(point2);
if((min[0] > max[0]))swap(min[0],max[0]);
if((min[1] > max[1]))swap(min[1],max[1]);
if(min[0] > max[0])
{
min[0]+=expand;
max[0]-=expand;
}
else
{
min[0]-=expand;
max[0]+=expand;
}
if(min[1] > max[1])
{
min[1]+=expand;
max[1]-=expand;
}
else
{
min[1]-=expand;
max[1]+=expand;
}
Rect bounds(min,max);
return bounds & context.get_full_bounding_rect();
}
return Rect::full_plane();
}
return Layer_Composite::get_full_bounding_rect(context);
}