<?xml version="1.0"?>
<canvas version="0.1" width="200" height="200" xres="2952.755900" yres="2952.755900" view-box="-2.000000 2.000000 2.000000 -2.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f">
<name>Gamma Test Pattern</name>
<desc>This Composition is for gamma testing. If the gamma has been adjusted properly, the inner circle should appear to be the same shade as the area around it.</desc>
<layer type="SolidColor" active="true" version="0.1">
<param name="amount">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
<integer value="1"/>
</param>
<param name="color">
<color>
<r>1.000000</r>
<g>1.000000</g>
<b>1.000000</b>
<a>1.000000</a>
</color>
</param>
</layer>
<layer type="checker_board" active="true" version="0.1">
<param name="amount">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
<integer value="1"/>
</param>
<param name="color">
<color>
<r>0.000000</r>
<g>0.000000</g>
<b>0.000000</b>
<a>1.000000</a>
</color>
</param>
<param name="pos">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
<param name="size">
<vector>
<x>0.0400000000</x>
<y>0.0400000000</y>
</vector>
</param>
</layer>
<layer type="linear_gradient" active="true" version="0.0">
<param name="amount">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
<integer value="1"/>
</param>
<param name="p1">
<vector>
<x>0.0000000000</x>
<y>2.0000000000</y>
</vector>
</param>
<param name="p2">
<vector>
<x>0.0000000000</x>
<y>-2.0000000000</y>
</vector>
</param>
<param name="gradient">
<stripes type="gradient">
<color1>
<color>
<r>1.000000</r>
<g>1.000000</g>
<b>1.000000</b>
<a>1.000000</a>
</color>
</color1>
<color2>
<color>
<r>0.000000</r>
<g>0.000000</g>
<b>0.000000</b>
<a>1.000000</a>
</color>
</color2>
<stripes>
<integer value="99"/>
</stripes>
</stripes>
</param>
<param name="loop">
<bool value="true"/>
</param>
<param name="zigzag">
<bool value="false"/>
</param>
</layer>
<layer type="circle" active="true" version="0.1">
<param name="amount">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
<integer value="1"/>
</param>
<param name="color">
<color>
<r>0.500000</r>
<g>0.500000</g>
<b>0.500000</b>
<a>1.000000</a>
</color>
</param>
<param name="radius">
<real value="1.0000000000"/>
</param>
<param name="feather">
<real value="0.0000000000"/>
</param>
<param name="pos">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
<param name="invert">
<bool value="false"/>
</param>
<param name="falloff">
<integer value="1"/>
</param>
</layer>
<layer type="SolidColor" active="false" version="0.1">
<param name="amount">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
<integer value="6"/>
</param>
<param name="color">
<color>
<r>0.500000</r>
<g>0.500000</g>
<b>0.500000</b>
<a>1.000000</a>
</color>
</param>
</layer>
<layer type="SolidColor" active="false" version="0.1">
<param name="amount">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
<integer value="16"/>
</param>
<param name="color">
<color>
<r>0.500000</r>
<g>0.500000</g>
<b>0.500000</b>
<a>1.000000</a>
</color>
</param>
</layer>
<layer type="SolidColor" active="false" version="0.1">
<param name="amount">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
<integer value="6"/>
</param>
<param name="color">
<color>
<r>0.000000</r>
<g>1.000000</g>
<b>1.000000</b>
<a>1.000000</a>
</color>
</param>
</layer>
<layer type="SolidColor" active="false" version="0.1">
<param name="amount">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
<integer value="6"/>
</param>
<param name="color">
<color>
<r>1.000000</r>
<g>0.000000</g>
<b>1.000000</b>
<a>1.000000</a>
</color>
</param>
</layer>
<layer type="SolidColor" active="false" version="0.1">
<param name="amount">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
<integer value="6"/>
</param>
<param name="color">
<color>
<r>1.000000</r>
<g>1.000000</g>
<b>0.000000</b>
<a>1.000000</a>
</color>
</param>
</layer>
</canvas>