/* === S Y N F I G ========================================================= */
/*! \file valuedescskeletonlink.cpp
** \brief Template File
**
** $Id$
**
** \legal
** ......... ... 2013 Ivan Mahonin
**
** This package is free software; you can redistribute it and/or
** modify it under the terms of the GNU General Public License as
** published by the Free Software Foundation; either version 2 of
** the License, or (at your option) any later version.
**
** This package is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** General Public License for more details.
** \endlegal
*/
/* ========================================================================= */
/* === H E A D E R S ======================================================= */
#ifdef USING_PCH
# include "pch.h"
#else
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <synfig/general.h>
#include "layerparamconnect.h"
#include "valuenodelinkconnect.h"
#include "valuenodereplace.h"
#include "valuedescskeletonlink.h"
#include "valuenodestaticlistinsert.h"
#include <synfigapp/canvasinterface.h>
#include <synfig/boneweightpair.h>
#include <synfig/valuenodes/valuenode_const.h>
#include <synfig/valuenodes/valuenode_composite.h>
#include <synfig/valuenodes/valuenode_bone.h>
#include <synfig/valuenodes/valuenode_bonelink.h>
#include <synfig/valuenodes/valuenode_boneweightpair.h>
#include <synfig/valuenodes/valuenode_staticlist.h>
#include <synfig/valuenodes/valuenode_weightedaverage.h>
#include <synfig/valueoperations.h>
#include <synfig/weightedvalue.h>
#include <synfigapp/localization.h>
#endif
using namespace std;
using namespace etl;
using namespace synfig;
using namespace synfigapp;
using namespace Action;
/* === M A C R O S ========================================================= */
ACTION_INIT(Action::ValueDescSkeletonLink);
ACTION_SET_NAME(Action::ValueDescSkeletonLink,"ValueDescSkeletonLink");
ACTION_SET_LOCAL_NAME(Action::ValueDescSkeletonLink,N_("Link to Skeleton"));
ACTION_SET_TASK(Action::ValueDescSkeletonLink,"bone_link");
ACTION_SET_CATEGORY(Action::ValueDescSkeletonLink,Action::CATEGORY_VALUEDESC);
ACTION_SET_PRIORITY(Action::ValueDescSkeletonLink,0);
ACTION_SET_VERSION(Action::ValueDescSkeletonLink,"0.0");
ACTION_SET_CVS_ID(Action::ValueDescSkeletonLink,"$Id$");
/* === G L O B A L S ======================================================= */
/* === P R O C E D U R E S ================================================= */
/* === M E T H O D S ======================================================= */
Action::ValueDescSkeletonLink::ValueDescSkeletonLink():
time(0)
{
}
Action::ParamVocab
Action::ValueDescSkeletonLink::get_param_vocab()
{
ParamVocab ret(Action::CanvasSpecific::get_param_vocab());
ret.push_back(ParamDesc("selected_value_desc",Param::TYPE_VALUEDESC)
.set_local_name(_("ValueDesc to link"))
.set_supports_multiple()
);
ret.push_back(ParamDesc("value_desc",Param::TYPE_VALUEDESC)
.set_local_name(_("ValueDesc of Skeleton's Bone"))
);
ret.push_back(ParamDesc("time",Param::TYPE_TIME)
.set_local_name(_("Time"))
.set_optional()
);
return ret;
}
bool
Action::ValueDescSkeletonLink::is_candidate(const ParamList &x)
{
ParamList::const_iterator i;
i = x.find("value_desc");
if (i == x.end()) return false;
ValueDesc value_desc(i->second.get_value_desc());
//ValueDesc value_desc(x.find("value_desc")->second.get_value_desc());
if (!candidate_check(get_param_vocab(),x))
return false;
return value_desc.parent_is_value_node()
&& ValueNode_Bone::Handle::cast_dynamic(value_desc.get_parent_value_node());
}
bool
Action::ValueDescSkeletonLink::set_param(const synfig::String& name, const Action::Param ¶m)
{
if (name == "value_desc" && param.get_type() == Param::TYPE_VALUEDESC
&& param.get_value_desc().parent_is_value_node()
&& ValueNode_Bone::Handle::cast_dynamic(param.get_value_desc().get_parent_value_node())
&& param.get_value_desc().get_parent_desc().parent_is_value_node()
&& ValueNode_StaticList::Handle::cast_dynamic(param.get_value_desc().get_parent_desc().get_parent_value_node()) )
{
value_desc = param.get_value_desc();
return true;
}
if (name == "selected_value_desc" && param.get_type() == Param::TYPE_VALUEDESC)
{
value_desc_list.push_back(param.get_value_desc());
return true;
}
if(name=="time" && param.get_type()==Param::TYPE_TIME)
{
time=param.get_time();
return true;
}
return Action::CanvasSpecific::set_param(name,param);
}
bool
Action::ValueDescSkeletonLink::is_ready()const
{
if (value_desc_list.empty())
return false;
if (!value_desc)
return false;
return Action::CanvasSpecific::is_ready();
}
void
Action::ValueDescSkeletonLink::prepare()
{
if (value_desc_list.empty())
throw Error(Error::TYPE_NOTREADY);
clear();
// get bone
ValueNode_Bone::Handle bone_value_node;
if (value_desc.parent_is_value_node())
bone_value_node = ValueNode_Bone::Handle::cast_dynamic(value_desc.get_parent_value_node());
if (!bone_value_node)
throw Error(Error::TYPE_NOTREADY);
// get static list of bones (skeleton layer)
const ValueDesc &parent = value_desc.get_parent_desc();
ValueNode_StaticList::Handle bone_list_value_node;
if (parent.parent_is_value_node())
bone_list_value_node = ValueNode_StaticList::Handle::cast_dynamic(parent.get_parent_value_node());
if (!bone_list_value_node)
throw Error(Error::TYPE_NOTREADY);
// bones list
typedef std::set<ValueNode_Bone::Handle> Set;
ValueBase::List value_bone_list = (*bone_list_value_node)(time).get_list();
Set list;
for(int i = 0; i < bone_list_value_node->link_count(); ++i)
{
ValueNode_Bone::Handle bone_value_node =
ValueNode_Bone::Handle::cast_dynamic(bone_list_value_node->get_link(i));
if (bone_value_node)
list.insert(bone_value_node);
}
if (list.empty())
throw Error(Error::TYPE_NOTREADY);
// process all selected ducks
Set current_list;
for(std::list<ValueDesc>::iterator iter = value_desc_list.begin(); iter != value_desc_list.end(); ++iter)
{
ValueDesc& value_desc(*iter);
// skip region/outline origin
if (value_desc.parent_is_layer()
&& value_desc.get_param_name() == "origin"
&& (value_desc.get_layer()->get_name() == "advanced_outline"
|| value_desc.get_layer()->get_name() == "outline"
|| value_desc.get_layer()->get_name() == "region"))
continue;
// check type
Type &type(value_desc.get_value_type());
if (!ValueNode_BoneLink::check_type(type)
|| !ValueNode_WeightedAverage::check_type(type)
|| !ValueVector::check_type(type) )
continue;
// don't link bones to bones
if (value_desc.parent_is_value_node()
&& ValueNode_Bone::Handle::cast_dynamic(value_desc.get_parent_value_node()) )
continue;
// List of bones influencing current item
current_list.clear();
for(Set::iterator i = list.begin(); i != list.end(); ++i)
if ((*i)->have_influence_on(time, ValueVector::get_vector(value_desc.get_value(time))))
current_list.insert(*i);
if (current_list.empty()) continue;
ValueNode::Handle node;
if (current_list.size() > 1)
{
// make average node
ValueNode_WeightedAverage::Handle average_node = new ValueNode_WeightedAverage(type, get_canvas());
// get type of weighted value
types_namespace::TypeWeightedValueBase *wt = ValueAverage::get_weighted_type_for(type);
assert(wt != NULL);
// add each bone from influence_list to Average convert
for(Set::iterator i = current_list.begin(); i != current_list.end(); ++i)
{
// make bone link
ValueNode_BoneLink::Handle bone_link_node =
ValueNode_BoneLink::create(value_desc.get_value(time));
bone_link_node->set_link("bone", ValueNode_Const::create(ValueBase(*i), get_canvas()));
bone_link_node->set_link("base_value",
ValueNode_Composite::create(
ValueTransformation::back_transform(
bone_link_node->get_bone_transformation(time),
value_desc.get_value(time) )));
// make weighted value
ValueNode_Composite::Handle weighted_node =
ValueNode_Composite::create(wt->create_weighted_value(1, value_desc.get_value(time)), get_canvas());
weighted_node->set_link("value", bone_link_node);
// add
average_node->add(ValueNode::Handle(weighted_node));
}
node = average_node;
}
else
{
// make bone link
ValueNode_BoneLink::Handle bone_link_node =
ValueNode_BoneLink::create(value_desc.get_value(time));
bone_link_node->set_link("bone", ValueNode_Const::create(ValueBase(*current_list.begin()), get_canvas()));
bone_link_node->set_link("base_value",
ValueNode_Composite::create(
ValueTransformation::back_transform(
bone_link_node->get_bone_transformation(time),
value_desc.get_value(time) )));
node = bone_link_node;
}
if (!node) continue;
// enqueue suitable action to assign node
if (value_desc.parent_is_canvas())
{
Action::Handle action = ValueNodeReplace::create();
action->set_param("canvas", get_canvas());
action->set_param("canvas_interface", get_canvas_interface());
action->set_param("src", node);
action->set_param("dest", value_desc.get_value_node());
assert(action->is_ready());
if (!action->is_ready()) throw Error(Error::TYPE_NOTREADY);
add_action_front(action);
}
else
if (value_desc.parent_is_layer())
{
Action::Handle action = LayerParamConnect::create();
action->set_param("layer", value_desc.get_layer());
action->set_param("param", value_desc.get_param_name());
action->set_param("canvas", get_canvas());
action->set_param("canvas_interface", get_canvas_interface());
action->set_param("value_node", node);
assert(action->is_ready());
if (!action->is_ready()) throw Error(Error::TYPE_NOTREADY);
add_action_front(action);
}
else
if (value_desc.parent_is_value_node())
{
Action::Handle action = ValueNodeLinkConnect::create();
action->set_param("canvas", get_canvas());
action->set_param("canvas_interface", get_canvas_interface());
action->set_param("parent_value_node", value_desc.get_parent_value_node());
action->set_param("index", value_desc.get_index());
action->set_param("value_node", node);
assert(action->is_ready());
if (!action->is_ready()) throw Error(Error::TYPE_NOTREADY);
add_action_front(action);
}
}
}