Blob Blame Raw
<?xml version="1.0"?>
<canvas version="0.1" width="400" height="300" xres="2952.755900" yres="2952.755900" view-box="-2.000000 1.500000 2.000000 -1.500000" antialias="1" fps="30.000" begin-time="0f" end-time="0f">
  <name>Untitled2</name>
  <layer type="SolidColor" active="true" version="0.1">
    <param name="amount">
      <real value="1.0000000000"/>
    </param>
    <param name="blend_method">
      <integer value="1"/>
    </param>
    <param name="color">
      <color>
        <r>1.000000</r>
        <g>1.000000</g>
        <b>1.000000</b>
        <a>1.000000</a>
      </color>
    </param>
  </layer>
  <layer type="conical_gradient" active="true" version="0.1">
    <param name="amount">
      <real value="1.0000000000"/>
    </param>
    <param name="blend_method">
      <integer value="1"/>
    </param>
    <param name="gradient">
      <stripes type="gradient">
        <color1>
          <color>
            <r>1.000000</r>
            <g>0.000000</g>
            <b>0.000000</b>
            <a>1.000000</a>
          </color>
        </color1>
        <color2>
          <color>
            <r>1.000000</r>
            <g>1.000000</g>
            <b>1.000000</b>
            <a>1.000000</a>
          </color>
        </color2>
        <stripes>
          <integer value="16"/>
        </stripes>
      </stripes>
    </param>
    <param name="center">
      <vector>
        <x>-0.4000000000</x>
        <y>0.0000000000</y>
      </vector>
    </param>
    <param name="angle">
      <angle value="0.000000"/>
    </param>
    <param name="symmetric">
      <bool value="false"/>
    </param>
  </layer>
  <layer type="circle" active="true" version="0.1">
    <param name="amount">
      <real value="1.0000000000"/>
    </param>
    <param name="blend_method">
      <integer value="1"/>
    </param>
    <param name="color">
      <color>
        <r>1.000000</r>
        <g>0.000000</g>
        <b>0.000000</b>
        <a>1.000000</a>
      </color>
    </param>
    <param name="radius">
      <real value="0.7500000000"/>
    </param>
    <param name="feather">
      <real value="0.0000000000"/>
    </param>
    <param name="pos">
      <vector>
        <x>-0.4000000000</x>
        <y>0.0000000000</y>
      </vector>
    </param>
    <param name="invert">
      <bool value="false"/>
    </param>
    <param name="falloff">
      <integer value="1"/>
    </param>
  </layer>
</canvas>