<?xml version="1.0"?>
<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
<name>Synfig Studio: Panel: History Icon</name>
<desc>Placed in the Public Domain in 2010 by Yu Chen (jcome)</desc>
<meta name="grid_show" content="0"/>
<meta name="grid_size" content="0.250000 0.250000"/>
<meta name="grid_snap" content="1"/>
<meta name="guide_show" content="1"/>
<meta name="guide_snap" content="0"/>
<meta name="onion_skin" content="0"/>
<defs>
<color id="outline">
<r>0.097626</r>
<g>0.016710</g>
<b>0.000000</b>
<a>1.000000</a>
</color>
<duplicate type="real" id="索引1">
<from>
<real value="1.0000000000"/>
</from>
<to>
<real value="2.0000000000"/>
</to>
<step>
<real value="2.0000000000"/>
</step>
</duplicate>
<canvas id="Layer" width="128" height="128" xres="2952.755900" yres="2952.755900" bgcolor="0.500000 0.500000 0.500000 1.000000">
<layer type="polygon" active="true" version="0.1">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="0.5000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
<param name="color">
<color>
<r>0.000000</r>
<g>0.000000</g>
<b>0.000000</b>
<a>1.000000</a>
</color>
</param>
<param name="origin">
<vector>
<x>0.1000000015</x>
<y>-0.1000000015</y>
</vector>
</param>
<param name="invert">
<bool value="false"/>
</param>
<param name="antialias">
<bool value="true"/>
</param>
<param name="feather">
<real value="0.0000000000"/>
</param>
<param name="blurtype">
<integer value="1"/>
</param>
<param name="winding_style">
<integer value="0"/>
</param>
<param name="vector_list">
<dynamic_list type="vector">
<entry>
<vector>
<x>-0.8000000119</x>
<y>0.8000000119</y>
</vector>
</entry>
<entry>
<vector>
<x>-0.8000000119</x>
<y>-0.2000000030</y>
</vector>
</entry>
<entry>
<vector>
<x>0.2000000030</x>
<y>-0.2000000030</y>
</vector>
</entry>
<entry>
<vector>
<x>0.2000000030</x>
<y>0.8000000119</y>
</vector>
</entry>
</dynamic_list>
</param>
</layer>
<layer type="blur" active="true" version="0.2">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
<integer value="1"/>
</param>
<param name="size">
<vector>
<x>0.2000000030</x>
<y>0.2000000030</y>
</vector>
</param>
<param name="type">
<integer value="1"/>
</param>
</layer>
<layer type="polygon" active="true" version="0.1">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
<param name="color">
<color>
<r>0.000000</r>
<g>0.000000</g>
<b>0.000000</b>
<a>1.000000</a>
</color>
</param>
<param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
<param name="invert">
<bool value="false"/>
</param>
<param name="antialias">
<bool value="true"/>
</param>
<param name="feather">
<real value="0.0000000000"/>
</param>
<param name="blurtype">
<integer value="1"/>
</param>
<param name="winding_style">
<integer value="0"/>
</param>
<param name="vector_list">
<dynamic_list type="vector">
<entry>
<vector>
<x>-0.8000000119</x>
<y>0.8000000119</y>
</vector>
</entry>
<entry>
<vector>
<x>-0.8000000119</x>
<y>-0.2000000030</y>
</vector>
</entry>
<entry>
<vector>
<x>0.2000000030</x>
<y>-0.2000000030</y>
</vector>
</entry>
<entry>
<vector>
<x>0.2000000030</x>
<y>0.8000000119</y>
</vector>
</entry>
</dynamic_list>
</param>
</layer>
<layer type="polygon" active="true" version="0.1">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
<param name="color">
<color>
<r>1.000000</r>
<g>0.900000</g>
<b>0.600000</b>
<a>1.000000</a>
</color>
</param>
<param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
<param name="invert">
<bool value="false"/>
</param>
<param name="antialias">
<bool value="true"/>
</param>
<param name="feather">
<real value="0.0000000000"/>
</param>
<param name="blurtype">
<integer value="1"/>
</param>
<param name="winding_style">
<integer value="0"/>
</param>
<param name="vector_list">
<dynamic_list type="vector">
<entry>
<vector>
<x>-0.6999999881</x>
<y>0.6999999881</y>
</vector>
</entry>
<entry>
<vector>
<x>-0.6999999881</x>
<y>-0.1000000015</y>
</vector>
</entry>
<entry>
<vector>
<x>0.1000000015</x>
<y>-0.1000000015</y>
</vector>
</entry>
<entry>
<vector>
<x>0.1000000015</x>
<y>0.6999999881</y>
</vector>
</entry>
</dynamic_list>
</param>
</layer>
</canvas>
</defs>
<layer type="PasteCanvas" active="true" version="0.1" desc="shadow">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
<param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
<param name="canvas">
<canvas>
<layer type="PasteCanvas" active="true" version="0.1">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
<param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
<param name="canvas">
<canvas>
<layer type="SolidColor" active="false" version="0.1">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
<param name="color">
<color>
<r>0.859174</r>
<g>0.859174</g>
<b>0.843370</b>
<a>1.000000</a>
</color>
</param>
</layer>
<layer type="radial_gradient" active="true" version="0.1" desc="Gradient047">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
<param name="gradient">
<gradient>
<color pos="0.000000">
<r>0.250840</r>
<g>0.259027</g>
<b>0.238828</b>
<a>0.849398</a>
</color>
<color pos="1.000000">
<r>1.000000</r>
<g>1.000000</g>
<b>1.000000</b>
<a>0.000000</a>
</color>
</gradient>
</param>
<param name="center">
<vector>
<x>-0.0113050733</x>
<y>-0.9107825160</y>
</vector>
</param>
<param name="radius">
<real value="0.7780979579"/>
</param>
<param name="loop">
<bool value="false"/>
</param>
<param name="zigzag">
<bool value="false"/>
</param>
</layer>
<layer type="stretch" active="true" version="0.1">
<param name="amount">
<vector>
<x>1.0000000000</x>
<y>0.1693083644</y>
</vector>
</param>
<param name="center">
<vector>
<x>0.0000000000</x>
<y>-0.7557637095</y>
</vector>
</param>
</layer>
<layer type="blur" active="true" version="0.2">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
<integer value="1" static="true"/>
</param>
<param name="size">
<vector>
<x>0.1000000015</x>
<y>0.1000000015</y>
</vector>
</param>
<param name="type">
<integer value="1"/>
</param>
</layer>
</canvas>
</param>
<param name="zoom">
<real value="0.0000000000"/>
</param>
<param name="time_offset">
<time value="0s"/>
</param>
<param name="children_lock">
<bool value="false" static="true"/>
</param>
<param name="focus">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
</layer>
</canvas>
</param>
<param name="zoom">
<real value="0.0000000000"/>
</param>
<param name="time_offset">
<time value="0s"/>
</param>
<param name="children_lock">
<bool value="false" static="true"/>
</param>
<param name="focus">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
</layer>
<layer type="PasteCanvas" active="true" version="0.1" desc="history">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
<param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
<param name="canvas">
<canvas>
<layer type="PasteCanvas" active="true" version="0.1" desc="history 2">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="0.6000000238"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
<param name="origin">
<vector>
<x>0.4666666687</x>
<y>0.0000000000</y>
</vector>
</param>
<param name="canvas">
<canvas>
<layer type="region" active="true" version="0.1" desc="Rectangle.137区域">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
<param name="color">
<color>
<r>0.851252</r>
<g>0.666117</g>
<b>0.000000</b>
<a>1.000000</a>
</color>
</param>
<param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
<param name="invert">
<bool value="false"/>
</param>
<param name="antialias">
<bool value="true"/>
</param>
<param name="feather">
<real value="0.0000000000"/>
</param>
<param name="blurtype">
<integer value="1"/>
</param>
<param name="winding_style">
<integer value="0"/>
</param>
<param name="bline">
<bline type="bline_point" loop="true" guid="01911455AE6EFB6D7C3362ABB2DF19B3">
<entry>
<composite type="bline_point">
<point>
<vector>
<x>-0.2440101951</x>
<y>-0.2305703908</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="0.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="0.000000"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>-0.2440101951</x>
<y>0.1174409911</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5295314193"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="0.4037032562"/>
</radius>
<theta>
<angle value="90.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="1.7461835977"/>
</radius>
<theta>
<angle value="10.023504"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>-0.4962381124</x>
<y>-0.7500205636</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="2.4932847966"/>
</radius>
<theta>
<angle value="-178.984283"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="4.1052221709"/>
</radius>
<theta>
<angle value="-7.149586"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>-0.2440101951</x>
<y>0.5508261323</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.3523535132"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="2.7509178532"/>
</radius>
<theta>
<angle value="179.427673"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="0.4613751398"/>
</radius>
<theta>
<angle value="89.999992"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>-0.2440101951</x>
<y>0.8868225217</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="0.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="0.000000"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>-0.8351044059</x>
<y>0.3413425386</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="0.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="0.000000"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
</bline>
</param>
</layer>
<layer type="linear_gradient" active="true" version="0.0" desc="linearGradient2322">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
<integer value="21"/>
</param>
<param name="p1">
<vector>
<x>0.2938217521</x>
<y>-0.3431633413</y>
</vector>
</param>
<param name="p2">
<vector>
<x>0.0430841967</x>
<y>-0.7405587435</y>
</vector>
</param>
<param name="gradient">
<gradient>
<color pos="0.000000">
<r>0.851252</r>
<g>0.666117</g>
<b>0.000000</b>
<a>1.000000</a>
</color>
<color pos="1.000000">
<r>1.000000</r>
<g>1.000000</g>
<b>1.000000</b>
<a>0.000000</a>
</color>
</gradient>
</param>
<param name="loop">
<bool value="false"/>
</param>
<param name="zigzag">
<bool value="false"/>
</param>
</layer>
<layer type="PasteCanvas" active="true" version="0.1">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
<param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
<param name="canvas">
<canvas>
<layer type="region" active="true" version="0.1" desc="path2324">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
<param name="color">
<color>
<r>0.859174</r>
<g>0.859174</g>
<b>0.843370</b>
<a>1.000000</a>
</color>
</param>
<param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
<param name="invert">
<bool value="false"/>
</param>
<param name="antialias">
<bool value="true"/>
</param>
<param name="feather">
<real value="0.0000000000"/>
</param>
<param name="blurtype">
<integer value="1"/>
</param>
<param name="winding_style">
<integer value="1"/>
</param>
<param name="bline">
<bline type="bline_point" loop="true">
<entry>
<composite type="bline_point">
<point>
<vector>
<x>-0.8461731076</x>
<y>0.3248725832</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="0.3141421259"/>
</radius>
<theta>
<angle value="-139.059891"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="1.9452273690"/>
</radius>
<theta>
<angle value="7.125017"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>0.2490886301</x>
<y>0.3333549798</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="1.1619694954"/>
</radius>
<theta>
<angle value="15.604524"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="0.8144429910"/>
</radius>
<theta>
<angle value="-228.532318"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>-0.2722773850</x>
<y>0.5379692316</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="0.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="-180.000000"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>-0.2758280337</x>
<y>0.8857313395</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="0.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="-180.000000"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
</bline>
</param>
</layer>
<layer type="PasteCanvas" active="true" version="0.1">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
<integer value="21"/>
</param>
<param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
<param name="canvas">
<canvas>
<layer type="radial_gradient" active="true" version="0.1" desc="radialGradient2332">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
<param name="gradient">
<gradient>
<color pos="0.000000">
<r>1.000000</r>
<g>1.000000</g>
<b>1.000000</b>
<a>1.000000</a>
</color>
<color pos="1.000000">
<r>1.000000</r>
<g>1.000000</g>
<b>1.000000</b>
<a>0.000000</a>
</color>
</gradient>
</param>
<param name="center">
<vector>
<x>-0.3732084930</x>
<y>1.1031359434</y>
</vector>
</param>
<param name="radius">
<real value="1.3931077750"/>
</param>
<param name="loop">
<bool value="false"/>
</param>
<param name="zigzag">
<bool value="false"/>
</param>
</layer>
<layer type="warp" active="true" version="0.1" desc="Transform">
<param name="src_tl">
<vector>
<x>-0.9951434135</x>
<y>1.0448187590</y>
</vector>
</param>
<param name="src_br">
<vector>
<x>0.0712393075</x>
<y>-0.0953130871</y>
</vector>
</param>
<param name="dest_tl">
<vector>
<x>-0.8380418420</x>
<y>0.6578078270</y>
</vector>
</param>
<param name="dest_tr">
<vector>
<x>-0.1925792992</x>
<y>0.6578078270</y>
</vector>
</param>
<param name="dest_br">
<vector>
<x>-0.0936777890</x>
<y>0.0904254392</y>
</vector>
</param>
<param name="dest_bl">
<vector>
<x>-0.9369433522</x>
<y>0.0904254392</y>
</vector>
</param>
<param name="clip">
<bool value="false"/>
</param>
<param name="horizon">
<real value="4.0000000000"/>
</param>
</layer>
</canvas>
</param>
<param name="zoom">
<real value="0.0000000000"/>
</param>
<param name="time_offset">
<time value="0s"/>
</param>
<param name="children_lock">
<bool value="false" static="true"/>
</param>
<param name="focus">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
</layer>
</canvas>
</param>
<param name="zoom">
<real value="0.0000000000"/>
</param>
<param name="time_offset">
<time value="0s"/>
</param>
<param name="children_lock">
<bool value="false" static="true"/>
</param>
<param name="focus">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
</layer>
<layer type="outline" active="true" version="0.2" desc="Rectangle.137轮廓">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
<integer value="13"/>
</param>
<param name="color">
<color>
<r>1.000000</r>
<g>1.000000</g>
<b>1.000000</b>
<a>1.000000</a>
</color>
</param>
<param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
<param name="invert">
<bool value="false"/>
</param>
<param name="antialias">
<bool value="true"/>
</param>
<param name="feather">
<real value="0.0000000000"/>
</param>
<param name="blurtype">
<integer value="1"/>
</param>
<param name="winding_style">
<integer value="0"/>
</param>
<param name="bline">
<bline type="bline_point" loop="true" guid="01911455AE6EFB6D7C3362ABB2DF19B3">
<entry>
<composite type="bline_point">
<point>
<vector>
<x>-0.2440101951</x>
<y>-0.2305703908</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="0.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="0.000000"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>-0.2440101951</x>
<y>0.1174409911</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5295314193"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="0.4037032562"/>
</radius>
<theta>
<angle value="90.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="1.7461835977"/>
</radius>
<theta>
<angle value="10.023504"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>-0.4962381124</x>
<y>-0.7500205636</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="2.4932847966"/>
</radius>
<theta>
<angle value="-178.984283"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="4.1052221709"/>
</radius>
<theta>
<angle value="-7.149586"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>-0.2440101951</x>
<y>0.5508261323</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.3523535132"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="2.7509178532"/>
</radius>
<theta>
<angle value="179.427673"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="0.4613751398"/>
</radius>
<theta>
<angle value="89.999992"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>-0.2440101951</x>
<y>0.8868225217</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="0.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="0.000000"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>-0.8351044059</x>
<y>0.3413425386</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="0.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="0.000000"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
</bline>
</param>
<param name="width">
<real value="0.2166666650"/>
</param>
<param name="expand">
<real value="0.0000000000"/>
</param>
<param name="sharp_cusps">
<bool value="true"/>
</param>
<param name="round_tip[0]">
<bool value="true"/>
</param>
<param name="round_tip[1]">
<bool value="true"/>
</param>
<param name="loopyness">
<real value="1.0000000000"/>
</param>
<param name="homogeneous_width">
<bool value="true"/>
</param>
</layer>
<layer type="PasteCanvas" active="true" version="0.1">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
<param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
<param name="canvas">
<canvas>
<layer type="outline" active="true" version="0.2" desc="Rectangle.137轮廓">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
<param name="color">
<color>
<r>0.000000</r>
<g>0.000000</g>
<b>0.000000</b>
<a>1.000000</a>
</color>
</param>
<param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
<param name="invert">
<bool value="false"/>
</param>
<param name="antialias">
<bool value="true"/>
</param>
<param name="feather">
<real value="0.0000000000"/>
</param>
<param name="blurtype">
<integer value="1"/>
</param>
<param name="winding_style">
<integer value="0"/>
</param>
<param name="bline">
<bline type="bline_point" loop="true" guid="01911455AE6EFB6D7C3362ABB2DF19B3">
<entry>
<composite type="bline_point">
<point>
<vector>
<x>-0.2440101951</x>
<y>-0.2305703908</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="0.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="0.000000"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>-0.2440101951</x>
<y>0.1174409911</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5295314193"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="0.4037032562"/>
</radius>
<theta>
<angle value="90.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="1.7461835977"/>
</radius>
<theta>
<angle value="10.023504"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>-0.4962381124</x>
<y>-0.7500205636</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="2.4932847966"/>
</radius>
<theta>
<angle value="-178.984283"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="4.1052221709"/>
</radius>
<theta>
<angle value="-7.149586"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>-0.2440101951</x>
<y>0.5508261323</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.3523535132"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="2.7509178532"/>
</radius>
<theta>
<angle value="179.427673"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="0.4613751398"/>
</radius>
<theta>
<angle value="89.999992"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>-0.2440101951</x>
<y>0.8868225217</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="0.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="0.000000"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>-0.8351044059</x>
<y>0.3413425386</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="0.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="0.000000"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
</bline>
</param>
<param name="width">
<real value="0.0833333358"/>
</param>
<param name="expand">
<real value="0.0000000000"/>
</param>
<param name="sharp_cusps">
<bool value="true"/>
</param>
<param name="round_tip[0]">
<bool value="true"/>
</param>
<param name="round_tip[1]">
<bool value="true"/>
</param>
<param name="loopyness">
<real value="1.0000000000"/>
</param>
<param name="homogeneous_width">
<bool value="true"/>
</param>
</layer>
<layer type="linear_gradient" active="true" version="0.0" desc="linearGradient2322">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
<integer value="21"/>
</param>
<param name="p1">
<vector>
<x>-0.1871001422</x>
<y>-0.3715487421</y>
</vector>
</param>
<param name="p2">
<vector>
<x>-0.3053725660</x>
<y>-0.6601334810</y>
</vector>
</param>
<param name="gradient">
<gradient>
<color pos="0.000000">
<r>0.560499</r>
<g>0.358654</g>
<b>0.000000</b>
<a>1.000000</a>
</color>
<color pos="1.000000">
<r>1.000000</r>
<g>1.000000</g>
<b>1.000000</b>
<a>0.000000</a>
</color>
</gradient>
</param>
<param name="loop">
<bool value="false"/>
</param>
<param name="zigzag">
<bool value="false"/>
</param>
</layer>
</canvas>
</param>
<param name="zoom">
<real value="0.0000000000"/>
</param>
<param name="time_offset">
<time value="0s"/>
</param>
<param name="children_lock">
<bool value="false" static="true"/>
</param>
<param name="focus">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
</layer>
</canvas>
</param>
<param name="zoom">
<real value="0.0000000000"/>
</param>
<param name="time_offset">
<time value="0s"/>
</param>
<param name="children_lock">
<bool value="false" static="true"/>
</param>
<param name="focus">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
</layer>
<layer type="PasteCanvas" active="true" version="0.1" desc="history 1">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
<param name="origin">
<vector>
<x>-0.0947916731</x>
<y>0.0000000000</y>
</vector>
</param>
<param name="canvas">
<canvas>
<layer type="region" active="true" version="0.1" desc="Rectangle.137区域">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
<param name="color">
<color>
<r>0.851252</r>
<g>0.666117</g>
<b>0.000000</b>
<a>1.000000</a>
</color>
</param>
<param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
<param name="invert">
<bool value="false"/>
</param>
<param name="antialias">
<bool value="true"/>
</param>
<param name="feather">
<real value="0.0000000000"/>
</param>
<param name="blurtype">
<integer value="1"/>
</param>
<param name="winding_style">
<integer value="0"/>
</param>
<param name="bline">
<bline type="bline_point" loop="true" guid="CDA91D4B97E9CD6F8AF2C03F9A7F22F2">
<entry>
<composite type="bline_point">
<point>
<vector>
<x>-0.2440101951</x>
<y>-0.2305703908</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="0.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="0.000000"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>-0.2440101951</x>
<y>0.1174409911</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5295314193"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="0.4037032562"/>
</radius>
<theta>
<angle value="90.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="1.7461835977"/>
</radius>
<theta>
<angle value="10.023504"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>-0.4962381124</x>
<y>-0.7500205636</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="2.4932847966"/>
</radius>
<theta>
<angle value="-178.984283"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="4.1052221709"/>
</radius>
<theta>
<angle value="-7.149586"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>-0.2440101951</x>
<y>0.5508261323</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.3523535132"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="2.7509178532"/>
</radius>
<theta>
<angle value="179.427673"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="0.4613751398"/>
</radius>
<theta>
<angle value="89.999992"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>-0.2440101951</x>
<y>0.8868225217</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="0.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="0.000000"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>-0.8351044059</x>
<y>0.3413425386</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="0.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="0.000000"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
</bline>
</param>
</layer>
<layer type="linear_gradient" active="true" version="0.0" desc="linearGradient2322">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
<integer value="21"/>
</param>
<param name="p1">
<vector>
<x>0.2938217521</x>
<y>-0.3431633413</y>
</vector>
</param>
<param name="p2">
<vector>
<x>0.0430841967</x>
<y>-0.7405587435</y>
</vector>
</param>
<param name="gradient">
<gradient>
<color pos="0.000000">
<r>0.851252</r>
<g>0.666117</g>
<b>0.000000</b>
<a>1.000000</a>
</color>
<color pos="1.000000">
<r>1.000000</r>
<g>1.000000</g>
<b>1.000000</b>
<a>0.000000</a>
</color>
</gradient>
</param>
<param name="loop">
<bool value="false"/>
</param>
<param name="zigzag">
<bool value="false"/>
</param>
</layer>
<layer type="PasteCanvas" active="true" version="0.1">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
<param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
<param name="canvas">
<canvas>
<layer type="region" active="true" version="0.1" desc="path2324">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
<param name="color">
<color>
<r>0.859174</r>
<g>0.859174</g>
<b>0.843370</b>
<a>1.000000</a>
</color>
</param>
<param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
<param name="invert">
<bool value="false"/>
</param>
<param name="antialias">
<bool value="true"/>
</param>
<param name="feather">
<real value="0.0000000000"/>
</param>
<param name="blurtype">
<integer value="1"/>
</param>
<param name="winding_style">
<integer value="1"/>
</param>
<param name="bline">
<bline type="bline_point" loop="true">
<entry>
<composite type="bline_point">
<point>
<vector>
<x>-0.8461731076</x>
<y>0.3248725832</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="0.3141421259"/>
</radius>
<theta>
<angle value="-139.059891"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="1.9452273690"/>
</radius>
<theta>
<angle value="7.125017"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>0.2490886301</x>
<y>0.3333549798</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="1.1619694954"/>
</radius>
<theta>
<angle value="15.604524"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="0.8144429910"/>
</radius>
<theta>
<angle value="-228.532318"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>-0.2722773850</x>
<y>0.5379692316</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="0.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="-180.000000"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>-0.2758280337</x>
<y>0.8857313395</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="0.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="-180.000000"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
</bline>
</param>
</layer>
<layer type="PasteCanvas" active="true" version="0.1">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
<integer value="21"/>
</param>
<param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
<param name="canvas">
<canvas>
<layer type="radial_gradient" active="true" version="0.1" desc="radialGradient2332">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
<param name="gradient">
<gradient>
<color pos="0.000000">
<r>1.000000</r>
<g>1.000000</g>
<b>1.000000</b>
<a>1.000000</a>
</color>
<color pos="1.000000">
<r>1.000000</r>
<g>1.000000</g>
<b>1.000000</b>
<a>0.000000</a>
</color>
</gradient>
</param>
<param name="center">
<vector>
<x>-0.3732084930</x>
<y>1.1031359434</y>
</vector>
</param>
<param name="radius">
<real value="1.3931077750"/>
</param>
<param name="loop">
<bool value="false"/>
</param>
<param name="zigzag">
<bool value="false"/>
</param>
</layer>
<layer type="warp" active="true" version="0.1" desc="Transform">
<param name="src_tl">
<vector>
<x>-0.9951434135</x>
<y>1.0448187590</y>
</vector>
</param>
<param name="src_br">
<vector>
<x>0.0712393075</x>
<y>-0.0953130871</y>
</vector>
</param>
<param name="dest_tl">
<vector>
<x>-0.8380418420</x>
<y>0.6578078270</y>
</vector>
</param>
<param name="dest_tr">
<vector>
<x>-0.1925792992</x>
<y>0.6578078270</y>
</vector>
</param>
<param name="dest_br">
<vector>
<x>-0.0936777890</x>
<y>0.0904254392</y>
</vector>
</param>
<param name="dest_bl">
<vector>
<x>-0.9369433522</x>
<y>0.0904254392</y>
</vector>
</param>
<param name="clip">
<bool value="false"/>
</param>
<param name="horizon">
<real value="4.0000000000"/>
</param>
</layer>
</canvas>
</param>
<param name="zoom">
<real value="0.0000000000"/>
</param>
<param name="time_offset">
<time value="0s"/>
</param>
<param name="children_lock">
<bool value="false" static="true"/>
</param>
<param name="focus">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
</layer>
</canvas>
</param>
<param name="zoom">
<real value="0.0000000000"/>
</param>
<param name="time_offset">
<time value="0s"/>
</param>
<param name="children_lock">
<bool value="false" static="true"/>
</param>
<param name="focus">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
</layer>
<layer type="outline" active="true" version="0.2" desc="Rectangle.137轮廓">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
<integer value="13"/>
</param>
<param name="color">
<color>
<r>1.000000</r>
<g>1.000000</g>
<b>1.000000</b>
<a>1.000000</a>
</color>
</param>
<param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
<param name="invert">
<bool value="false"/>
</param>
<param name="antialias">
<bool value="true"/>
</param>
<param name="feather">
<real value="0.0000000000"/>
</param>
<param name="blurtype">
<integer value="1"/>
</param>
<param name="winding_style">
<integer value="0"/>
</param>
<param name="bline">
<bline type="bline_point" loop="true" guid="CDA91D4B97E9CD6F8AF2C03F9A7F22F2">
<entry>
<composite type="bline_point">
<point>
<vector>
<x>-0.2440101951</x>
<y>-0.2305703908</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="0.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="0.000000"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>-0.2440101951</x>
<y>0.1174409911</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5295314193"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="0.4037032562"/>
</radius>
<theta>
<angle value="90.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="1.7461835977"/>
</radius>
<theta>
<angle value="10.023504"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>-0.4962381124</x>
<y>-0.7500205636</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="2.4932847966"/>
</radius>
<theta>
<angle value="-178.984283"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="4.1052221709"/>
</radius>
<theta>
<angle value="-7.149586"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>-0.2440101951</x>
<y>0.5508261323</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.3523535132"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="2.7509178532"/>
</radius>
<theta>
<angle value="179.427673"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="0.4613751398"/>
</radius>
<theta>
<angle value="89.999992"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>-0.2440101951</x>
<y>0.8868225217</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="0.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="0.000000"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>-0.8351044059</x>
<y>0.3413425386</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="0.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="0.000000"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
</bline>
</param>
<param name="width">
<real value="0.2166666650"/>
</param>
<param name="expand">
<real value="0.0000000000"/>
</param>
<param name="sharp_cusps">
<bool value="true"/>
</param>
<param name="round_tip[0]">
<bool value="true"/>
</param>
<param name="round_tip[1]">
<bool value="true"/>
</param>
<param name="loopyness">
<real value="1.0000000000"/>
</param>
<param name="homogeneous_width">
<bool value="true"/>
</param>
</layer>
<layer type="PasteCanvas" active="true" version="0.1">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
<param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
<param name="canvas">
<canvas>
<layer type="outline" active="true" version="0.2" desc="Rectangle.137轮廓">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
<param name="color">
<color>
<r>0.000000</r>
<g>0.000000</g>
<b>0.000000</b>
<a>1.000000</a>
</color>
</param>
<param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
<param name="invert">
<bool value="false"/>
</param>
<param name="antialias">
<bool value="true"/>
</param>
<param name="feather">
<real value="0.0000000000"/>
</param>
<param name="blurtype">
<integer value="1"/>
</param>
<param name="winding_style">
<integer value="0"/>
</param>
<param name="bline">
<bline type="bline_point" loop="true" guid="CDA91D4B97E9CD6F8AF2C03F9A7F22F2">
<entry>
<composite type="bline_point">
<point>
<vector>
<x>-0.2440101951</x>
<y>-0.2305703908</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="0.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="0.000000"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>-0.2440101951</x>
<y>0.1174409911</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5295314193"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="0.4037032562"/>
</radius>
<theta>
<angle value="90.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="1.7461835977"/>
</radius>
<theta>
<angle value="10.023504"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>-0.4962381124</x>
<y>-0.7500205636</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="2.4932847966"/>
</radius>
<theta>
<angle value="-178.984283"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="4.1052221709"/>
</radius>
<theta>
<angle value="-7.149586"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>-0.2440101951</x>
<y>0.5508261323</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.3523535132"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="2.7509178532"/>
</radius>
<theta>
<angle value="179.427673"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="0.4613751398"/>
</radius>
<theta>
<angle value="89.999992"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>-0.2440101951</x>
<y>0.8868225217</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="0.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="0.000000"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>-0.8351044059</x>
<y>0.3413425386</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="0.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="0.000000"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
</bline>
</param>
<param name="width">
<real value="0.0833333358"/>
</param>
<param name="expand">
<real value="0.0000000000"/>
</param>
<param name="sharp_cusps">
<bool value="true"/>
</param>
<param name="round_tip[0]">
<bool value="true"/>
</param>
<param name="round_tip[1]">
<bool value="true"/>
</param>
<param name="loopyness">
<real value="1.0000000000"/>
</param>
<param name="homogeneous_width">
<bool value="true"/>
</param>
</layer>
<layer type="linear_gradient" active="true" version="0.0" desc="linearGradient2322">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
<integer value="21"/>
</param>
<param name="p1">
<vector>
<x>-0.1871001422</x>
<y>-0.3715487421</y>
</vector>
</param>
<param name="p2">
<vector>
<x>-0.3053725660</x>
<y>-0.6601334810</y>
</vector>
</param>
<param name="gradient">
<gradient>
<color pos="0.000000">
<r>0.560499</r>
<g>0.358654</g>
<b>0.000000</b>
<a>1.000000</a>
</color>
<color pos="1.000000">
<r>1.000000</r>
<g>1.000000</g>
<b>1.000000</b>
<a>0.000000</a>
</color>
</gradient>
</param>
<param name="loop">
<bool value="false"/>
</param>
<param name="zigzag">
<bool value="false"/>
</param>
</layer>
</canvas>
</param>
<param name="zoom">
<real value="0.0000000000"/>
</param>
<param name="time_offset">
<time value="0s"/>
</param>
<param name="children_lock">
<bool value="false" static="true"/>
</param>
<param name="focus">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
</layer>
</canvas>
</param>
<param name="zoom">
<real value="0.0000000000"/>
</param>
<param name="time_offset">
<time value="0s"/>
</param>
<param name="children_lock">
<bool value="false" static="true"/>
</param>
<param name="focus">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
</layer>
</canvas>
</param>
<param name="zoom">
<real value="0.0000000000"/>
</param>
<param name="time_offset">
<time value="0s"/>
</param>
<param name="children_lock">
<bool value="false" static="true"/>
</param>
<param name="focus">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
</layer>
</canvas>