/* === S Y N F I G ========================================================= */
/*! \file waypointsimpleadd.cpp
** \brief Simple add waypoint File
**
** $Id$
**
** \legal
** Copyright (c) 2004 Adrian Bentley
**
** This package is free software; you can redistribute it and/or
** modify it under the terms of the GNU General Public License as
** published by the Free Software Foundation; either version 2 of
** the License, or (at your option) any later version.
**
** This package is distributed in the hope that it will be useful,
** but WITHOUT ANY WARRANTY; without even the implied warranty of
** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
** General Public License for more details.
** \endlegal
*/
/* ========================================================================= */
/* === H E A D E R S ======================================================= */
#ifdef USING_PCH
# include "pch.h"
#else
#ifdef HAVE_CONFIG_H
# include <config.h>
#endif
#include <synfig/general.h>
#include "waypointsimpleadd.h"
#include <synfigapp/canvasinterface.h>
#include <synfigapp/localization.h>
#endif
using namespace std;
using namespace etl;
using namespace synfig;
using namespace synfigapp;
using namespace Action;
/* === M A C R O S ========================================================= */
ACTION_INIT(Action::WaypointSimpleAdd);
ACTION_SET_NAME(Action::WaypointSimpleAdd,"WaypointSimpleAdd");
ACTION_SET_LOCAL_NAME(Action::WaypointSimpleAdd,N_("Simply Add Waypoint"));
ACTION_SET_TASK(Action::WaypointSimpleAdd,"add");
ACTION_SET_CATEGORY(Action::WaypointSimpleAdd,Action::CATEGORY_WAYPOINT);
ACTION_SET_PRIORITY(Action::WaypointSimpleAdd,0);
ACTION_SET_VERSION(Action::WaypointSimpleAdd,"0.0");
ACTION_SET_CVS_ID(Action::WaypointSimpleAdd,"$Id$");
/* === G L O B A L S ======================================================= */
/* === P R O C E D U R E S ================================================= */
/* === M E T H O D S ======================================================= */
Action::WaypointSimpleAdd::WaypointSimpleAdd():
time_overwrite()
{
set_dirty(true);
waypoint.set_time(Time::begin()-1);
}
Action::ParamVocab
Action::WaypointSimpleAdd::get_param_vocab()
{
ParamVocab ret(Action::CanvasSpecific::get_param_vocab());
ret.push_back(ParamDesc("value_node",Param::TYPE_VALUENODE)
.set_local_name(_("Destination ValueNode (Animated)"))
);
ret.push_back(ParamDesc("waypoint",Param::TYPE_WAYPOINT)
.set_local_name(_("Waypoint"))
.set_desc(_("Waypoint to be added"))
);
return ret;
}
bool
Action::WaypointSimpleAdd::is_candidate(const ParamList &x)
{
return candidate_check(get_param_vocab(),x);
}
bool
Action::WaypointSimpleAdd::set_param(const synfig::String& name, const Action::Param ¶m)
{
if(name=="value_node" && param.get_type()==Param::TYPE_VALUENODE)
{
value_node=ValueNode_Animated::Handle::cast_dynamic(param.get_value_node());
return static_cast<bool>(value_node);
}
if(name=="waypoint" && param.get_type()==Param::TYPE_WAYPOINT)
{
waypoint = param.get_waypoint();
return true;
}
return Action::CanvasSpecific::set_param(name,param);
}
bool
Action::WaypointSimpleAdd::is_ready()const
{
if(!value_node && waypoint.get_time() != (Time::begin()-1))
return false;
return Action::CanvasSpecific::is_ready();
}
void
Action::WaypointSimpleAdd::perform()
{
//remove any pretenders that lie at our destination
ValueNode_Animated::findresult iter = value_node->find_time(waypoint.get_time());
time_overwrite = false;
if(iter.second)
{
overwritten_wp = *iter.first;
time_overwrite = true;
value_node->erase(overwritten_wp);
}
//add the value node in since it's safe
value_node->add(waypoint);
// Signal that a valuenode has been changed
value_node->changed();
}
void
Action::WaypointSimpleAdd::undo()
{
//remove our old version...
ValueNode_Animated::findresult iter = value_node->find_uid(waypoint);
if(!iter.second)
{
throw Error(_("The waypoint to remove no longer exists"));
}
//remove the offending value
value_node->erase(*iter.first); //could also just use waypoint
if(time_overwrite)
{
value_node->add(overwritten_wp);
}
// Signal that a valuenode has been changed
value_node->changed();
}