/* === S Y N F I G ========================================================= */
/*! \file valuenode_bline.cpp
** \brief Implementation of the "BLine" valuenode conversion.
**
** $Id$
**
** \legal
** Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
** Copyright (c) 2007, 2008 Chris Moore
** Copyright (c) 2011 Carlos López
**
** This package is free software; you can redistribute it and/or
** modify it under the terms of the GNU General Public License as
** published by the Free Software Foundation; either version 2 of
** the License, or (at your option) any later version.
**
** This package is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** General Public License for more details.
** \endlegal
*/
/* ========================================================================= */
/* === H E A D E R S ======================================================= */
#ifdef USING_PCH
# include "pch.h"
#else
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include "valuenode_bline.h"
#include "valuenode_const.h"
#include "valuenode_composite.h"
#include <synfig/canvas.h>
#include <synfig/general.h>
#include <synfig/localization.h>
#include <synfig/valuenode_registry.h>
#include <synfig/exception.h>
#include <synfig/blinepoint.h>
#include <vector>
#include <list>
#include <algorithm>
#include <ETL/hermite>
#include <ETL/calculus>
#include <synfig/segment.h>
#include <synfig/curve_helper.h>
#endif
/* === U S I N G =========================================================== */
using namespace std;
using namespace etl;
using namespace synfig;
/* === M A C R O S ========================================================= */
#define EPSILON 0.0000001f
/* === G L O B A L S ======================================================= */
REGISTER_VALUENODE(ValueNode_BLine, RELEASE_VERSION_0_61_06, "bline", "Spline")
/* === P R O C E D U R E S ================================================= */
inline float
linear_interpolation(const float& a, const float& b, float c)
{ return (b-a)*c+a; }
inline Vector
linear_interpolation(const Vector& a, const Vector& b, float c)
{ return (b-a)*c+a; }
inline Vector
radial_interpolation(const Vector& a, const Vector& b, float c)
{
// if either extreme is zero then use linear interpolation instead
if (a.is_equal_to(Vector::zero()) || b.is_equal_to(Vector::zero()))
return linear_interpolation(a, b, c);
affine_combo<Real,float> mag_combo;
affine_combo<Angle,float> ang_combo;
Real mag(mag_combo(a.mag(),b.mag(),c));
Angle angle_a(Angle::tan(a[1],a[0]));
Angle angle_b(Angle::tan(b[1],b[0]));
float diff = Angle::deg(angle_b - angle_a).get();
if (diff < -180) angle_b += Angle::deg(360);
else if (diff > 180) angle_a += Angle::deg(360);
Angle ang(ang_combo(angle_a, angle_b, c));
return Point( mag*Angle::cos(ang).get(),mag*Angle::sin(ang).get() );
}
inline void
transform_coords(Vector in, Vector& out, const Point& coord_origin, const Point *coord_sys)
{
in -= coord_origin;
out[0] = in * coord_sys[0];
out[1] = in * coord_sys[1];
}
inline void
untransform_coords(const Vector& in, Vector& out, const Point& coord_origin, const Point *coord_sys)
{
out[0] = in * coord_sys[0];
out[1] = in * coord_sys[1];
out += coord_origin;
}
ValueBase
synfig::convert_bline_to_segment_list(const ValueBase& bline)
{
std::vector<Segment> ret;
// std::vector<BLinePoint> list(bline.operator std::vector<BLinePoint>());
//std::vector<BLinePoint> list(bline);
std::vector<BLinePoint> list(bline.get_list_of(BLinePoint()));
std::vector<BLinePoint>::const_iterator iter;
BLinePoint prev,first;
//start with prev = first and iter on the second...
if(list.empty()) return ValueBase(ValueBase::List(ret.begin(), ret.end()),bline.get_loop());
first = prev = list.front();
for(iter=++list.begin();iter!=list.end();++iter)
{
ret.push_back(
Segment(
prev.get_vertex(),
prev.get_tangent2(),
iter->get_vertex(),
iter->get_tangent1()
)
);
prev=*iter;
}
if(bline.get_loop())
{
ret.push_back(
Segment(
prev.get_vertex(),
prev.get_tangent2(),
first.get_vertex(),
first.get_tangent1()
)
);
}
return ValueBase(ret,bline.get_loop());
}
ValueBase
synfig::convert_bline_to_width_list(const ValueBase& bline)
{
std::vector<Real> ret;
// std::vector<BLinePoint> list(bline.operator std::vector<BLinePoint>());
//std::vector<BLinePoint> list(bline);
std::vector<BLinePoint> list(bline.get_list_of(BLinePoint()));
std::vector<BLinePoint>::const_iterator iter;
if(bline.empty())
return ValueBase(type_list);
for(iter=list.begin();iter!=list.end();++iter)
ret.push_back(iter->get_width());
if(bline.get_loop())
ret.push_back(list.front().get_width());
return ValueBase(ValueBase::List(ret.begin(), ret.end()),bline.get_loop());
}
Real
synfig::find_closest_point(const ValueBase &bline, const Point &pos, Real radius, bool loop, Point *out_point)
{
const Real minstep = 0.01;
const Real maxstep = 0.1;
if (radius==0) radius = 10000000;
Real closest = 10000000;
Real best_time = 0;
int best_index = -1;
synfig::Point best_point;
const ValueBase::List &list = bline.get_list();
int size = (int)list.size();
int count = loop ? size : size - 1;
if (!loop) --count;
for(int i0 = 0; i0 < count; ++i0) {
int i1 = (i0 + 1) % size;
const BLinePoint &p0 = list[i0].get(BLinePoint());
const BLinePoint &p1 = list[i1].get(BLinePoint());
bezier<Point> curve;
curve[0] = p0.get_vertex();
curve[1] = curve[0] + p0.get_tangent2()/3;
curve[3] = p1.get_vertex();
curve[2] = curve[3] - p1.get_tangent1()/3;
curve.sync();
//set the step size based on the size of the picture
Real len = (curve[1] - curve[0]).mag()
+ (curve[2] - curve[1]).mag()
+ (curve[3] - curve[2]).mag();
// want to make the distance between lines happy
Real step = std::max(minstep, std::min(maxstep, len/(2*radius)));
float time = 0;
Real c = find_closest(curve, pos, step, &closest, &time);
if(c < closest) {
closest = c;
best_time = time;
best_index = i0;
best_point = curve(best_time);
}
}
if (best_index < 0) return 0;
if (out_point) *out_point = best_point;
return (best_index + best_time)/count;
}
Real
synfig::std_to_hom(const ValueBase &bline, Real pos, bool index_loop, bool bline_loop)
{
const int segments = 16;
const Real segment_size = 1.0/segments;
Real loops = index_loop ? floor(pos) : 0.0;
pos -= loops;
if (approximate_less_or_equal(pos, Real(0)))
return loops;
if (approximate_greater_or_equal(pos, Real(1)))
return loops + 1;
const ValueBase::List &list = bline.get_list();
int size = (int)list.size();
int count = bline_loop ? size : size - 1;
if (count <= 0) return loops + pos;
bool found = false;
Real p = pos*count;
Real length = 0;
// calculate length
Real last_length = 0;
Point last_point = list.front().get(BLinePoint()).get_vertex();
for(int i0 = 0; i0 < count; ++i0) {
int i1 = (i0 + 1)%count;
const BLinePoint &blinepoint0 = list[i0].get(BLinePoint());
const BLinePoint &blinepoint1 = list[i1].get(BLinePoint());
etl::hermite<Vector> curve(
blinepoint0.get_vertex(), blinepoint1.get_vertex(),
blinepoint0.get_tangent2(), blinepoint1.get_tangent1() );
for(int j = 1; j <= segments; ++j) {
Real t = j*segment_size;
Point point = curve(t);
Real dl = (point - last_point).mag();
last_length += dl;
last_point = point;
if (!found && t >= p - i0) {
length = last_length - dl*(t - p + i0)*segments;
found = true;
}
}
}
if (approximate_zero(last_length))
return loops + pos;
if (!found)
return loops + 1.0;
return loops + length/last_length;
}
Real
synfig::hom_to_std(const ValueBase &bline, Real pos, bool index_loop, bool bline_loop)
{
const int segments = 16;
const Real segment_size = 1.0/segments;
Real loops = index_loop ? floor(pos) : 0.0;
pos -= loops;
if (approximate_less_or_equal(pos, Real(0)))
return loops;
if (approximate_greater_or_equal(pos, Real(1)))
return loops + 1;
const ValueBase::List &list = bline.get_list();
int size = (int)list.size();
int count = bline_loop ? size : size - 1;
if (count <= 0) return loops + pos;
// calculate and save inceremental length for each segment
std::vector<Real> lengths;
lengths.reserve(segments*count + 1);
lengths.push_back(0);
Point last_point = list.front().get(BLinePoint()).get_vertex();
for(int i0 = 0; i0 < count; ++i0) {
int i1 = (i0 + 1)%count;
const BLinePoint &blinepoint0 = list[i0].get(BLinePoint());
const BLinePoint &blinepoint1 = list[i1].get(BLinePoint());
etl::hermite<Vector> curve(
blinepoint0.get_vertex(), blinepoint1.get_vertex(),
blinepoint0.get_tangent2(), blinepoint1.get_tangent1() );
for(int j = 1; j <= segments; ++j) {
Point point = curve(j*segment_size);
lengths.push_back( lengths.back() + (point - last_point).mag() );
last_point = point;
}
}
Real full_length = lengths.back();
if (approximate_zero(full_length))
return loops + pos;
// find segment
Real length = pos*full_length;
int a = 0, b = (int)lengths.size() - 1;
while(true) {
int c = (a + b)/2;
if (c == a) break;
(lengths[c] <= length ? a : b) = c;
}
// calculate value
return loops
+ Real(a)/lengths.size()
+ (length - lengths[a])/full_length;
}
Real
synfig::bline_length(const ValueBase &bline, bool bline_loop, std::vector<Real> *lengths)
{
BLinePoint blinepoint0, blinepoint1;
const std::vector<BLinePoint> list(bline.get_list_of(BLinePoint()));
int size(list.size());
if(!bline_loop) size--;
if(size < 1) return Real();
// Calculate the lengths and the total length
Real tl(0), l;
vector<BLinePoint>::const_iterator iter, next(list.begin());
iter = bline_loop ? --list.end() : next++;
for(;next!=list.end(); next++)
{
blinepoint0 = *iter;
blinepoint1 = *next;
etl::hermite<Vector> curve(blinepoint0.get_vertex(), blinepoint1.get_vertex(),
blinepoint0.get_tangent2(), blinepoint1.get_tangent1());
l=curve.length();
if(lengths) lengths->push_back(l);
tl+=l;
iter=next;
}
return tl;
}
/* === M E T H O D S ======================================================= */
ValueNode_BLine::ValueNode_BLine(Canvas::LooseHandle canvas):
ValueNode_DynamicList(type_bline_point, canvas)
{
if (getenv("SYNFIG_DEBUG_SET_PARENT_CANVAS"))
printf("%s:%d should have already set parent canvas for bline %lx to %lx (using dynamic_list constructor)\n", __FILE__, __LINE__, uintptr_t(this), uintptr_t(canvas.get()));
}
ValueNode_BLine::~ValueNode_BLine()
{
}
ValueNode_BLine*
ValueNode_BLine::create(const ValueBase &value, Canvas::LooseHandle canvas)
{
if(value.get_type()!=type_list)
return 0;
// don't set the parent canvas yet - do it just before returning from this function
// otherwise we'll start constructing and destroying handles to the new bline before
// we have a permanent handle to it and it will be destroyed
ValueNode_BLine* value_node(new ValueNode_BLine());
if(!value.empty())
{
Type &type(value.get_contained_type());
if (type == type_bline_point)
{
// std::vector<BLinePoint> bline_points(value.operator std::vector<BLinePoint>());
//std::vector<BLinePoint> bline_points(value);
std::vector<BLinePoint> bline_points(value.get_list_of(BLinePoint()));
std::vector<BLinePoint>::const_iterator iter;
for(iter=bline_points.begin();iter!=bline_points.end();iter++)
{
value_node->add(ValueNode::Handle(ValueNode_Composite::create(*iter, canvas)));
}
value_node->set_loop(value.get_loop());
}
else
if (type == type_segment)
{
// Here, we want to convert a list of segments
// into a list of BLinePoints. We make an assumption
// that the segment list is continuous(sp), but not necessarily
// smooth.
value_node->set_loop(false);
// std::vector<Segment> segments(value.operator std::vector<Segment>());
// std::vector<Segment> segments(value);
std::vector<Segment> segments(value.get_list_of(Segment()));
std::vector<Segment>::const_iterator iter,last(segments.end());
--last;
ValueNode_Const::Handle prev,first;
for(iter=segments.begin();iter!=segments.end();iter++)
{
#define PREV_POINT prev->get_value().get(BLinePoint())
#define FIRST_POINT first->get_value().get(BLinePoint())
#define CURR_POINT curr->get_value().get(BLinePoint())
if(iter==segments.begin())
{
prev = ValueNode_Const::Handle::cast_dynamic(
ValueNode_Const::create(type_bline_point, canvas) );
{
BLinePoint prev_point(PREV_POINT);
prev_point.set_vertex(iter->p1);
prev_point.set_tangent1(iter->t1);
prev_point.set_width(0.01);
prev_point.set_origin(0.5);
prev_point.set_split_tangent_both(false);
prev->set_value(prev_point);
}
first=prev;
value_node->add(ValueNode::Handle(prev));
}
if(iter==last && iter->p2.is_equal_to(FIRST_POINT.get_vertex()))
{
value_node->set_loop(true);
if(!iter->t2.is_equal_to(FIRST_POINT.get_tangent1()))
{
BLinePoint first_point(FIRST_POINT);
first_point.set_tangent1(iter->t2);
first->set_value(first_point);
}
continue;
}
ValueNode_Const::Handle curr =
ValueNode_Const::Handle::cast_dynamic(
ValueNode_Const::create(type_bline_point, canvas) );
{
BLinePoint curr_point(CURR_POINT);
curr_point.set_vertex(iter->p2);
curr_point.set_tangent1(iter->t2);
curr_point.set_width(0.01);
curr_point.set_origin(0.5);
curr_point.set_split_tangent_both(false);
curr->set_value(curr_point);
}
if(!PREV_POINT.get_tangent1().is_equal_to(iter->t1))
{
BLinePoint prev_point(PREV_POINT);
prev_point.set_split_tangent_both(true);
prev_point.set_tangent2(iter->t1);
prev->set_value(prev_point);
}
value_node->add(ValueNode::Handle(curr));
prev=curr;
}
}
else
{
// We got a list of who-knows-what. We don't have any idea
// what to do with it.
return 0;
}
}
value_node->set_parent_canvas(canvas);
return value_node;
}
ValueNode_BLine::ListEntry
ValueNode_BLine::create_list_entry(int index, Time time, Real origin)
{
ValueNode_BLine::ListEntry ret;
synfig::BLinePoint prev,next;
synfig::BLinePoint bline_point;
int prev_i,next_i;
if(link_count())
{
index=index%link_count();
assert(index>=0);
if(!list[index].status_at_time(time))
next_i=find_next_valid_entry(index,time);
else
next_i=index;
prev_i=find_prev_valid_entry(index,time);
next=(*list[next_i].value_node)(time).get(BLinePoint());
prev=(*list[prev_i].value_node)(time).get(BLinePoint());
etl::hermite<Vector> curve(prev.get_vertex(),next.get_vertex(),prev.get_tangent2(),next.get_tangent1());
etl::hermite<Vector> left;
etl::hermite<Vector> right;
curve.subdivide(&left, &right, origin);
bline_point.set_vertex(left[3]);
bline_point.set_width((next.get_width()-prev.get_width())*origin+prev.get_width());
bline_point.set_split_tangent_radius(true);
bline_point.set_split_tangent_angle(false);
bline_point.set_tangent1((left[2]-left[3])*-3);
bline_point.set_tangent2((right[1]-right[0])*3);
bline_point.set_origin(origin);
}
ret.index=index;
ret.set_parent_value_node(this);
ret.value_node=ValueNode_Composite::create(bline_point);
ret.value_node->set_parent_canvas(get_parent_canvas());
return ret;
}
ValueBase
ValueNode_BLine::operator()(Time t)const
{
if (getenv("SYNFIG_DEBUG_VALUENODE_OPERATORS"))
printf("%s:%d operator()\n", __FILE__, __LINE__);
std::vector<BLinePoint> ret_list;
std::vector<ListEntry>::const_iterator iter,first_iter;
bool first_flag(true);
bool rising;
int index(0);
float next_scale(1.0f);
BLinePoint prev,first;
first.set_origin(100.0f);
// loop through all the list's entries
for(iter=list.begin();iter!=list.end();++iter,index++)
{
// how 'on' is this vertex?
float amount(iter->amount_at_time(t,&rising));
assert(amount>=0.0f);
assert(amount<=1.0f);
// it's fully on
if (amount > 1.0f - EPSILON)
{
if(first_flag)
{
first_iter=iter;
first=prev=get_blinepoint(iter, t);
first_flag=false;
ret_list.push_back(first);
continue;
}
BLinePoint curr;
curr=get_blinepoint(iter, t);
if(next_scale!=1.0f)
{
ret_list.back().set_split_tangent_both(true);
ret_list.back().set_tangent2(prev.get_tangent2()*next_scale);
ret_list.push_back(curr);
ret_list.back().set_split_tangent_both(true);
ret_list.back().set_tangent2(curr.get_tangent2());
ret_list.back().set_tangent1(curr.get_tangent1()*next_scale);
next_scale=1.0f;
}
else
{
ret_list.push_back(curr);
}
prev=curr;
}
// it's partly on
else if(amount>0.0f)
{
std::vector<ListEntry>::const_iterator begin_iter,end_iter;
// This is where the interesting stuff happens
// We need to seek forward in the list to see what the next
// active point is
BLinePoint blp_here_on; // the current vertex, when fully on
BLinePoint blp_here_off; // the current vertex, when fully off
BLinePoint blp_here_now; // the current vertex, right now (between on and off)
BLinePoint blp_prev_off; // the beginning of dynamic group when fully off
BLinePoint blp_next_off; // the end of the dynamic group when fully off
int dist_from_begin(0), dist_from_end(0);
Time off_time, on_time;
if(!rising) // if not rising, then we were fully on in the past, and will be fully off in the future
{
try{ on_time=iter->find_prev(t)->get_time(); }
catch(...) { on_time=Time::begin(); }
try{ off_time=iter->find_next(t)->get_time(); }
catch(...) { off_time=Time::end(); }
}
else // otherwise we were fully off in the past, and will be fully on in the future
{
try{ off_time=iter->find_prev(t)->get_time(); }
catch(...) { off_time=Time::begin(); }
try{ on_time=iter->find_next(t)->get_time(); }
catch(...) { on_time=Time::end(); }
}
blp_here_on=get_blinepoint(iter, on_time);
// blp_here_on=(*iter->value_node)(t).get(blp_here_on);
// Find "end" of dynamic group - ie. search forward along
// the bline from the current point until we find a point
// which is more 'on' than the current one
end_iter=iter;
// for(++end_iter;begin_iter!=list.end();++end_iter)
for(++end_iter;end_iter!=list.end();++end_iter)
if(end_iter->amount_at_time(t)>amount)
break;
// If we did not find an end of the dynamic group...
// Writeme! at least now it doesn't crash if first_iter
// isn't set yet
if(end_iter==list.end())
{
if(get_loop() && !first_flag)
end_iter=first_iter;
else
end_iter=--list.end();
}
blp_next_off=get_blinepoint(end_iter, off_time);
// Find "begin" of dynamic group
begin_iter=iter;
blp_prev_off.set_origin(100.0f); // set the origin to 100 (which is crazy) so that we can check to see if it was found
do
{
if(begin_iter==list.begin())
{
if(get_loop())
begin_iter=list.end();
else
break;
}
--begin_iter;
dist_from_begin++;
// if we've gone all around the loop, give up
if(begin_iter==iter)
break;
if(begin_iter->amount_at_time(t)>amount)
{
blp_prev_off=get_blinepoint(begin_iter, off_time);
break;
}
}while(true);
// If we did not find a begin
if(blp_prev_off.get_origin()==100.0f)
{
// Writeme! - this needs work, but at least now it
// doesn't crash
if(first_flag)
begin_iter=list.begin();
else
begin_iter=first_iter;
blp_prev_off=get_blinepoint(begin_iter, off_time);
}
// this is how the curve looks when we have completely vanished
etl::hermite<Vector> curve(blp_prev_off.get_vertex(), blp_next_off.get_vertex(),
blp_prev_off.get_tangent2(), blp_next_off.get_tangent1());
etl::derivative< etl::hermite<Vector> > deriv(curve);
// where would we be on this curve, how wide will we be, and
// where will our tangents point (all assuming that we hadn't vanished)
blp_here_off.set_vertex(curve(blp_here_on.get_origin()));
blp_here_off.set_width((blp_next_off.get_width()-blp_prev_off.get_width())*blp_here_on.get_origin()+blp_prev_off.get_width());
blp_here_off.set_tangent1(deriv(blp_here_on.get_origin()));
blp_here_off.set_tangent2(deriv(blp_here_on.get_origin()));
float prev_tangent_scalar(1.0f);
float next_tangent_scalar(1.0f);
//synfig::info("index_%d:dist_from_begin=%d",index,dist_from_begin);
//synfig::info("index_%d:dist_from_end=%d",index,dist_from_end);
// If we are the next to the begin
if(begin_iter==--std::vector<ListEntry>::const_iterator(iter) || dist_from_begin==1)
prev_tangent_scalar=linear_interpolation(blp_here_on.get_origin(), 1.0f, amount);
else
prev_tangent_scalar=linear_interpolation(blp_here_on.get_origin()-prev.get_origin(), 1.0f, amount);
// If we are the next to the end
if(end_iter==++std::vector<ListEntry>::const_iterator(iter) || dist_from_end==1)
next_tangent_scalar=linear_interpolation(1.0-blp_here_on.get_origin(), 1.0f, amount);
else if(list.end()!=++std::vector<ListEntry>::const_iterator(iter))
{
BLinePoint next;
next=get_blinepoint(++std::vector<ListEntry>::const_iterator(iter), t);
next_tangent_scalar=linear_interpolation(next.get_origin()-blp_here_on.get_origin(), 1.0f, amount);
}
else
//! \todo this isn't quite right; we should handle looped blines identically no matter where the loop happens
//! and we currently don't. this at least makes it a lot better than it was before
next_tangent_scalar=linear_interpolation(blp_next_off.get_origin()-blp_here_on.get_origin(), 1.0f, amount);
next_scale=next_tangent_scalar;
//blp_here_now.set_vertex(linear_interpolation(blp_here_off.get_vertex(), blp_here_on.get_vertex(), amount));
// if(false)
// {
// // My first try
// Point ref_point_begin(((*begin_iter->value_node)(off_time).get(prev).get_vertex() +
// (*end_iter->value_node)(off_time).get(prev).get_vertex()) * 0.5);
// Point ref_point_end(((*begin_iter->value_node)(on_time).get(prev).get_vertex() +
// (*end_iter->value_node)(on_time).get(prev).get_vertex()) * 0.5);
// Point ref_point_now(((*begin_iter->value_node)(t).get(prev).get_vertex() +
// (*end_iter->value_node)(t).get(prev).get_vertex()) * 0.5);
// Point ref_point_linear(linear_interpolation(ref_point_begin, ref_point_end, amount));
//
// blp_here_now.set_vertex(linear_interpolation(blp_here_off.get_vertex(), blp_here_on.get_vertex(), amount) +
// (ref_point_now-ref_point_linear));
// blp_here_now.set_tangent1(linear_interpolation(blp_here_off.get_tangent1(), blp_here_on.get_tangent1(), amount));
// blp_here_now.set_split_tangent_both(blp_here_on.get_split_tangent_both());
// if(blp_here_now.get_split_tangent_both())
// blp_here_now.set_tangent2(linear_interpolation(blp_here_off.get_tangent2(), blp_here_on.get_tangent2(), amount));
// }
// else
{
// My second try
// define 3 coordinate systems:
Point off_coord_sys[2], off_coord_origin; // when the current vertex is completely off
Point on_coord_sys[2] , on_coord_origin; // when the current vertex is completely on
Point curr_coord_sys[2], curr_coord_origin; // the current state - somewhere in between
// for each of the 3 systems, the origin is half way between the previous and next active point
// and the axes are based on a vector from the next active point to the previous
{
const Point end_pos_at_off_time(get_blinepoint(end_iter, off_time).get_vertex());
const Point begin_pos_at_off_time(get_blinepoint(begin_iter, off_time).get_vertex());
off_coord_origin=(begin_pos_at_off_time + end_pos_at_off_time)/2;
off_coord_sys[0]=(begin_pos_at_off_time - end_pos_at_off_time).norm();
off_coord_sys[1]=off_coord_sys[0].perp();
const Point end_pos_at_on_time(get_blinepoint(end_iter, on_time).get_vertex());
const Point begin_pos_at_on_time(get_blinepoint(begin_iter, on_time).get_vertex());
on_coord_origin=(begin_pos_at_on_time + end_pos_at_on_time)/2;
on_coord_sys[0]=(begin_pos_at_on_time - end_pos_at_on_time).norm();
on_coord_sys[1]=on_coord_sys[0].perp();
const Point end_pos_at_current_time(get_blinepoint(end_iter, t).get_vertex());
const Point begin_pos_at_current_time(get_blinepoint(begin_iter, t).get_vertex());
curr_coord_origin=(begin_pos_at_current_time + end_pos_at_current_time)/2;
curr_coord_sys[0]=(begin_pos_at_current_time - end_pos_at_current_time).norm();
curr_coord_sys[1]=curr_coord_sys[0].perp();
// Invert (transpose) the last of these matrices, since we use it for transform back
swap(curr_coord_sys[0][1],curr_coord_sys[1][0]);
}
/* The code that was here before used just end_iter as the origin, rather than the mid-point */
// We know our location and tangent(s) when fully on and fully off
// Transform each of these into their corresponding coordinate system
Point trans_on_point, trans_off_point;
Vector trans_on_t1, trans_on_t2, trans_off_t1, trans_off_t2;
transform_coords(blp_here_on.get_vertex(), trans_on_point, on_coord_origin, on_coord_sys);
transform_coords(blp_here_off.get_vertex(), trans_off_point, off_coord_origin, off_coord_sys);
#define COORD_SYS_RADIAL_TAN_INTERP 1
#ifdef COORD_SYS_RADIAL_TAN_INTERP
transform_coords(blp_here_on.get_tangent1(), trans_on_t1, Point::zero(), on_coord_sys);
transform_coords(blp_here_off.get_tangent1(), trans_off_t1, Point::zero(), off_coord_sys);
if(blp_here_on.get_split_tangent_both())
{
transform_coords(blp_here_on.get_tangent2(), trans_on_t2, Point::zero(), on_coord_sys);
transform_coords(blp_here_off.get_tangent2(), trans_off_t2, Point::zero(), off_coord_sys);
}
#endif
{
// Interpolate between the 'on' point and the 'off' point and untransform to get our point's location
Point tmp;
untransform_coords(linear_interpolation(trans_off_point, trans_on_point, amount),
tmp, curr_coord_origin, curr_coord_sys);
blp_here_now.set_vertex(tmp);
}
#define INTERP_FUNCTION radial_interpolation
//#define INTERP_FUNCTION linear_interpolation
#ifdef COORD_SYS_RADIAL_TAN_INTERP
{
Vector tmp;
untransform_coords(INTERP_FUNCTION(trans_off_t1,trans_on_t1,amount), tmp, Point::zero(), curr_coord_sys);
blp_here_now.set_tangent1(tmp);
}
#else
blp_here_now.set_tangent1(radial_interpolation(blp_here_off.get_tangent1(),blp_here_on.get_tangent1(),amount));
#endif
if (blp_here_on.get_split_tangent_both())
{
blp_here_now.set_split_tangent_both(true);
#ifdef COORD_SYS_RADIAL_TAN_INTERP
{
Vector tmp;
untransform_coords(INTERP_FUNCTION(trans_off_t2,trans_on_t2,amount), tmp, Point::zero(), curr_coord_sys);
blp_here_now.set_tangent2(tmp);
}
#else
blp_here_now.set_tangent2(radial_interpolation(blp_here_off.get_tangent2(),blp_here_on.get_tangent2(),amount));
#endif
}
else
blp_here_now.set_split_tangent_both(false);
}
blp_here_now.set_origin(blp_here_on.get_origin());
blp_here_now.set_width(linear_interpolation(blp_here_off.get_width(), blp_here_on.get_width(), amount));
// Handle the case where we are the first vertex
if(first_flag)
{
blp_here_now.set_tangent1(blp_here_now.get_tangent1()*prev_tangent_scalar);
first_iter=iter;
first=prev=blp_here_now;
first_flag=false;
ret_list.push_back(blp_here_now);
continue;
}
ret_list.back().set_split_tangent_both(true);
ret_list.back().set_tangent2(prev.get_tangent2()*prev_tangent_scalar);
ret_list.push_back(blp_here_now);
ret_list.back().set_split_tangent_both(true);
//ret_list.back().set_tangent2(blp_here_now.get_tangent1());
ret_list.back().set_tangent1(blp_here_now.get_tangent1()*prev_tangent_scalar);
prev=blp_here_now;
}
}
if(next_scale!=1.0f)
{
ret_list.back().set_split_tangent_both(true);
ret_list.back().set_tangent2(prev.get_tangent2()*next_scale);
}
/*
if(get_loop() && !first_flag)
{
ret_list.push_back(
Segment(
prev.get_vertex(),
prev.get_tangent2(),
first.get_vertex(),
first.get_tangent1()
)
);
}
*/
if(list.empty())
synfig::warning(string("ValueNode_BLine::operator()():")+_("No entries in list"));
else
if(ret_list.empty())
synfig::warning(string("ValueNode_BLine::operator()():")+_("No entries in ret_list"));
return ValueBase(ValueBase::List(ret_list.begin(), ret_list.end()),get_loop());
}
String
ValueNode_BLine::link_local_name(int i)const
{
assert(i>=0 && (unsigned)i<list.size());
return etl::strprintf(_("Vertex %03d"),i+1);
}
LinkableValueNode*
ValueNode_BLine::create_new()const
{
return new ValueNode_BLine();
}
bool
ValueNode_BLine::check_type(Type &type)
{
return type==type_list;
}
BLinePoint
ValueNode_BLine::get_blinepoint(std::vector<ListEntry>::const_iterator current, Time t) const
{
BLinePoint bpcurr((*current->value_node)(t).get(BLinePoint()));
if(!bpcurr.get_boned_vertex_flag())
return bpcurr;
std::vector<ListEntry>::const_iterator next(current), previous(current); //iterators current, next, previous
BLinePoint bpprev,bpnext; //BLinePoints next, previous
Vector t1,t2;
Vector tt1,tt2; // Calculated tangents
Point v,vn,vp; // Transformed current Vertex, next Vertex, previous Vertex
Point vs,vns,vps; // Setup current Vertex, next Vertex, previous Vertex
Angle beta1,beta2; //Final angle of tangents (trasformed)
Angle beta01,beta02; //Original angle of tangnets (untransformed)
Angle alpha; // Increment of angle produced in the segment next-previous
Angle gamma; // Compensation due to the variation relative to the midpoint.
next++;
if(next==list.end())
next=list.begin();
if(current==list.begin())
previous=list.end();
previous--;
bpprev=(*previous->value_node)(t).get(BLinePoint());
bpnext=(*next->value_node)(t).get(BLinePoint());
t1=bpcurr.get_tangent1();
t2=bpcurr.get_tangent2();
v=bpcurr.get_vertex();
vp=bpprev.get_vertex();
vn=bpnext.get_vertex();
vs=bpcurr.get_vertex_setup();
vps=bpprev.get_vertex_setup();
vns=bpnext.get_vertex_setup();
beta01=t1.angle();
beta02=t2.angle();
// New approach: I calculate the needed relative change of the tangents
// in relation to the segment that joins the next and previous vertices.
// Then add a compensation due to the modification relative to the mid point.
// If the blinepoint tangent is not split it is not needed the compensation
// in fact the compensation makes it worst so it makes only sense when the
// vertex has a particular "shape" by its split tangents.
alpha=(vn-vp).angle()-(vns-vps).angle();
if (bpcurr.get_split_tangent_both())
gamma=((v-(vn+vp)*0.5).angle()-(vn-vp).angle()) - ((vs-(vns+vps)*0.5).angle()-(vns-vps).angle());
else
gamma=Angle::zero();
beta1=alpha + gamma + beta01;
beta2=alpha + gamma + beta02;
tt1[0]=t1.mag()*Angle::cos(beta1).get();
tt1[1]=t1.mag()*Angle::sin(beta1).get();
tt2[0]=t2.mag()*Angle::cos(beta2).get();
tt2[1]=t2.mag()*Angle::sin(beta2).get();
bpcurr.set_tangent1(tt1);
bpcurr.set_tangent2(tt2);
return bpcurr;
}
#ifdef _DEBUG
void
ValueNode_BLine::ref()const
{
if (getenv("SYNFIG_DEBUG_BLINE_REFCOUNT"))
printf("%s:%d %lx ref bline %*s -> %2d\n", __FILE__, __LINE__, uintptr_t(this), (count()*2), "", count()+1);
LinkableValueNode::ref();
}
bool
ValueNode_BLine::unref()const
{
if (getenv("SYNFIG_DEBUG_BLINE_REFCOUNT"))
printf("%s:%d %lx unref bline %*s%2d <-\n", __FILE__, __LINE__, uintptr_t(this), ((count()-1)*2), "", count()-1);
return LinkableValueNode::unref();
}
#endif
LinkableValueNode::Vocab
ValueNode_BLine::get_children_vocab_vfunc()const
{
LinkableValueNode::Vocab ret;
for(unsigned int i=0; i<list.size();i++)
{
ret.push_back(ParamDesc(ValueBase(),strprintf("item%04d",i))
.set_local_name(etl::strprintf(_("Vertex %03d"),i+1))
);
}
return ret;
}