/* === S Y N F I G ========================================================= */
/*! \file activepointset.cpp
** \brief Template File
**
** $Id$
**
** \legal
** Copyright (c) 2002-2005 Robert B. Quattlebaum Jr., Adrian Bentley
** Copyright (c) 2008 Chris Moore
**
** This package is free software; you can redistribute it and/or
** modify it under the terms of the GNU General Public License as
** published by the Free Software Foundation; either version 2 of
** the License, or (at your option) any later version.
**
** This package is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** General Public License for more details.
** \endlegal
*/
/* ========================================================================= */
/* === H E A D E R S ======================================================= */
#ifdef USING_PCH
# include "pch.h"
#else
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <synfig/general.h>
#include "activepointset.h"
#include <synfigapp/canvasinterface.h>
#include <synfigapp/localization.h>
#endif
using namespace std;
using namespace etl;
using namespace synfig;
using namespace synfigapp;
using namespace Action;
/* === M A C R O S ========================================================= */
ACTION_INIT(Action::ActivepointSet);
ACTION_SET_NAME(Action::ActivepointSet,"ActivepointSet");
ACTION_SET_LOCAL_NAME(Action::ActivepointSet,N_("Set Activepoint"));
ACTION_SET_TASK(Action::ActivepointSet,"set");
ACTION_SET_CATEGORY(Action::ActivepointSet,Action::CATEGORY_ACTIVEPOINT);
ACTION_SET_PRIORITY(Action::ActivepointSet,0);
ACTION_SET_VERSION(Action::ActivepointSet,"0.0");
ACTION_SET_CVS_ID(Action::ActivepointSet,"$Id$");
/* === G L O B A L S ======================================================= */
/* === P R O C E D U R E S ================================================= */
/* === M E T H O D S ======================================================= */
Action::ActivepointSet::ActivepointSet():
index()
{
set_dirty(true);
}
Action::ParamVocab
Action::ActivepointSet::get_param_vocab()
{
ParamVocab ret(Action::CanvasSpecific::get_param_vocab());
ret.push_back(ParamDesc("value_desc",Param::TYPE_VALUEDESC)
.set_local_name(_("ValueDesc"))
);
ret.push_back(ParamDesc("activepoint",Param::TYPE_ACTIVEPOINT)
.set_local_name(_("Activepoint"))
.set_desc(_("Activepoint to be changed"))
.set_supports_multiple()
);
return ret;
}
bool
Action::ActivepointSet::is_candidate(const ParamList &x)
{
if (!candidate_check(get_param_vocab(),x))
return false;
ValueDesc value_desc(x.find("value_desc")->second.get_value_desc());
return (value_desc.parent_is_value_node() &&
// We need a dynamic list.
ValueNode_DynamicList::Handle::cast_dynamic(value_desc.get_parent_value_node()));
}
bool
Action::ActivepointSet::set_param(const synfig::String& name, const Action::Param ¶m)
{
if(name=="value_desc" && param.get_type()==Param::TYPE_VALUEDESC)
{
ValueDesc value_desc(param.get_value_desc());
if(!value_desc.parent_is_value_node())
return false;
value_node=ValueNode_DynamicList::Handle::cast_dynamic(value_desc.get_parent_value_node());
if(!value_node)
return false;
index=value_desc.get_index();
return true;
}
if(name=="activepoint" && param.get_type()==Param::TYPE_ACTIVEPOINT)
{
//NOTE: there is no duplication checking at the moment
activepoints.push_back(param.get_activepoint());
return true;
}
return Action::CanvasSpecific::set_param(name,param);
}
bool
Action::ActivepointSet::is_ready()const
{
if(!value_node || activepoints.empty())
return false;
return Action::CanvasSpecific::is_ready();
}
void
Action::ActivepointSet::perform()
{
typedef ValueNode_DynamicList::ListEntry::ActivepointList AList;
AList::iterator iter;
#if 1
vector<AList::iterator> iters;
vector<Activepoint>::iterator i = activepoints.begin(), end = activepoints.end();
for(; i != end; ++i)
{
try { iters.push_back(value_node->list[index].find(*i)); }
catch (const synfig::Exception::NotFound&)
{
throw Error(_("Unable to find activepoint"));
}
}
//check to see which valuenodes are going to override because of the time...
ValueNode_DynamicList::ListEntry::findresult timeiter;
for(i = activepoints.begin(); i != end; ++i)
{
timeiter = value_node->list[index].find_time(i->get_time());
bool candelete = timeiter.second;
//we only want to track overwrites (not activepoints that are also being modified)
if(candelete)
{
for(vector<AList::iterator>::iterator ii = iters.begin(); ii != iters.end(); ++ii)
{
if(timeiter.first == *ii)
{
candelete = false;
break;
}
}
}
//if we can still delete it after checking, record it, and then remove them all later
if(candelete)
{
Activepoint a = *timeiter.first;
overwritten_activepoints.push_back(a);
}
}
//overwrite all the valuenodes we're supposed to set
{
i = activepoints.begin();
for(vector<AList::iterator>::iterator ii = iters.begin(); ii != iters.end() && i != end; ++ii, ++i)
{
old_activepoints.push_back(**ii);
**ii = *i; //set the point to the corresponding point in the normal waypoint list
}
}
//remove all the points we're supposed to be overwriting
{
vector<Activepoint>::iterator oi = overwritten_activepoints.begin(),
oend = overwritten_activepoints.end();
for(; oi != oend; ++oi)
{
value_node->list[index].erase(*oi);
}
}
#else
try { iter=value_node->list[index].find(activepoint); }
catch(synfig::Exception::NotFound)
{
throw Error(_("Unable to find activepoint"));
}
//find the value at the old time before we replace it
ValueNode_DynamicList::ListEntry::findresult timeiter;
timeiter = value_node->list[index].find_time(activepoint.get_time());
//we only want to track overwrites (not inplace modifications)
if(timeiter.second && activepoint.get_uid() == timeiter.first->get_uid())
{
timeiter.second = false;
}
old_activepoint=*iter;
*iter=activepoint;
if(timeiter.second)
{
synfig::info("Erasing the found activepoint");
time_overwrite = true;
overwritten_ap = *timeiter.first;
value_node->list[index].erase(overwritten_ap);
}
#endif
value_node->list[index].timing_info.sort();
// Signal that a valuenode has been changed
value_node->changed();
}
void
Action::ActivepointSet::undo()
{
ValueNode_DynamicList::ListEntry::ActivepointList::iterator iter;
#if 1
vector<Activepoint>::iterator i = old_activepoints.begin(), end = old_activepoints.end();
for(; i != end; ++i)
{
try { iter = value_node->list[index].find(*i); }
catch (const synfig::Exception::NotFound&)
{
throw Error(_("Unable to find activepoint"));
}
//overwrite with old one
*iter = *i;
}
//add back in all the points that we removed before...
{
vector<Activepoint>::iterator oi = overwritten_activepoints.begin(),
oend = overwritten_activepoints.end();
for(; oi != oend; ++oi)
{
value_node->list[index].add(*oi);
}
}
#else
try { iter=value_node->list[index].find(activepoint); }
catch(synfig::Exception::NotFound)
{
throw Error(_("Unable to find activepoint"));
}
*iter=old_activepoint;
if(time_overwrite)
{
value_node->list[index].add(overwritten_ap);
}
#endif
value_node->list[index].timing_info.sort();
// Signal that a valuenode has been changed
value_node->changed();
}