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<vector guid="D34787BC5439463898D3C705A4C4E948">
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<y>0.0000000000</y>
</vector>
</rhs>
<scalar>
<real value="1.0000000000"/>
</scalar>
</add>
</offset>
<angle>
<angle value="0.000000"/>
</angle>
<skew_angle>
<angle value="0.000000"/>
</skew_angle>
<scale>
<scale type="vector">
<link>
<vector>
<x>1.0000000000</x>
<y>1.0000000000</y>
</vector>
</link>
<scalar>
<exp type="real">
<exp>
<real value="0.0000000000"/>
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<scale>
<real value="1.0000000000"/>
</scale>
</exp>
</scalar>
</scale>
</scale>
</composite>
</param>
<param name="enable_transformation">
<bool value="true"/>
</param>
<param name="canvas">
<canvas>
<layer type="group" active="true" exclude_from_rendering="false" version="0.2" desc="Inline Canvas">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
<param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
<param name="transformation">
<composite type="transformation">
<offset>
<add type="vector">
<lhs>
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</lhs>
<rhs>
<vector guid="E38BBA1B30284589A86D4CEE9ABBA091">
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</rhs>
<scalar>
<real value="1.0000000000"/>
</scalar>
</add>
</offset>
<angle>
<angle value="0.000000"/>
</angle>
<skew_angle>
<angle value="0.000000"/>
</skew_angle>
<scale>
<scale type="vector">
<link>
<vector>
<x>1.0000000000</x>
<y>1.0000000000</y>
</vector>
</link>
<scalar>
<exp type="real">
<exp>
<real value="0.0000000000"/>
</exp>
<scale>
<real value="1.0000000000"/>
</scale>
</exp>
</scalar>
</scale>
</scale>
</composite>
</param>
<param name="enable_transformation">
<bool value="true"/>
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<param name="canvas">
<canvas>
<layer type="linear_gradient" active="true" exclude_from_rendering="false" version="0.0" desc="linearGradient17028">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="1.0000000000"/>
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<param name="blend_method">
<integer value="0"/>
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<param name="p1">
<vector>
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<y>7.7909832001</y>
</vector>
</param>
<param name="p2">
<vector>
<x>-8.5922079086</x>
<y>8.7314834595</y>
</vector>
</param>
<param name="gradient">
<gradient>
<color pos="0.000000">
<r>0.867136</r>
<g>0.031551</g>
<b>0.031551</b>
<a>1.000000</a>
</color>
<color pos="1.000000">
<r>0.378676</r>
<g>0.000000</g>
<b>0.000000</b>
<a>0.000000</a>
</color>
</gradient>
</param>
<param name="loop">
<bool value="false"/>
</param>
<param name="zigzag">
<bool value="false"/>
</param>
</layer>
<layer type="warp" active="true" exclude_from_rendering="false" version="0.1" desc="Transform">
<param name="src_tl">
<vector>
<x>-6.8666667938</x>
<y>6.8666667938</y>
</vector>
</param>
<param name="src_br">
<vector>
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<y>5.1999998093</y>
</vector>
</param>
<param name="dest_tl">
<vector>
<x>30.9610309601</x>
<y>-26.7783126831</y>
</vector>
</param>
<param name="dest_tr">
<vector>
<x>72.2730331421</x>
<y>-26.7783126831</y>
</vector>
</param>
<param name="dest_br">
<vector>
<x>72.2730331421</x>
<y>-62.0671997070</y>
</vector>
</param>
<param name="dest_bl">
<vector>
<x>30.9610309601</x>
<y>-62.0671997070</y>
</vector>
</param>
<param name="clip">
<bool value="false"/>
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<param name="horizon">
<real value="4.0000000000"/>
</param>
</layer>
</canvas>
</param>
<param name="time_offset">
<time value="0s"/>
</param>
<param name="children_lock">
<bool value="false"/>
</param>
<param name="outline_grow">
<real value="0.0000000000"/>
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<param name="z_range">
<bool value="false" static="true"/>
</param>
<param name="z_range_position">
<real value="0.0000000000"/>
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<param name="z_range_depth">
<real value="0.0000000000"/>
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<param name="z_range_blur">
<real value="0.0000000000"/>
</param>
</layer>
</canvas>
</param>
<param name="time_offset">
<time value="0s"/>
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<param name="children_lock">
<bool value="false"/>
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<param name="outline_grow">
<real value="0.0000000000"/>
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<param name="z_range">
<bool value="false" static="true"/>
</param>
<param name="z_range_position">
<real value="0.0000000000"/>
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<param name="z_range_depth">
<real value="0.0000000000"/>
</param>
<param name="z_range_blur">
<real value="0.0000000000"/>
</param>
</layer>
</canvas>
</param>
<param name="time_offset">
<time value="0s"/>
</param>
<param name="children_lock">
<bool value="false"/>
</param>
<param name="outline_grow">
<real value="0.0000000000"/>
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<param name="z_range">
<bool value="false" static="true"/>
</param>
<param name="z_range_position">
<real value="0.0000000000"/>
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<param name="z_range_depth">
<real value="0.0000000000"/>
</param>
<param name="z_range_blur">
<real value="0.0000000000"/>
</param>
</layer>
</canvas>
</param>
<param name="time_offset">
<time value="0s"/>
</param>
<param name="children_lock">
<bool value="false"/>
</param>
<param name="outline_grow">
<real value="0.0000000000"/>
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<param name="z_range">
<bool value="false" static="true"/>
</param>
<param name="z_range_position">
<real value="0.0000000000"/>
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<param name="z_range_depth">
<real value="0.0000000000"/>
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<param name="z_range_blur">
<real value="0.0000000000"/>
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</layer>
</canvas>