<?xml version="1.0"?>
<canvas version="0.7" width="128" height="128" xres="2834.645691" yres="2834.645691" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
<name>Untitled0</name>
<meta name="grid_show" content="1"/>
<meta name="grid_size" content="0.250000 0.250000"/>
<meta name="grid_snap" content="1"/>
<meta name="guide_snap" content="0"/>
<layer type="PasteCanvas" active="true" version="0.1">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
<param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
<param name="canvas">
<canvas width="128" height="128" view-box="-2.000000 2.000000 2.000000 -2.000000">
<layer type="region" active="true" version="0.1" desc="Arrow Region">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
<param name="color">
<color>
<r>0.213899</r>
<g>0.706536</g>
<b>0.150728</b>
<a>1.000000</a>
</color>
</param>
<param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
<param name="invert">
<bool value="false"/>
</param>
<param name="antialias">
<bool value="true"/>
</param>
<param name="feather">
<real value="0.0000000000"/>
</param>
<param name="blurtype">
<integer value="1"/>
</param>
<param name="winding_style">
<integer value="0"/>
</param>
<param name="bline">
<bline type="bline_point" loop="true" guid="C9164709873BD5CB51D49173D73A74A7">
<entry>
<composite type="bline_point">
<point>
<vector>
<x>1.2500000000</x>
<y>0.7500000000</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="false"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="-180.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="0.000000"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>0.2499999702</x>
<y>1.7500000000</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="false"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="0.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="-180.000000"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>0.2499999702</x>
<y>1.2500000000</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="0.7500000000"/>
</radius>
<theta>
<angle value="-89.999992"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="2.2500000656"/>
</radius>
<theta>
<angle value="-179.999985"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>-1.0000001192</x>
<y>0.0000000000</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5129950643"/>
</origin>
<split>
<bool value="false"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="2.2500000000"/>
</radius>
<theta>
<angle value="-89.999992"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="2.2500000000"/>
</radius>
<theta>
<angle value="-90.000000"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>0.2499999702</x>
<y>-1.5000000000</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="2.3717083073"/>
</radius>
<theta>
<angle value="-18.434948"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="2.1213203745"/>
</radius>
<theta>
<angle value="135.000000"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>-0.2500000298</x>
<y>-0.5000000000</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.4181875288"/>
</origin>
<split>
<bool value="false"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="0.3923076923"/>
</radius>
<theta>
<angle value="89.999992"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="0.7500000000"/>
</radius>
<theta>
<angle value="90.000000"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>0.2499999702</x>
<y>0.2500000000</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="1.5000000437"/>
</radius>
<theta>
<angle value="0.000005"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="0.7500000000"/>
</radius>
<theta>
<angle value="-89.999992"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>0.2499999702</x>
<y>-0.2500000000</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="false"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="0.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="0.000000"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
</bline>
</param>
</layer>
<layer type="outline" active="true" version="0.2" desc="Arrow Outline">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
<param name="color">
<color>
<r>0.000000</r>
<g>0.000000</g>
<b>0.000000</b>
<a>1.000000</a>
</color>
</param>
<param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
<param name="invert">
<bool value="false"/>
</param>
<param name="antialias">
<bool value="true"/>
</param>
<param name="feather">
<real value="0.0000000000"/>
</param>
<param name="blurtype">
<integer value="1"/>
</param>
<param name="winding_style">
<integer value="0"/>
</param>
<param name="bline">
<bline type="bline_point" loop="true" guid="C9164709873BD5CB51D49173D73A74A7">
<entry>
<composite type="bline_point">
<point>
<vector>
<x>1.2500000000</x>
<y>0.7500000000</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="false"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="-180.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="0.000000"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>0.2499999702</x>
<y>1.7500000000</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="false"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="0.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="-180.000000"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>0.2499999702</x>
<y>1.2500000000</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="0.7500000000"/>
</radius>
<theta>
<angle value="-89.999992"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="2.2500000656"/>
</radius>
<theta>
<angle value="-179.999985"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>-1.0000001192</x>
<y>0.0000000000</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5129950643"/>
</origin>
<split>
<bool value="false"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="2.2500000000"/>
</radius>
<theta>
<angle value="-89.999992"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="2.2500000000"/>
</radius>
<theta>
<angle value="-90.000000"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>0.2499999702</x>
<y>-1.5000000000</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="2.3717083073"/>
</radius>
<theta>
<angle value="-18.434948"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="2.1213203745"/>
</radius>
<theta>
<angle value="135.000000"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>-0.2500000298</x>
<y>-0.5000000000</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.4181875288"/>
</origin>
<split>
<bool value="false"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="0.3923076923"/>
</radius>
<theta>
<angle value="89.999992"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="0.7500000000"/>
</radius>
<theta>
<angle value="90.000000"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>0.2499999702</x>
<y>0.2500000000</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="1.5000000437"/>
</radius>
<theta>
<angle value="0.000005"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="0.7500000000"/>
</radius>
<theta>
<angle value="-89.999992"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>0.2499999702</x>
<y>-0.2500000000</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="false"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="0.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="0.000000"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
</bline>
</param>
<param name="width">
<real value="0.1562500012"/>
</param>
<param name="expand">
<real value="0.0000000000"/>
</param>
<param name="sharp_cusps">
<bool value="true"/>
</param>
<param name="round_tip[0]">
<bool value="true"/>
</param>
<param name="round_tip[1]">
<bool value="true"/>
</param>
<param name="loopyness">
<real value="1.0000000000"/>
</param>
<param name="homogeneous_width">
<bool value="true"/>
</param>
</layer>
<layer type="PasteCanvas" active="true" version="0.1">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="0.3499999940"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
<param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
<param name="canvas">
<canvas>
<layer type="region" active="true" version="0.1" desc="Cross Region">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
<param name="color">
<color>
<r>1.000000</r>
<g>0.000000</g>
<b>0.000000</b>
<a>1.000000</a>
</color>
</param>
<param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
<param name="invert">
<bool value="false"/>
</param>
<param name="antialias">
<bool value="true"/>
</param>
<param name="feather">
<real value="0.0000000000"/>
</param>
<param name="blurtype">
<integer value="1"/>
</param>
<param name="winding_style">
<integer value="0"/>
</param>
<param name="bline">
<bline type="bline_point" loop="true" guid="9067578A5DE578DD1711891EB7D0C04E">
<entry>
<composite type="bline_point">
<point>
<vector>
<x>-1.7500000000</x>
<y>1.2500000000</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="1.0606601718"/>
</radius>
<theta>
<angle value="135.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="0.7500000000"/>
</radius>
<theta>
<angle value="90.000000"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>-1.2500000000</x>
<y>1.7500000000</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="0.7500000000"/>
</radius>
<theta>
<angle value="0.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="1.0606601718"/>
</radius>
<theta>
<angle value="-45.000000"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>0.0000000000</x>
<y>0.5000000000</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="1.0606601718"/>
</radius>
<theta>
<angle value="-45.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="1.0606601718"/>
</radius>
<theta>
<angle value="45.000000"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>1.2500000000</x>
<y>1.7500000000</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="1.0606601718"/>
</radius>
<theta>
<angle value="45.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="0.7500000000"/>
</radius>
<theta>
<angle value="0.000000"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>1.7500000000</x>
<y>1.2500000000</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="0.7500000000"/>
</radius>
<theta>
<angle value="-90.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="1.0606601718"/>
</radius>
<theta>
<angle value="-135.000000"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>0.5000000000</x>
<y>0.0000000000</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="1.0606601718"/>
</radius>
<theta>
<angle value="-135.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="1.0606601718"/>
</radius>
<theta>
<angle value="-45.000000"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>1.7500000000</x>
<y>-1.2500000000</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="1.0606601718"/>
</radius>
<theta>
<angle value="-45.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="0.7500000000"/>
</radius>
<theta>
<angle value="-90.000000"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>1.2500000000</x>
<y>-1.7500000000</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="0.7500000000"/>
</radius>
<theta>
<angle value="180.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="1.0606601718"/>
</radius>
<theta>
<angle value="135.000000"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>0.0000000000</x>
<y>-0.5000000000</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="1.0606601718"/>
</radius>
<theta>
<angle value="135.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="1.0606601718"/>
</radius>
<theta>
<angle value="-135.000000"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>-1.2500000000</x>
<y>-1.7500000000</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="1.0606601718"/>
</radius>
<theta>
<angle value="-135.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="0.7500000000"/>
</radius>
<theta>
<angle value="180.000000"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>-1.7500000000</x>
<y>-1.2500000000</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="0.7500000000"/>
</radius>
<theta>
<angle value="90.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="1.0606601718"/>
</radius>
<theta>
<angle value="45.000000"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>-0.5000000000</x>
<y>0.0000000000</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="1.0606601718"/>
</radius>
<theta>
<angle value="45.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="1.0606601718"/>
</radius>
<theta>
<angle value="135.000000"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
</bline>
</param>
</layer>
<layer type="bevel" active="true" version="0.2">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
<integer value="13"/>
</param>
<param name="type">
<integer value="1"/>
</param>
<param name="color1">
<color>
<r>1.000000</r>
<g>1.000000</g>
<b>1.000000</b>
<a>1.000000</a>
</color>
</param>
<param name="color2">
<color>
<r>0.000000</r>
<g>0.000000</g>
<b>0.000000</b>
<a>1.000000</a>
</color>
</param>
<param name="angle">
<angle value="135.000000"/>
</param>
<param name="depth">
<real value="0.2000000000"/>
</param>
<param name="softness">
<real value="0.1000000000"/>
</param>
<param name="use_luma">
<bool value="false"/>
</param>
<param name="solid">
<bool value="false"/>
</param>
</layer>
<layer type="outline" active="true" version="0.2" desc="Cross Outline">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
<param name="color">
<color>
<r>0.000000</r>
<g>0.000000</g>
<b>0.000000</b>
<a>1.000000</a>
</color>
</param>
<param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
<param name="invert">
<bool value="false"/>
</param>
<param name="antialias">
<bool value="true"/>
</param>
<param name="feather">
<real value="0.0000000000"/>
</param>
<param name="blurtype">
<integer value="1"/>
</param>
<param name="winding_style">
<integer value="0"/>
</param>
<param name="bline">
<bline type="bline_point" loop="true" guid="9067578A5DE578DD1711891EB7D0C04E">
<entry>
<composite type="bline_point">
<point>
<vector>
<x>-1.7500000000</x>
<y>1.2500000000</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="1.0606601718"/>
</radius>
<theta>
<angle value="135.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="0.7500000000"/>
</radius>
<theta>
<angle value="90.000000"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>-1.2500000000</x>
<y>1.7500000000</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="0.7500000000"/>
</radius>
<theta>
<angle value="0.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="1.0606601718"/>
</radius>
<theta>
<angle value="-45.000000"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>0.0000000000</x>
<y>0.5000000000</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="1.0606601718"/>
</radius>
<theta>
<angle value="-45.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="1.0606601718"/>
</radius>
<theta>
<angle value="45.000000"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>1.2500000000</x>
<y>1.7500000000</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="1.0606601718"/>
</radius>
<theta>
<angle value="45.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="0.7500000000"/>
</radius>
<theta>
<angle value="0.000000"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>1.7500000000</x>
<y>1.2500000000</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="0.7500000000"/>
</radius>
<theta>
<angle value="-90.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="1.0606601718"/>
</radius>
<theta>
<angle value="-135.000000"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>0.5000000000</x>
<y>0.0000000000</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="1.0606601718"/>
</radius>
<theta>
<angle value="-135.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="1.0606601718"/>
</radius>
<theta>
<angle value="-45.000000"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>1.7500000000</x>
<y>-1.2500000000</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="1.0606601718"/>
</radius>
<theta>
<angle value="-45.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="0.7500000000"/>
</radius>
<theta>
<angle value="-90.000000"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>1.2500000000</x>
<y>-1.7500000000</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="0.7500000000"/>
</radius>
<theta>
<angle value="180.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="1.0606601718"/>
</radius>
<theta>
<angle value="135.000000"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>0.0000000000</x>
<y>-0.5000000000</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="1.0606601718"/>
</radius>
<theta>
<angle value="135.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="1.0606601718"/>
</radius>
<theta>
<angle value="-135.000000"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>-1.2500000000</x>
<y>-1.7500000000</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="1.0606601718"/>
</radius>
<theta>
<angle value="-135.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="0.7500000000"/>
</radius>
<theta>
<angle value="180.000000"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>-1.7500000000</x>
<y>-1.2500000000</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="0.7500000000"/>
</radius>
<theta>
<angle value="90.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="1.0606601718"/>
</radius>
<theta>
<angle value="45.000000"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>-0.5000000000</x>
<y>0.0000000000</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="1.0606601718"/>
</radius>
<theta>
<angle value="45.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="1.0606601718"/>
</radius>
<theta>
<angle value="135.000000"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
</bline>
</param>
<param name="width">
<real value="0.0625000005"/>
</param>
<param name="expand">
<real value="0.0000000000"/>
</param>
<param name="sharp_cusps">
<bool value="true"/>
</param>
<param name="round_tip[0]">
<bool value="true"/>
</param>
<param name="round_tip[1]">
<bool value="true"/>
</param>
<param name="loopyness">
<real value="1.0000000000"/>
</param>
<param name="homogeneous_width">
<bool value="true"/>
</param>
</layer>
</canvas>
</param>
<param name="zoom">
<real value="0.0000000000"/>
</param>
<param name="time_offset">
<time value="0s"/>
</param>
<param name="children_lock">
<bool value="false" static="true"/>
</param>
<param name="focus">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
</layer>
</canvas>
</param>
<param name="zoom">
<real value="0.0000000000"/>
</param>
<param name="time_offset">
<time value="0s"/>
</param>
<param name="children_lock">
<bool value="false" static="true"/>
</param>
<param name="focus">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
</layer>
<layer type="zoom" active="true" version="0.1">
<param name="amount">
<real value="-0.6000000000"/>
</param>
<param name="center">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
</layer>
</canvas>