<?xml version="1.0"?>
<canvas version="0.1" width="128" height="128" xres="2834.645691" yres="2834.645691" view-box="-2.000000 2.000000 2.000000 -2.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
<name>Untitled0</name>
<meta name="grid_show" content="0"/>
<meta name="grid_size" content="0.250000 0.250000"/>
<meta name="grid_snap" content="1"/>
<meta name="guide_snap" content="0"/>
<layer type="outline" active="true" version="0.2">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="0.5000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
<param name="color">
<color>
<r>0.000000</r>
<g>0.000000</g>
<b>0.000000</b>
<a>1.000000</a>
</color>
</param>
<param name="offset">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
<param name="invert">
<bool value="false"/>
</param>
<param name="antialias">
<bool value="true"/>
</param>
<param name="feather">
<real value="0.0000000000"/>
</param>
<param name="blurtype">
<integer value="1"/>
</param>
<param name="bline">
<bline type="bline_point" loop="false">
<entry>
<composite type="bline_point">
<c1>
<vector>
<x>-2.0000000000</x>
<y>-1.5000000000</y>
</vector>
</c1>
<c2>
<real value="1.0000000000"/>
</c2>
<c3>
<real value="0.5000000000"/>
</c3>
<c4>
<bool value="false"/>
</c4>
<c5>
<radial_composite type="vector">
<c0>
<real value="2.2500000000"/>
</c0>
<c1>
<angle value="0.000000"/>
</c1>
</radial_composite>
</c5>
<c6>
<radial_composite type="vector">
<c0>
<real value="2.2500000000"/>
</c0>
<c1>
<angle value="0.000000"/>
</c1>
</radial_composite>
</c6>
</composite>
</entry>
<entry>
<composite type="bline_point">
<c1>
<vector guid="1C23269FCFC9CC90BC66316254598905">
<x>1.7500000000</x>
<y>-1.5000000000</y>
</vector>
</c1>
<c2>
<real value="1.0000000000"/>
</c2>
<c3>
<real value="0.5000000000"/>
</c3>
<c4>
<bool value="false"/>
</c4>
<c5>
<radial_composite type="vector">
<c0>
<real value="3.7500000000"/>
</c0>
<c1>
<angle value="-0.000000"/>
</c1>
</radial_composite>
</c5>
<c6>
<radial_composite type="vector">
<c0>
<real value="3.7500000000"/>
</c0>
<c1>
<angle value="-0.000000"/>
</c1>
</radial_composite>
</c6>
</composite>
</entry>
</bline>
</param>
<param name="width">
<real value="0.2500000019"/>
</param>
<param name="expand">
<real value="0.0000000000"/>
</param>
<param name="sharp_cusps">
<bool value="true"/>
</param>
<param name="round_tip[0]">
<bool value="true"/>
</param>
<param name="round_tip[1]">
<bool value="true"/>
</param>
<param name="loopyness">
<real value="1.0000000000"/>
</param>
<param name="homogeneous_width">
<bool value="true"/>
</param>
</layer>
<layer type="outline" active="true" version="0.2">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="0.5000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
<param name="color">
<color>
<r>0.000000</r>
<g>0.000000</g>
<b>0.000000</b>
<a>1.000000</a>
</color>
</param>
<param name="offset">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
<param name="invert">
<bool value="false"/>
</param>
<param name="antialias">
<bool value="true"/>
</param>
<param name="feather">
<real value="0.0000000000"/>
</param>
<param name="blurtype">
<integer value="1"/>
</param>
<param name="bline">
<bline type="bline_point" loop="false">
<entry>
<composite type="bline_point">
<c1>
<vector guid="1C23269FCFC9CC90BC66316254598905">
<x>1.7500000000</x>
<y>-1.5000000000</y>
</vector>
</c1>
<c2>
<real value="1.0000000000"/>
</c2>
<c3>
<real value="0.5000000000"/>
</c3>
<c4>
<bool value="false"/>
</c4>
<c5>
<radial_composite type="vector">
<c0>
<real value="1.0606601718"/>
</c0>
<c1>
<angle value="-135.000000"/>
</c1>
</radial_composite>
</c5>
<c6>
<radial_composite type="vector">
<c0>
<real value="1.0606601718"/>
</c0>
<c1>
<angle value="-135.000000"/>
</c1>
</radial_composite>
</c6>
</composite>
</entry>
<entry>
<composite type="bline_point">
<c1>
<vector>
<x>1.2500000000</x>
<y>-2.0000000000</y>
</vector>
</c1>
<c2>
<real value="1.0000000000"/>
</c2>
<c3>
<real value="0.5000000000"/>
</c3>
<c4>
<bool value="false"/>
</c4>
<c5>
<radial_composite type="vector">
<c0>
<real value="1.0606601718"/>
</c0>
<c1>
<angle value="-135.000000"/>
</c1>
</radial_composite>
</c5>
<c6>
<radial_composite type="vector">
<c0>
<real value="1.0606601718"/>
</c0>
<c1>
<angle value="-135.000000"/>
</c1>
</radial_composite>
</c6>
</composite>
</entry>
</bline>
</param>
<param name="width">
<real value="0.2500000019"/>
</param>
<param name="expand">
<real value="0.0000000000"/>
</param>
<param name="sharp_cusps">
<bool value="true"/>
</param>
<param name="round_tip[0]">
<bool value="true"/>
</param>
<param name="round_tip[1]">
<bool value="true"/>
</param>
<param name="loopyness">
<real value="1.0000000000"/>
</param>
<param name="homogeneous_width">
<bool value="true"/>
</param>
</layer>
<layer type="outline" active="true" version="0.2">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="0.5000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
<param name="color">
<color>
<r>0.000000</r>
<g>0.000000</g>
<b>0.000000</b>
<a>1.000000</a>
</color>
</param>
<param name="offset">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
<param name="invert">
<bool value="false"/>
</param>
<param name="antialias">
<bool value="true"/>
</param>
<param name="feather">
<real value="0.0000000000"/>
</param>
<param name="blurtype">
<integer value="1"/>
</param>
<param name="bline">
<bline type="bline_point" loop="false">
<entry>
<composite type="bline_point">
<c1>
<vector guid="1C23269FCFC9CC90BC66316254598905">
<x>1.7500000000</x>
<y>-1.5000000000</y>
</vector>
</c1>
<c2>
<real value="1.0000000000"/>
</c2>
<c3>
<real value="0.5000000000"/>
</c3>
<c4>
<bool value="false"/>
</c4>
<c5>
<radial_composite type="vector">
<c0>
<real value="1.0606601718"/>
</c0>
<c1>
<angle value="135.000000"/>
</c1>
</radial_composite>
</c5>
<c6>
<radial_composite type="vector">
<c0>
<real value="1.0606601718"/>
</c0>
<c1>
<angle value="135.000000"/>
</c1>
</radial_composite>
</c6>
</composite>
</entry>
<entry>
<composite type="bline_point">
<c1>
<vector>
<x>1.2500000000</x>
<y>-1.0000000000</y>
</vector>
</c1>
<c2>
<real value="1.0000000000"/>
</c2>
<c3>
<real value="0.5000000000"/>
</c3>
<c4>
<bool value="false"/>
</c4>
<c5>
<radial_composite type="vector">
<c0>
<real value="1.0606601718"/>
</c0>
<c1>
<angle value="135.000000"/>
</c1>
</radial_composite>
</c5>
<c6>
<radial_composite type="vector">
<c0>
<real value="1.0606601718"/>
</c0>
<c1>
<angle value="135.000000"/>
</c1>
</radial_composite>
</c6>
</composite>
</entry>
</bline>
</param>
<param name="width">
<real value="0.2500000019"/>
</param>
<param name="expand">
<real value="0.0000000000"/>
</param>
<param name="sharp_cusps">
<bool value="true"/>
</param>
<param name="round_tip[0]">
<bool value="true"/>
</param>
<param name="round_tip[1]">
<bool value="true"/>
</param>
<param name="loopyness">
<real value="1.0000000000"/>
</param>
<param name="homogeneous_width">
<bool value="true"/>
</param>
</layer>
<layer type="outline" active="true" version="0.2">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="0.5000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
<param name="color">
<color>
<r>0.000000</r>
<g>0.000000</g>
<b>0.000000</b>
<a>1.000000</a>
</color>
</param>
<param name="offset">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
<param name="invert">
<bool value="false"/>
</param>
<param name="antialias">
<bool value="true"/>
</param>
<param name="feather">
<real value="0.0000000000"/>
</param>
<param name="blurtype">
<integer value="1"/>
</param>
<param name="bline">
<bline type="bline_point" loop="false">
<entry>
<composite type="bline_point">
<c1>
<vector>
<x>-1.5000000000</x>
<y>-2.0000000000</y>
</vector>
</c1>
<c2>
<real value="1.0000000000"/>
</c2>
<c3>
<real value="0.5000000000"/>
</c3>
<c4>
<bool value="false"/>
</c4>
<c5>
<radial_composite type="vector">
<c0>
<real value="2.2500000000"/>
</c0>
<c1>
<angle value="90.000000"/>
</c1>
</radial_composite>
</c5>
<c6>
<radial_composite type="vector">
<c0>
<real value="2.2500000000"/>
</c0>
<c1>
<angle value="90.000000"/>
</c1>
</radial_composite>
</c6>
</composite>
</entry>
<entry>
<composite type="bline_point">
<c1>
<vector guid="91858BC48A54FE1F9F2F7FEB5EC662ED">
<x>-1.5000000000</x>
<y>1.7500000000</y>
</vector>
</c1>
<c2>
<real value="1.0000000000"/>
</c2>
<c3>
<real value="0.5000000000"/>
</c3>
<c4>
<bool value="false"/>
</c4>
<c5>
<radial_composite type="vector">
<c0>
<real value="3.4255738516"/>
</c0>
<c1>
<angle value="87.812241"/>
</c1>
</radial_composite>
</c5>
<c6>
<radial_composite type="vector">
<c0>
<real value="3.4255738516"/>
</c0>
<c1>
<angle value="87.812241"/>
</c1>
</radial_composite>
</c6>
</composite>
</entry>
</bline>
</param>
<param name="width">
<real value="0.2500000019"/>
</param>
<param name="expand">
<real value="0.0000000000"/>
</param>
<param name="sharp_cusps">
<bool value="true"/>
</param>
<param name="round_tip[0]">
<bool value="true"/>
</param>
<param name="round_tip[1]">
<bool value="true"/>
</param>
<param name="loopyness">
<real value="1.0000000000"/>
</param>
<param name="homogeneous_width">
<bool value="true"/>
</param>
</layer>
<layer type="outline" active="true" version="0.2">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="0.5000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
<param name="color">
<color>
<r>0.000000</r>
<g>0.000000</g>
<b>0.000000</b>
<a>1.000000</a>
</color>
</param>
<param name="offset">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
<param name="invert">
<bool value="false"/>
</param>
<param name="antialias">
<bool value="true"/>
</param>
<param name="feather">
<real value="0.0000000000"/>
</param>
<param name="blurtype">
<integer value="1"/>
</param>
<param name="bline">
<bline type="bline_point" loop="false">
<entry>
<composite type="bline_point">
<c1>
<vector guid="91858BC48A54FE1F9F2F7FEB5EC662ED">
<x>-1.5000000000</x>
<y>1.7500000000</y>
</vector>
</c1>
<c2>
<real value="1.0000000000"/>
</c2>
<c3>
<real value="0.5000000000"/>
</c3>
<c4>
<bool value="false"/>
</c4>
<c5>
<radial_composite type="vector">
<c0>
<real value="1.0606601718"/>
</c0>
<c1>
<angle value="-135.000000"/>
</c1>
</radial_composite>
</c5>
<c6>
<radial_composite type="vector">
<c0>
<real value="1.0606601718"/>
</c0>
<c1>
<angle value="-135.000000"/>
</c1>
</radial_composite>
</c6>
</composite>
</entry>
<entry>
<composite type="bline_point">
<c1>
<vector>
<x>-2.0000000000</x>
<y>1.2500000000</y>
</vector>
</c1>
<c2>
<real value="1.0000000000"/>
</c2>
<c3>
<real value="0.5000000000"/>
</c3>
<c4>
<bool value="false"/>
</c4>
<c5>
<radial_composite type="vector">
<c0>
<real value="1.0606601718"/>
</c0>
<c1>
<angle value="-135.000000"/>
</c1>
</radial_composite>
</c5>
<c6>
<radial_composite type="vector">
<c0>
<real value="1.0606601718"/>
</c0>
<c1>
<angle value="-135.000000"/>
</c1>
</radial_composite>
</c6>
</composite>
</entry>
</bline>
</param>
<param name="width">
<real value="0.2500000019"/>
</param>
<param name="expand">
<real value="0.0000000000"/>
</param>
<param name="sharp_cusps">
<bool value="true"/>
</param>
<param name="round_tip[0]">
<bool value="true"/>
</param>
<param name="round_tip[1]">
<bool value="true"/>
</param>
<param name="loopyness">
<real value="1.0000000000"/>
</param>
<param name="homogeneous_width">
<bool value="true"/>
</param>
</layer>
<layer type="outline" active="true" version="0.2">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="0.5000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
<param name="color">
<color>
<r>0.000000</r>
<g>0.000000</g>
<b>0.000000</b>
<a>1.000000</a>
</color>
</param>
<param name="offset">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
<param name="invert">
<bool value="false"/>
</param>
<param name="antialias">
<bool value="true"/>
</param>
<param name="feather">
<real value="0.0000000000"/>
</param>
<param name="blurtype">
<integer value="1"/>
</param>
<param name="bline">
<bline type="bline_point" loop="false">
<entry>
<composite type="bline_point">
<c1>
<vector guid="91858BC48A54FE1F9F2F7FEB5EC662ED">
<x>-1.5000000000</x>
<y>1.7500000000</y>
</vector>
</c1>
<c2>
<real value="1.0000000000"/>
</c2>
<c3>
<real value="0.5000000000"/>
</c3>
<c4>
<bool value="false"/>
</c4>
<c5>
<radial_composite type="vector">
<c0>
<real value="1.0606601718"/>
</c0>
<c1>
<angle value="-45.000000"/>
</c1>
</radial_composite>
</c5>
<c6>
<radial_composite type="vector">
<c0>
<real value="1.0606601718"/>
</c0>
<c1>
<angle value="-45.000000"/>
</c1>
</radial_composite>
</c6>
</composite>
</entry>
<entry>
<composite type="bline_point">
<c1>
<vector>
<x>-1.0000000000</x>
<y>1.2500000000</y>
</vector>
</c1>
<c2>
<real value="1.0000000000"/>
</c2>
<c3>
<real value="0.5000000000"/>
</c3>
<c4>
<bool value="false"/>
</c4>
<c5>
<radial_composite type="vector">
<c0>
<real value="1.0606601718"/>
</c0>
<c1>
<angle value="-45.000000"/>
</c1>
</radial_composite>
</c5>
<c6>
<radial_composite type="vector">
<c0>
<real value="1.0606601718"/>
</c0>
<c1>
<angle value="-45.000000"/>
</c1>
</radial_composite>
</c6>
</composite>
</entry>
</bline>
</param>
<param name="width">
<real value="0.2500000019"/>
</param>
<param name="expand">
<real value="0.0000000000"/>
</param>
<param name="sharp_cusps">
<bool value="true"/>
</param>
<param name="round_tip[0]">
<bool value="true"/>
</param>
<param name="round_tip[1]">
<bool value="true"/>
</param>
<param name="loopyness">
<real value="1.0000000000"/>
</param>
<param name="homogeneous_width">
<bool value="true"/>
</param>
</layer>
<layer type="outline" active="true" version="0.2">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
<param name="color">
<color>
<r>0.000000</r>
<g>0.000000</g>
<b>0.000000</b>
<a>1.000000</a>
</color>
</param>
<param name="offset">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
<param name="invert">
<bool value="false"/>
</param>
<param name="antialias">
<bool value="true"/>
</param>
<param name="feather">
<real value="0.0000000000"/>
</param>
<param name="blurtype">
<integer value="1"/>
</param>
<param name="bline">
<bline type="bline_point" loop="false">
<entry>
<composite type="bline_point">
<c1>
<vector>
<x>-2.5000000000</x>
<y>-1.1153845787</y>
</vector>
</c1>
<c2>
<real value="1.0000000000"/>
</c2>
<c3>
<real value="0.5000000000"/>
</c3>
<c4>
<bool value="false"/>
</c4>
<c5>
<radial_composite type="vector">
<c0>
<real value="1.4785234169"/>
</c0>
<c1>
<angle value="61.876957"/>
</c1>
</radial_composite>
</c5>
<c6>
<radial_composite type="vector">
<c0>
<real value="1.4785234169"/>
</c0>
<c1>
<angle value="61.876957"/>
</c1>
</radial_composite>
</c6>
</composite>
</entry>
<entry>
<composite type="bline_point">
<c1>
<vector>
<x>-1.0000000000</x>
<y>0.5000000000</y>
</vector>
</c1>
<c2>
<real value="1.0000000000"/>
</c2>
<c3>
<real value="0.5000000000"/>
</c3>
<c4>
<bool value="false"/>
</c4>
<c5>
<radial_composite type="vector">
<c0>
<real value="1.5000000000"/>
</c0>
<c1>
<angle value="0.000000"/>
</c1>
</radial_composite>
</c5>
<c6>
<radial_composite type="vector">
<c0>
<real value="1.5000000000"/>
</c0>
<c1>
<angle value="0.000000"/>
</c1>
</radial_composite>
</c6>
</composite>
</entry>
<entry>
<composite type="bline_point">
<c1>
<vector>
<x>0.2500000000</x>
<y>-0.7500000000</y>
</vector>
</c1>
<c2>
<real value="1.0000000000"/>
</c2>
<c3>
<real value="0.5000000000"/>
</c3>
<c4>
<bool value="false"/>
</c4>
<c5>
<radial_composite type="vector">
<c0>
<real value="2.2500000000"/>
</c0>
<c1>
<angle value="0.000000"/>
</c1>
</radial_composite>
</c5>
<c6>
<radial_composite type="vector">
<c0>
<real value="2.2500000000"/>
</c0>
<c1>
<angle value="0.000000"/>
</c1>
</radial_composite>
</c6>
</composite>
</entry>
<entry>
<composite type="bline_point">
<c1>
<vector>
<x>2.7500000000</x>
<y>2.2500000000</y>
</vector>
</c1>
<c2>
<real value="1.0000000000"/>
</c2>
<c3>
<real value="0.5000000000"/>
</c3>
<c4>
<bool value="false"/>
</c4>
<c5>
<radial_composite type="vector">
<c0>
<real value="6.4423076923"/>
</c0>
<c1>
<angle value="-0.000000"/>
</c1>
</radial_composite>
</c5>
<c6>
<radial_composite type="vector">
<c0>
<real value="6.4423076923"/>
</c0>
<c1>
<angle value="-0.000000"/>
</c1>
</radial_composite>
</c6>
</composite>
</entry>
</bline>
</param>
<param name="width">
<real value="0.5000000038"/>
</param>
<param name="expand">
<real value="0.0000000000"/>
</param>
<param name="sharp_cusps">
<bool value="true"/>
</param>
<param name="round_tip[0]">
<bool value="true"/>
</param>
<param name="round_tip[1]">
<bool value="true"/>
</param>
<param name="loopyness">
<real value="1.0000000000"/>
</param>
<param name="homogeneous_width">
<bool value="true"/>
</param>
</layer>
<layer type="SolidColor" active="true" version="0.1">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
<integer value="13"/>
</param>
<param name="color">
<color>
<r>0.265306</r>
<g>0.153061</g>
<b>0.000000</b>
<a>1.000000</a>
</color>
</param>
</layer>
<layer type="bevel" active="true" version="0.2">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
<integer value="13"/>
</param>
<param name="type">
<integer value="1"/>
</param>
<param name="color1">
<color>
<r>1.000000</r>
<g>1.000000</g>
<b>1.000000</b>
<a>1.000000</a>
</color>
</param>
<param name="color2">
<color>
<r>0.000000</r>
<g>0.000000</g>
<b>0.000000</b>
<a>1.000000</a>
</color>
</param>
<param name="angle">
<angle value="135.000000"/>
</param>
<param name="depth">
<real value="0.0937500000"/>
</param>
<param name="softness">
<real value="0.0937500000"/>
</param>
<param name="use_luma">
<bool value="false"/>
</param>
<param name="solid">
<bool value="false"/>
</param>
</layer>
<layer type="shade" active="true" version="0.2">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
<integer value="12"/>
</param>
<param name="color">
<color>
<r>0.000000</r>
<g>0.000000</g>
<b>0.000000</b>
<a>1.000000</a>
</color>
</param>
<param name="offset">
<vector>
<x>0.0937500000</x>
<y>-0.0937500000</y>
</vector>
</param>
<param name="size">
<vector>
<x>0.1250000000</x>
<y>0.1250000000</y>
</vector>
</param>
<param name="type">
<integer value="1"/>
</param>
<param name="invert">
<bool value="false"/>
</param>
</layer>
<layer type="rotate" active="false" version="0.1">
<param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
<param name="amount">
<angle value="45.000000"/>
</param>
</layer>
</canvas>