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<desc>Placed in the Public Domain in 2010 by Yu Chen (jcome)</desc>
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<y>0.0000000000</y>
</vector>
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<param name="invert">
<bool value="false"/>
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<param name="antialias">
<bool value="true"/>
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<param name="feather">
<real value="0.0000000000"/>
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<param name="blurtype">
<integer value="1"/>
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<param name="winding_style">
<integer value="0"/>
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<param name="bline">
<bline type="bline_point" loop="false">
<entry>
<composite type="bline_point">
<point>
<vector>
<x>-0.0066478909</x>
<y>0.0527599528</y>
</vector>
</point>
<width>
<real value="0.9349235202"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="false"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="128.367493"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="128.367493"/>
</theta>
</radial_composite>
</t2>
<split_radius>
<bool value="false"/>
</split_radius>
<split_angle>
<bool value="false"/>
</split_angle>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>-0.3119550943</x>
<y>0.2578488588</y>
</vector>
</point>
<width>
<real value="0.8673807426"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="false"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="128.659805"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="128.659805"/>
</theta>
</radial_composite>
</t2>
<split_radius>
<bool value="false"/>
</split_radius>
<split_angle>
<bool value="false"/>
</split_angle>
</composite>
</entry>
</bline>
</param>
<param name="width">
<real value="0.2281773582"/>
</param>
<param name="expand">
<real value="0.0000000000"/>
</param>
<param name="sharp_cusps">
<bool value="true"/>
</param>
<param name="round_tip[0]">
<bool value="true"/>
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<param name="round_tip[1]">
<bool value="true"/>
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<param name="loopyness">
<real value="1.0000000000"/>
</param>
<param name="homogeneous_width">
<bool value="true"/>
</param>
</layer>
<layer type="circle" active="true" exclude_from_rendering="false" version="0.1" desc="Circle037">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
<param name="color">
<color>
<r>0.023104</r>
<g>0.030257</g>
<b>0.032876</b>
<a>1.000000</a>
</color>
</param>
<param name="radius">
<real value="0.2446185101"/>
</param>
<param name="feather">
<real value="0.0000000000"/>
</param>
<param name="origin">
<vector>
<x>-0.0066478909</x>
<y>0.0527599528</y>
</vector>
</param>
<param name="invert">
<bool value="false"/>
</param>
<param name="falloff">
<integer value="2"/>
</param>
</layer>
<layer type="circle" active="true" exclude_from_rendering="false" version="0.1" desc="Circle037">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
<integer value="19"/>
</param>
<param name="color">
<color>
<r>1.000000</r>
<g>1.000000</g>
<b>1.000000</b>
<a>0.994413</a>
</color>
</param>
<param name="radius">
<real value="0.1377986600"/>
</param>
<param name="feather">
<real value="0.0000000000"/>
</param>
<param name="origin">
<vector>
<x>-0.0066478909</x>
<y>0.0527599528</y>
</vector>
</param>
<param name="invert">
<bool value="false"/>
</param>
<param name="falloff">
<integer value="2"/>
</param>
</layer>
</canvas>
</param>
<param name="zoom">
<real value="0.0000000000"/>
</param>
<param name="time_offset">
<time value="0s"/>
</param>
<param name="children_lock">
<bool value="false" static="true"/>
</param>
<param name="focus">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
<param name="outline_grow">
<real value="0.0000000000"/>
</param>
<param name="z_range">
<bool value="false" static="true"/>
</param>
<param name="z_range_position">
<real value="0.0000000000"/>
</param>
<param name="z_range_depth">
<real value="0.0000000000"/>
</param>
<param name="z_range_blur">
<real value="0.0000000000"/>
</param>
</layer>
<layer type="bevel" active="true" exclude_from_rendering="false" version="0.2">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
<integer value="13" static="true"/>
</param>
<param name="type">
<integer value="1"/>
</param>
<param name="color1">
<color>
<r>1.000000</r>
<g>1.000000</g>
<b>1.000000</b>
<a>0.000000</a>
</color>
</param>
<param name="color2">
<color>
<r>0.000000</r>
<g>0.000000</g>
<b>0.000000</b>
<a>1.000000</a>
</color>
</param>
<param name="angle">
<angle value="135.000000"/>
</param>
<param name="depth">
<real value="0.0199999996"/>
</param>
<param name="softness">
<real value="0.0250000004"/>
</param>
<param name="use_luma">
<bool value="false"/>
</param>
<param name="solid">
<bool value="true"/>
</param>
</layer>
<layer type="PasteCanvas" active="true" exclude_from_rendering="false" version="0.1">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
<integer value="0" static="true"/>
</param>
<param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
<param name="canvas">
<canvas>
<layer type="circle" active="true" exclude_from_rendering="false" version="0.1" desc="Circle037">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
<param name="color">
<color>
<r>0.658824</r>
<g>0.686275</g>
<b>0.631373</b>
<a>1.000000</a>
</color>
</param>
<param name="radius">
<real value="0.1377986600"/>
</param>
<param name="feather">
<real value="0.0000000000"/>
</param>
<param name="origin">
<vector>
<x>-0.0066478909</x>
<y>0.0527599528</y>
</vector>
</param>
<param name="invert">
<bool value="false"/>
</param>
<param name="falloff">
<integer value="2"/>
</param>
</layer>
<layer type="radial_gradient" active="true" exclude_from_rendering="false" version="0.1">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
<integer value="13" static="true"/>
</param>
<param name="gradient">
<gradient>
<color pos="0.138554">
<r>0.700000</r>
<g>0.700000</g>
<b>0.700000</b>
<a>1.000000</a>
</color>
<color pos="1.000000">
<r>0.000000</r>
<g>0.000000</g>
<b>0.000000</b>
<a>1.000000</a>
</color>
</gradient>
</param>
<param name="center">
<vector>
<x>-0.0052083335</x>
<y>0.0533896573</y>
</vector>
</param>
<param name="radius">
<real value="0.2345276873"/>
</param>
<param name="loop">
<bool value="false"/>
</param>
<param name="zigzag">
<bool value="false"/>
</param>
</layer>
</canvas>
</param>
<param name="zoom">
<real value="0.0000000000"/>
</param>
<param name="time_offset">
<time value="0s"/>
</param>
<param name="children_lock">
<bool value="false" static="true"/>
</param>
<param name="focus">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
<param name="outline_grow">
<real value="0.0000000000"/>
</param>
<param name="z_range">
<bool value="false" static="true"/>
</param>
<param name="z_range_position">
<real value="0.0000000000"/>
</param>
<param name="z_range_depth">
<real value="0.0000000000"/>
</param>
<param name="z_range_blur">
<real value="0.0000000000"/>
</param>
</layer>
</canvas>
</param>
<param name="zoom">
<real value="0.0000000000"/>
</param>
<param name="time_offset">
<time value="0s"/>
</param>
<param name="children_lock">
<bool value="false" static="true"/>
</param>
<param name="focus">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
<param name="outline_grow">
<real value="0.0000000000"/>
</param>
<param name="z_range">
<bool value="false" static="true"/>
</param>
<param name="z_range_position">
<real value="0.0000000000"/>
</param>
<param name="z_range_depth">
<real value="0.0000000000"/>
</param>
<param name="z_range_blur">
<real value="0.0000000000"/>
</param>
</layer>
</canvas>
</param>
<param name="zoom">
<real value="0.0000000000"/>
</param>
<param name="time_offset">
<time value="0s"/>
</param>
<param name="children_lock">
<bool value="false"/>
</param>
<param name="focus">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
<param name="outline_grow">
<real value="0.0000000000"/>
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<param name="z_range">
<bool value="false" static="true"/>
</param>
<param name="z_range_position">
<real value="0.0000000000"/>
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<param name="z_range_depth">
<real value="0.0000000000"/>
</param>
<param name="z_range_blur">
<real value="0.0000000000"/>
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</layer>
</canvas>
</param>
<param name="zoom">
<real value="0.0000000000"/>
</param>
<param name="time_offset">
<time value="0s"/>
</param>
<param name="children_lock">
<bool value="false" static="true"/>
</param>
<param name="focus">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
<param name="outline_grow">
<real value="0.0000000000"/>
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<param name="z_range">
<bool value="false" static="true"/>
</param>
<param name="z_range_position">
<real value="0.0000000000"/>
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<param name="z_range_depth">
<real value="0.0000000000"/>
</param>
<param name="z_range_blur">
<real value="0.0000000000"/>
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</layer>
</canvas>
</param>
<param name="zoom">
<real value="0.0000000000"/>
</param>
<param name="time_offset">
<time value="0s"/>
</param>
<param name="children_lock">
<bool value="false" static="true"/>
</param>
<param name="focus">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
<param name="outline_grow">
<real value="0.0000000000"/>
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<param name="z_range">
<bool value="false" static="true"/>
</param>
<param name="z_range_position">
<real value="0.0000000000"/>
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<param name="z_range_depth">
<real value="0.0000000000"/>
</param>
<param name="z_range_blur">
<real value="0.0000000000"/>
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</layer>
</canvas>