/* === S Y N F I G ========================================================= */
/*! \file layerresetpose.cpp
** \brief Template File
**
** $Id$
**
** \legal
** ......... ... 2014 Ivan Mahonin
**
** This package is free software; you can redistribute it and/or
** modify it under the terms of the GNU General Public License as
** published by the Free Software Foundation; either version 2 of
** the License, or (at your option) any later version.
**
** This package is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** General Public License for more details.
** \endlegal
*/
/* ========================================================================= */
/* === H E A D E R S ======================================================= */
#ifdef USING_PCH
# include "pch.h"
#else
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <synfig/general.h>
#include "layerresetpose.h"
#include <synfigapp/canvasinterface.h>
#include <synfigapp/localization.h>
#include <synfig/valuenodes/valuenode_bone.h>
#include <synfig/valuenodes/valuenode_composite.h>
#endif
using namespace std;
using namespace etl;
using namespace synfig;
using namespace synfigapp;
using namespace Action;
/* === M A C R O S ========================================================= */
ACTION_INIT(Action::LayerResetPose);
ACTION_SET_NAME(Action::LayerResetPose,"LayerResetPose");
ACTION_SET_LOCAL_NAME(Action::LayerResetPose,N_("Reset Pose"));
ACTION_SET_TASK(Action::LayerResetPose,"layer_reset_pose");
ACTION_SET_CATEGORY(Action::LayerResetPose,Action::CATEGORY_LAYER);
ACTION_SET_PRIORITY(Action::LayerResetPose,0);
ACTION_SET_VERSION(Action::LayerResetPose,"0.0");
ACTION_SET_CVS_ID(Action::LayerResetPose,"$Id$");
/* === G L O B A L S ======================================================= */
/* === P R O C E D U R E S ================================================= */
/* === M E T H O D S ======================================================= */
Action::LayerResetPose::LayerResetPose():
time(0)
{
}
Action::ParamVocab
Action::LayerResetPose::get_param_vocab()
{
ParamVocab ret(Action::CanvasSpecific::get_param_vocab());
ret.push_back(ParamDesc("layer",Param::TYPE_LAYER)
.set_local_name(_("Layer"))
.set_desc(_("Layer to reset"))
.set_supports_multiple()
);
ret.push_back(ParamDesc("time",Param::TYPE_TIME)
.set_local_name(_("Time"))
.set_optional()
);
return ret;
}
bool
Action::LayerResetPose::is_candidate(const ParamList &x)
{
if(!candidate_check(get_param_vocab(),x))
return false;
for(ParamList::const_iterator i = x.find("layer"); i != x.end() && i->first == "layer"; ++i)
if (i->second.get_type()==Param::TYPE_LAYER
&& i->second.get_layer()->get_name() == "skeleton_deformation")
return true;
return false;
}
bool
Action::LayerResetPose::set_param(const synfig::String& name, const Action::Param ¶m)
{
if (name=="layer"
&& param.get_type()==Param::TYPE_LAYER
&& param.get_layer()->get_name() == "skeleton_deformation" )
{
layers.push_back(param.get_layer());
return true;
}
if(name=="time" && param.get_type()==Param::TYPE_TIME)
{
time=param.get_time();
return true;
}
return Action::CanvasSpecific::set_param(name,param);
}
bool
Action::LayerResetPose::is_ready()const
{
if(layers.empty())
return false;
return Action::CanvasSpecific::is_ready();
}
void
Action::LayerResetPose::prepare()
{
clear();
for(std::list<synfig::Layer::Handle>::const_iterator i=layers.begin(); i!=layers.end(); ++i)
{
Layer::Handle layer(*i);
Canvas::Handle subcanvas(layer->get_canvas());
Layer::DynamicParamList::const_iterator j = layer->dynamic_param_list().find("bones");
if (j == layer->dynamic_param_list().end()) continue;
LinkableValueNode::Handle bones_node = LinkableValueNode::Handle::cast_dynamic(j->second);
if (!bones_node) continue;
for(int k = 0; k < bones_node->link_count(); ++k)
{
ValueNode_Composite::Handle pair_node =
ValueNode_Composite::Handle::cast_dynamic(
bones_node->get_link(k) );
if (!pair_node) continue;
ValueNode_Bone::Handle bone_node =
ValueNode_Bone::Handle::cast_dynamic(
pair_node->get_link("first") );
if (!bone_node) continue;
Action::Handle action(Action::create("ValueDescResetPose"));
action->set_param("canvas", get_canvas());
action->set_param("canvas_interface", get_canvas_interface());
action->set_param(
"value_desc",
ValueDesc(
bone_node,
bone_node->get_link_index_from_name("origin"),
ValueDesc(pair_node, pair_node->get_link_index_from_name("first")) ));
action->set_param("time", time);
add_action_front(action);
}
}
}