Blob Blame Raw
/* === S Y N F I G ========================================================= */
/*!	\file valuelink.h
**	\brief ValueBase Link Header
**
**	$Id$
**
**	\legal
**	Copyright (c) 2004 Adrian Bentley
**
**	This package is free software; you can redistribute it and/or
**	modify it under the terms of the GNU General Public License as
**	published by the Free Software Foundation; either version 2 of
**	the License, or (at your option) any later version.
**
**	This package is distributed in the hope that it will be useful,
**	but WITHOUT ANY WARRANTY; without even the implied warranty of
**	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
**	General Public License for more details.
**	\endlegal
*/
/* ========================================================================= */

/* === S T A R T =========================================================== */

#ifndef __SYNFIG_VALUELINK_H
#define __SYNFIG_VALUELINK_H

/* === H E A D E R S ======================================================= */
#include <synfig/valuenode.h>

/* === M A C R O S ========================================================= */

/* === T Y P E D E F S ===================================================== */

/* === C L A S S E S & S T R U C T S ======================================= */

namespace studio {

/* NOTE: DO NOT USE THE INDEX BASED INTERFACE... THINGS WILL CHANGE
*/
class ValueBaseLink : public synfig::LinkableValueNode
{
	typedef std::vector<ValueNode::Handle> list_type;
	list_type	list;

protected:
	//stuff I don't want
	virtual bool set_link_vfunc(int /*i*/,synfig::ValueNode::Handle /*x*/) {return false;}
	virtual LinkableValueNode* create_new()const {return 0;}

	//new stuff I need
	list_type::const_iterator findlink(synfig::ValueNode::Handle x) const;
	list_type::iterator findlink(synfig::ValueNode::Handle x);

public: //linkable interface

	//stuff I do want
	virtual synfig::ValueNode::LooseHandle get_link_vfunc(int i)const;
	virtual int link_count()const;

	//I have to support the thing because it's too much work otherwise
	virtual synfig::String link_local_name(int i)const;
	virtual synfig::String link_name(int i)const;

public:
	ValueBaseLink();
	virtual ~ValueBaseLink();

	//don't want
	virtual int get_link_index_from_name(const synfig::String &name)const;

	//new add and subtract stuff
	virtual void add(synfig::ValueNode::Handle v);
	virtual void remove(synfig::ValueNode::Handle v);

};

}; // END of namespace studio

/* === E N D =============================================================== */

#endif