Blob Blame Raw
<?xml version="1.0"?>
<canvas version="0.7" width="128" height="128" xres="2952.755900" yres="2952.755900" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="30.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
  <name>Synfig Studio: Layer: Metaballs Icon</name>
  <desc>Placed in the Public Domain in 2010 by Yu Chen (jcome)</desc>
  <meta name="grid_show" content="0"/>
  <meta name="grid_size" content="0.250000 0.250000"/>
  <meta name="grid_snap" content="1"/>
  <meta name="guide_show" content="1"/>
  <meta name="guide_snap" content="0"/>
  <meta name="onion_skin" content="0"/>
  <defs>
    <color id="outline">
      <r>0.097626</r>
      <g>0.016710</g>
      <b>0.000000</b>
      <a>1.000000</a>
    </color>
    <canvas id="Layer" bgcolor="0.500000 0.500000 0.500000 1.000000">
      <layer type="polygon" active="true" version="0.1">
        <param name="z_depth">
          <real value="0.0000000000"/>
        </param>
        <param name="amount">
          <real value="0.5000000000"/>
        </param>
        <param name="blend_method">
          <integer value="0"/>
        </param>
        <param name="color">
          <color>
            <r>0.000000</r>
            <g>0.000000</g>
            <b>0.000000</b>
            <a>1.000000</a>
          </color>
        </param>
        <param name="origin">
          <vector>
            <x>0.1000000015</x>
            <y>-0.1000000015</y>
          </vector>
        </param>
        <param name="invert">
          <bool value="false"/>
        </param>
        <param name="antialias">
          <bool value="true"/>
        </param>
        <param name="feather">
          <real value="0.0000000000"/>
        </param>
        <param name="blurtype">
          <integer value="1"/>
        </param>
        <param name="winding_style">
          <integer value="0"/>
        </param>
        <param name="vector_list">
          <dynamic_list type="vector">
            <entry>
              <vector>
                <x>-0.8000000119</x>
                <y>0.8000000119</y>
              </vector>
            </entry>
            <entry>
              <vector>
                <x>-0.8000000119</x>
                <y>-0.2000000030</y>
              </vector>
            </entry>
            <entry>
              <vector>
                <x>0.2000000030</x>
                <y>-0.2000000030</y>
              </vector>
            </entry>
            <entry>
              <vector>
                <x>0.2000000030</x>
                <y>0.8000000119</y>
              </vector>
            </entry>
          </dynamic_list>
        </param>
      </layer>
      <layer type="blur" active="true" version="0.2">
        <param name="z_depth">
          <real value="0.0000000000"/>
        </param>
        <param name="amount">
          <real value="1.0000000000"/>
        </param>
        <param name="blend_method">
          <integer value="1"/>
        </param>
        <param name="size">
          <vector>
            <x>0.2000000030</x>
            <y>0.2000000030</y>
          </vector>
        </param>
        <param name="type">
          <integer value="1"/>
        </param>
      </layer>
      <layer type="polygon" active="true" version="0.1">
        <param name="z_depth">
          <real value="0.0000000000"/>
        </param>
        <param name="amount">
          <real value="1.0000000000"/>
        </param>
        <param name="blend_method">
          <integer value="0"/>
        </param>
        <param name="color">
          <color>
            <r>0.000000</r>
            <g>0.000000</g>
            <b>0.000000</b>
            <a>1.000000</a>
          </color>
        </param>
        <param name="origin">
          <vector>
            <x>0.0000000000</x>
            <y>0.0000000000</y>
          </vector>
        </param>
        <param name="invert">
          <bool value="false"/>
        </param>
        <param name="antialias">
          <bool value="true"/>
        </param>
        <param name="feather">
          <real value="0.0000000000"/>
        </param>
        <param name="blurtype">
          <integer value="1"/>
        </param>
        <param name="winding_style">
          <integer value="0"/>
        </param>
        <param name="vector_list">
          <dynamic_list type="vector">
            <entry>
              <vector>
                <x>-0.8000000119</x>
                <y>0.8000000119</y>
              </vector>
            </entry>
            <entry>
              <vector>
                <x>-0.8000000119</x>
                <y>-0.2000000030</y>
              </vector>
            </entry>
            <entry>
              <vector>
                <x>0.2000000030</x>
                <y>-0.2000000030</y>
              </vector>
            </entry>
            <entry>
              <vector>
                <x>0.2000000030</x>
                <y>0.8000000119</y>
              </vector>
            </entry>
          </dynamic_list>
        </param>
      </layer>
      <layer type="polygon" active="true" version="0.1">
        <param name="z_depth">
          <real value="0.0000000000"/>
        </param>
        <param name="amount">
          <real value="1.0000000000"/>
        </param>
        <param name="blend_method">
          <integer value="0"/>
        </param>
        <param name="color">
          <color>
            <r>1.000000</r>
            <g>0.900000</g>
            <b>0.600000</b>
            <a>1.000000</a>
          </color>
        </param>
        <param name="origin">
          <vector>
            <x>0.0000000000</x>
            <y>0.0000000000</y>
          </vector>
        </param>
        <param name="invert">
          <bool value="false"/>
        </param>
        <param name="antialias">
          <bool value="true"/>
        </param>
        <param name="feather">
          <real value="0.0000000000"/>
        </param>
        <param name="blurtype">
          <integer value="1"/>
        </param>
        <param name="winding_style">
          <integer value="0"/>
        </param>
        <param name="vector_list">
          <dynamic_list type="vector">
            <entry>
              <vector>
                <x>-0.6999999881</x>
                <y>0.6999999881</y>
              </vector>
            </entry>
            <entry>
              <vector>
                <x>-0.6999999881</x>
                <y>-0.1000000015</y>
              </vector>
            </entry>
            <entry>
              <vector>
                <x>0.1000000015</x>
                <y>-0.1000000015</y>
              </vector>
            </entry>
            <entry>
              <vector>
                <x>0.1000000015</x>
                <y>0.6999999881</y>
              </vector>
            </entry>
          </dynamic_list>
        </param>
      </layer>
    </canvas>
  </defs>
  <layer type="PasteCanvas" active="true" version="0.1" desc="shadow">
    <param name="z_depth">
      <real value="0.0000000000"/>
    </param>
    <param name="amount">
      <real value="1.0000000000"/>
    </param>
    <param name="blend_method">
      <integer value="0"/>
    </param>
    <param name="origin">
      <vector>
        <x>0.0000000000</x>
        <y>0.0000000000</y>
      </vector>
    </param>
    <param name="canvas">
      <canvas width="24" height="24">
        <layer type="SolidColor" active="false" version="0.1">
          <param name="z_depth">
            <real value="0.0000000000"/>
          </param>
          <param name="amount">
            <real value="1.0000000000"/>
          </param>
          <param name="blend_method">
            <integer value="0"/>
          </param>
          <param name="color">
            <color>
              <r>1.000000</r>
              <g>1.000000</g>
              <b>1.000000</b>
              <a>1.000000</a>
            </color>
          </param>
        </layer>
        <layer type="radial_gradient" active="true" version="0.1">
          <param name="z_depth">
            <real value="0.0000000000"/>
          </param>
          <param name="amount">
            <real value="1.0000000000"/>
          </param>
          <param name="blend_method">
            <integer value="0"/>
          </param>
          <param name="gradient">
            <gradient>
              <color pos="0.000000">
                <r>0.012697</r>
                <g>0.000000</g>
                <b>0.000000</b>
                <a>0.700000</a>
              </color>
              <color pos="1.000000">
                <r>0.000000</r>
                <g>0.000000</g>
                <b>0.000000</b>
                <a>0.000000</a>
              </color>
            </gradient>
          </param>
          <param name="center">
            <vector guid="165EA5A3A6E01492CBA4ED0AA09133B5">
              <x>0.0000000000</x>
              <y>-0.8020833135</y>
            </vector>
          </param>
          <param name="radius">
            <real value="0.9816616975"/>
          </param>
          <param name="loop">
            <bool value="false"/>
          </param>
          <param name="zigzag">
            <bool value="false"/>
          </param>
        </layer>
        <layer type="stretch" active="true" version="0.1">
          <param name="amount">
            <vector>
              <x>0.8697916865</x>
              <y>0.1302083284</y>
            </vector>
          </param>
          <param name="center">
            <vector guid="165EA5A3A6E01492CBA4ED0AA09133B5">
              <x>0.0000000000</x>
              <y>-0.8020833135</y>
            </vector>
          </param>
        </layer>
      </canvas>
    </param>
    <param name="zoom">
      <real value="0.0000000000"/>
    </param>
    <param name="time_offset">
      <time value="0s"/>
    </param>
    <param name="children_lock">
      <bool value="false"/>
    </param>
    <param name="focus">
      <vector>
        <x>0.0000000000</x>
        <y>0.0000000000</y>
      </vector>
    </param>
  </layer>
  <layer type="PasteCanvas" active="true" version="0.1" desc="meta balls">
    <param name="z_depth">
      <real value="0.0000000000"/>
    </param>
    <param name="amount">
      <real value="1.0000000000"/>
    </param>
    <param name="blend_method">
      <integer value="0"/>
    </param>
    <param name="origin">
      <vector>
        <x>0.0000000000</x>
        <y>0.0000000000</y>
      </vector>
    </param>
    <param name="canvas">
      <canvas width="24" height="24">
        <layer type="PasteCanvas" active="true" version="0.1" desc="ball 1,2">
          <param name="z_depth">
            <real value="0.0000000000"/>
          </param>
          <param name="amount">
            <real value="1.0000000000"/>
          </param>
          <param name="blend_method">
            <integer value="0"/>
          </param>
          <param name="origin">
            <vector>
              <x>0.0104166670</x>
              <y>-0.0468750000</y>
            </vector>
          </param>
          <param name="canvas">
            <canvas>
              <layer type="region" active="true" version="0.1" desc="NewBLine069&#x533A;&#x57DF;">
                <param name="z_depth">
                  <real value="0.0000000000"/>
                </param>
                <param name="amount">
                  <real value="1.0000000000"/>
                </param>
                <param name="blend_method">
                  <integer value="0"/>
                </param>
                <param name="color">
                  <color>
                    <r>0.170138</r>
                    <g>0.353741</g>
                    <b>0.632043</b>
                    <a>1.000000</a>
                  </color>
                </param>
                <param name="origin">
                  <vector guid="BA99CD9EC6236FADD10BB92D74E53292">
                    <x>0.0000000000</x>
                    <y>0.0000000000</y>
                  </vector>
                </param>
                <param name="invert">
                  <bool value="false"/>
                </param>
                <param name="antialias">
                  <bool value="true"/>
                </param>
                <param name="feather">
                  <real value="0.0000000000"/>
                </param>
                <param name="blurtype">
                  <integer value="1"/>
                </param>
                <param name="winding_style">
                  <integer value="0"/>
                </param>
                <param name="bline">
                  <bline type="bline_point" loop="true" guid="C9CC08F01C356CFD09A488C2845A0F52">
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.0004358786</x>
                            <y>0.3571292162</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.2067809211"/>
                            </radius>
                            <theta>
                              <angle value="-88.805206"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.2067809211"/>
                            </radius>
                            <theta>
                              <angle value="-88.805206"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.0936201215</x>
                            <y>0.1218556315</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.5658913396"/>
                            </radius>
                            <theta>
                              <angle value="-25.541767"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.5658913396"/>
                            </radius>
                            <theta>
                              <angle value="-25.541767"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.3477101326</x>
                            <y>-0.3229019344</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.4844944977"/>
                            </radius>
                            <theta>
                              <angle value="-93.356445"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.4844944977"/>
                            </radius>
                            <theta>
                              <angle value="-93.356445"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.1750862151</x>
                            <y>-0.6146952510</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.9520036330"/>
                            </radius>
                            <theta>
                              <angle value="163.300735"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.9520036330"/>
                            </radius>
                            <theta>
                              <angle value="163.300735"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.3696906865</x>
                            <y>-0.1854423434</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0584779473"/>
                            </radius>
                            <theta>
                              <angle value="104.036240"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0584779473"/>
                            </radius>
                            <theta>
                              <angle value="104.036240"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.4311502874</x>
                            <y>-0.0625231639</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.2242526359"/>
                            </radius>
                            <theta>
                              <angle value="161.565048"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.2242526359"/>
                            </radius>
                            <theta>
                              <angle value="161.565048"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.8802781105</x>
                            <y>0.1833152175</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.6100331217"/>
                            </radius>
                            <theta>
                              <angle value="125.537674"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.6100331217"/>
                            </radius>
                            <theta>
                              <angle value="125.537674"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.7620865703</x>
                            <y>0.7790005803</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.7167670129"/>
                            </radius>
                            <theta>
                              <angle value="27.072077"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.7167670129"/>
                            </radius>
                            <theta>
                              <angle value="27.072077"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.1616735905</x>
                            <y>0.7128133178</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.6135209463"/>
                            </radius>
                            <theta>
                              <angle value="-38.621204"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.6135209463"/>
                            </radius>
                            <theta>
                              <angle value="-38.621204"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                  </bline>
                </param>
              </layer>
              <layer type="region" active="true" version="0.1" desc="NewBLine073&#x533A;&#x57DF;">
                <param name="z_depth">
                  <real value="0.0000000000"/>
                </param>
                <param name="amount">
                  <real value="1.0000000000"/>
                </param>
                <param name="blend_method">
                  <integer value="13"/>
                </param>
                <param name="color">
                  <color>
                    <r>0.010398</r>
                    <g>0.065754</g>
                    <b>0.246800</b>
                    <a>1.000000</a>
                  </color>
                </param>
                <param name="origin">
                  <vector>
                    <x>0.0000000000</x>
                    <y>0.0000000000</y>
                  </vector>
                </param>
                <param name="invert">
                  <bool value="false"/>
                </param>
                <param name="antialias">
                  <bool value="true"/>
                </param>
                <param name="feather">
                  <real value="0.5642361101"/>
                </param>
                <param name="blurtype">
                  <integer value="1"/>
                </param>
                <param name="winding_style">
                  <integer value="0"/>
                </param>
                <param name="bline">
                  <bline type="bline_point" loop="true">
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.6066971421</x>
                            <y>-0.3532970846</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.7458902768"/>
                            </radius>
                            <theta>
                              <angle value="177.273697"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.4522623912"/>
                            </radius>
                            <theta>
                              <angle value="-64.440033"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.3841843009</x>
                            <y>-0.6876435876</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="1.3746735847"/>
                            </radius>
                            <theta>
                              <angle value="26.241556"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="1.3746735847"/>
                            </radius>
                            <theta>
                              <angle value="26.241556"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.2200505584</x>
                            <y>0.1147880256</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.8190819724"/>
                            </radius>
                            <theta>
                              <angle value="-162.349884"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="1.6490769913"/>
                            </radius>
                            <theta>
                              <angle value="-101.793419"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                  </bline>
                </param>
              </layer>
              <layer type="region" active="true" version="0.1" desc="NewBLine071&#x533A;&#x57DF;">
                <param name="z_depth">
                  <real value="0.0000000000"/>
                </param>
                <param name="amount">
                  <real value="1.2000000477"/>
                </param>
                <param name="blend_method">
                  <integer value="13"/>
                </param>
                <param name="color">
                  <color>
                    <r>0.010398</r>
                    <g>0.065754</g>
                    <b>0.246800</b>
                    <a>1.000000</a>
                  </color>
                </param>
                <param name="origin">
                  <vector>
                    <x>0.1244470477</x>
                    <y>0.0188557878</y>
                  </vector>
                </param>
                <param name="invert">
                  <bool value="false"/>
                </param>
                <param name="antialias">
                  <bool value="true"/>
                </param>
                <param name="feather">
                  <real value="0.6084742678"/>
                </param>
                <param name="blurtype">
                  <integer value="1"/>
                </param>
                <param name="winding_style">
                  <integer value="0"/>
                </param>
                <param name="bline">
                  <bline type="bline_point" loop="true">
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.2582359016</x>
                            <y>0.7855915427</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.3570487314"/>
                            </radius>
                            <theta>
                              <angle value="-92.326889"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.3570487314"/>
                            </radius>
                            <theta>
                              <angle value="-92.326889"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.4829322994</x>
                            <y>0.2534158826</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.6667510838"/>
                            </radius>
                            <theta>
                              <angle value="-141.911224"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.6667510838"/>
                            </radius>
                            <theta>
                              <angle value="-141.911224"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.9914557338</x>
                            <y>0.0523717441</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.1843787920"/>
                            </radius>
                            <theta>
                              <angle value="180.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.1843787920"/>
                            </radius>
                            <theta>
                              <angle value="180.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.6278023720</x>
                            <y>-0.1842403263</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0283659680"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0283659680"/>
                            </radius>
                            <theta>
                              <angle value="0.000000"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.0443962924</x>
                            <y>0.1844659448</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="1.0291219848"/>
                            </radius>
                            <theta>
                              <angle value="60.255123"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="1.1347272443"/>
                            </radius>
                            <theta>
                              <angle value="90.716164"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                  </bline>
                </param>
              </layer>
              <layer type="region" active="true" version="0.1" desc="highlight">
                <param name="z_depth">
                  <real value="0.0000000000"/>
                </param>
                <param name="amount">
                  <real value="1.0000000000"/>
                </param>
                <param name="blend_method">
                  <integer value="13"/>
                </param>
                <param name="color">
                  <color>
                    <r>1.000000</r>
                    <g>1.000000</g>
                    <b>1.000000</b>
                    <a>1.000000</a>
                  </color>
                </param>
                <param name="origin">
                  <vector>
                    <x>0.0000000000</x>
                    <y>0.0000000000</y>
                  </vector>
                </param>
                <param name="invert">
                  <bool value="false"/>
                </param>
                <param name="antialias">
                  <bool value="true"/>
                </param>
                <param name="feather">
                  <real value="0.1736111108"/>
                </param>
                <param name="blurtype">
                  <integer value="1"/>
                </param>
                <param name="winding_style">
                  <integer value="0"/>
                </param>
                <param name="bline">
                  <bline type="bline_point" loop="true">
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.8114065528</x>
                            <y>0.6817191839</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.2910104724"/>
                            </radius>
                            <theta>
                              <angle value="-136.974945"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.2910104724"/>
                            </radius>
                            <theta>
                              <angle value="-136.974945"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.7735853195</x>
                            <y>0.5020680428</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.3097610450"/>
                            </radius>
                            <theta>
                              <angle value="15.945395"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.3097610450"/>
                            </radius>
                            <theta>
                              <angle value="15.945395"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.6223001480</x>
                            <y>0.6817191839</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.2169579338"/>
                            </radius>
                            <theta>
                              <angle value="101.309929"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.2169579338"/>
                            </radius>
                            <theta>
                              <angle value="101.309929"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                  </bline>
                </param>
              </layer>
              <layer type="outline" active="true" version="0.2" desc="NewBLine069&#x8F6E;&#x5ED3;">
                <param name="z_depth">
                  <real value="0.0000000000"/>
                </param>
                <param name="amount">
                  <real value="1.0000000000"/>
                </param>
                <param name="blend_method">
                  <integer value="0"/>
                </param>
                <param name="color">
                  <color guid="B7A742805039782B76E50133F9BE03F5">
                    <r>0.010398</r>
                    <g>0.065754</g>
                    <b>0.246800</b>
                    <a>1.000000</a>
                  </color>
                </param>
                <param name="origin">
                  <vector guid="BA99CD9EC6236FADD10BB92D74E53292">
                    <x>0.0000000000</x>
                    <y>0.0000000000</y>
                  </vector>
                </param>
                <param name="invert">
                  <bool value="false"/>
                </param>
                <param name="antialias">
                  <bool value="true"/>
                </param>
                <param name="feather">
                  <real value="0.0000000000"/>
                </param>
                <param name="blurtype">
                  <integer value="1"/>
                </param>
                <param name="winding_style">
                  <integer value="0"/>
                </param>
                <param name="bline">
                  <bline type="bline_point" loop="true" guid="C9CC08F01C356CFD09A488C2845A0F52">
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.0004358786</x>
                            <y>0.3571292162</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.2067809211"/>
                            </radius>
                            <theta>
                              <angle value="-88.805206"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.2067809211"/>
                            </radius>
                            <theta>
                              <angle value="-88.805206"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.0936201215</x>
                            <y>0.1218556315</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.5658913396"/>
                            </radius>
                            <theta>
                              <angle value="-25.541767"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.5658913396"/>
                            </radius>
                            <theta>
                              <angle value="-25.541767"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.3477101326</x>
                            <y>-0.3229019344</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.4844944977"/>
                            </radius>
                            <theta>
                              <angle value="-93.356445"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.4844944977"/>
                            </radius>
                            <theta>
                              <angle value="-93.356445"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.1750862151</x>
                            <y>-0.6146952510</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.9520036330"/>
                            </radius>
                            <theta>
                              <angle value="163.300735"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.9520036330"/>
                            </radius>
                            <theta>
                              <angle value="163.300735"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.3696906865</x>
                            <y>-0.1854423434</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0584779473"/>
                            </radius>
                            <theta>
                              <angle value="104.036240"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0584779473"/>
                            </radius>
                            <theta>
                              <angle value="104.036240"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.4311502874</x>
                            <y>-0.0625231639</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.2242526359"/>
                            </radius>
                            <theta>
                              <angle value="161.565048"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.2242526359"/>
                            </radius>
                            <theta>
                              <angle value="161.565048"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.8802781105</x>
                            <y>0.1833152175</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.6100331217"/>
                            </radius>
                            <theta>
                              <angle value="125.537674"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.6100331217"/>
                            </radius>
                            <theta>
                              <angle value="125.537674"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.7620865703</x>
                            <y>0.7790005803</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.7167670129"/>
                            </radius>
                            <theta>
                              <angle value="27.072077"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.7167670129"/>
                            </radius>
                            <theta>
                              <angle value="27.072077"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>-0.1616735905</x>
                            <y>0.7128133178</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.6135209463"/>
                            </radius>
                            <theta>
                              <angle value="-38.621204"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.6135209463"/>
                            </radius>
                            <theta>
                              <angle value="-38.621204"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                  </bline>
                </param>
                <param name="width">
                  <real value="0.0868055554"/>
                </param>
                <param name="expand">
                  <real value="0.0000000000"/>
                </param>
                <param name="sharp_cusps">
                  <bool value="true"/>
                </param>
                <param name="round_tip[0]">
                  <bool value="true"/>
                </param>
                <param name="round_tip[1]">
                  <bool value="true"/>
                </param>
                <param name="loopyness">
                  <real value="1.0000000000"/>
                </param>
                <param name="homogeneous_width">
                  <bool value="true"/>
                </param>
              </layer>
            </canvas>
          </param>
          <param name="zoom">
            <real value="0.0000000000"/>
          </param>
          <param name="time_offset">
            <time value="0s"/>
          </param>
          <param name="children_lock">
            <bool value="false" static="true"/>
          </param>
          <param name="focus">
            <vector>
              <x>0.0000000000</x>
              <y>0.0000000000</y>
            </vector>
          </param>
        </layer>
        <layer type="PasteCanvas" active="true" version="0.1" desc="ball 3">
          <param name="z_depth">
            <real value="0.0000000000"/>
          </param>
          <param name="amount">
            <real value="1.0000000000"/>
          </param>
          <param name="blend_method">
            <integer value="0"/>
          </param>
          <param name="origin">
            <vector>
              <x>-0.0052083335</x>
              <y>-0.0260416660</y>
            </vector>
          </param>
          <param name="canvas">
            <canvas>
              <layer type="region" active="true" version="0.1" desc="NewBLine068&#x533A;&#x57DF;">
                <param name="z_depth">
                  <real value="0.0000000000"/>
                </param>
                <param name="amount">
                  <real value="1.0000000000"/>
                </param>
                <param name="blend_method">
                  <integer value="0"/>
                </param>
                <param name="color">
                  <color>
                    <r>0.170138</r>
                    <g>0.353741</g>
                    <b>0.632043</b>
                    <a>1.000000</a>
                  </color>
                </param>
                <param name="origin">
                  <vector guid="8D603D1C8A75E1049EB390E0B7E1822A">
                    <x>0.0000000000</x>
                    <y>0.0000000000</y>
                  </vector>
                </param>
                <param name="invert">
                  <bool value="false"/>
                </param>
                <param name="antialias">
                  <bool value="true"/>
                </param>
                <param name="feather">
                  <real value="0.0000000000"/>
                </param>
                <param name="blurtype">
                  <integer value="1"/>
                </param>
                <param name="winding_style">
                  <integer value="0"/>
                </param>
                <param name="bline">
                  <bline type="bline_point" loop="true" guid="EBD195E820FD66D67AD1D012B6BAA4CC">
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.2169446647</x>
                            <y>0.4125287533</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0844708338"/>
                            </radius>
                            <theta>
                              <angle value="104.036240"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0844708338"/>
                            </radius>
                            <theta>
                              <angle value="104.036240"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.5133133531</x>
                            <y>0.9405491948</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="1.0789269846"/>
                            </radius>
                            <theta>
                              <angle value="9.104601"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="1.0789269846"/>
                            </radius>
                            <theta>
                              <angle value="9.104601"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.9506828189</x>
                            <y>0.5860936046</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.4515450610"/>
                            </radius>
                            <theta>
                              <angle value="-86.531769"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.4515450610"/>
                            </radius>
                            <theta>
                              <angle value="-86.531769"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.5816040039</x>
                            <y>0.2030105293</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.8039172281"/>
                            </radius>
                            <theta>
                              <angle value="-173.659821"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.8039172281"/>
                            </radius>
                            <theta>
                              <angle value="-173.659821"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                  </bline>
                </param>
              </layer>
              <layer type="region" active="true" version="0.1" desc="NewBLine072&#x533A;&#x57DF;">
                <param name="z_depth">
                  <real value="0.0000000000"/>
                </param>
                <param name="amount">
                  <real value="1.2000000477"/>
                </param>
                <param name="blend_method">
                  <integer value="13"/>
                </param>
                <param name="color">
                  <color>
                    <r>0.010398</r>
                    <g>0.065754</g>
                    <b>0.246800</b>
                    <a>1.000000</a>
                  </color>
                </param>
                <param name="origin">
                  <vector>
                    <x>0.0000000000</x>
                    <y>0.0000000000</y>
                  </vector>
                </param>
                <param name="invert">
                  <bool value="false"/>
                </param>
                <param name="antialias">
                  <bool value="true"/>
                </param>
                <param name="feather">
                  <real value="0.6084742678"/>
                </param>
                <param name="blurtype">
                  <integer value="1"/>
                </param>
                <param name="winding_style">
                  <integer value="0"/>
                </param>
                <param name="bline">
                  <bline type="bline_point" loop="true">
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.1414564401</x>
                            <y>0.4024661779</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.1758033885"/>
                            </radius>
                            <theta>
                              <angle value="64.969635"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.1758033885"/>
                            </radius>
                            <theta>
                              <angle value="64.969635"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.6758556962</x>
                            <y>0.4581327736</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.7343657021"/>
                            </radius>
                            <theta>
                              <angle value="36.869900"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.7343657021"/>
                            </radius>
                            <theta>
                              <angle value="36.869900"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.9152220488</x>
                            <y>0.8923321962</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="true"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.3776545606"/>
                            </radius>
                            <theta>
                              <angle value="81.869896"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.3305825971"/>
                            </radius>
                            <theta>
                              <angle value="-46.636570"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.8383326530</x>
                            <y>0.1672921628</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="1.3716322402"/>
                            </radius>
                            <theta>
                              <angle value="-148.940598"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="1.3716322402"/>
                            </radius>
                            <theta>
                              <angle value="-148.940598"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                  </bline>
                </param>
              </layer>
              <layer type="region" active="true" version="0.1" desc="highlight">
                <param name="z_depth">
                  <real value="0.0000000000"/>
                </param>
                <param name="amount">
                  <real value="1.0000000000"/>
                </param>
                <param name="blend_method">
                  <integer value="13"/>
                </param>
                <param name="color">
                  <color>
                    <r>1.000000</r>
                    <g>1.000000</g>
                    <b>1.000000</b>
                    <a>1.000000</a>
                  </color>
                </param>
                <param name="origin">
                  <vector>
                    <x>0.0000000000</x>
                    <y>0.0000000000</y>
                  </vector>
                </param>
                <param name="invert">
                  <bool value="false"/>
                </param>
                <param name="antialias">
                  <bool value="true"/>
                </param>
                <param name="feather">
                  <real value="0.1736111108"/>
                </param>
                <param name="blurtype">
                  <integer value="1"/>
                </param>
                <param name="winding_style">
                  <integer value="0"/>
                </param>
                <param name="bline">
                  <bline type="bline_point" loop="true">
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.3967557549</x>
                            <y>0.8263545036</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.2561213063"/>
                            </radius>
                            <theta>
                              <angle value="-136.974945"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.2561213063"/>
                            </radius>
                            <theta>
                              <angle value="-136.974945"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.4300426543</x>
                            <y>0.6682416797</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.2726238738"/>
                            </radius>
                            <theta>
                              <angle value="15.945395"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.2726238738"/>
                            </radius>
                            <theta>
                              <angle value="15.945395"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.5631902814</x>
                            <y>0.8263545036</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.1909469039"/>
                            </radius>
                            <theta>
                              <angle value="101.309929"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.1909469039"/>
                            </radius>
                            <theta>
                              <angle value="101.309929"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                  </bline>
                </param>
              </layer>
              <layer type="outline" active="true" version="0.2" desc="NewBLine068&#x8F6E;&#x5ED3;">
                <param name="z_depth">
                  <real value="0.0000000000"/>
                </param>
                <param name="amount">
                  <real value="1.0000000000"/>
                </param>
                <param name="blend_method">
                  <integer value="0"/>
                </param>
                <param name="color">
                  <color guid="B7A742805039782B76E50133F9BE03F5">
                    <r>0.010398</r>
                    <g>0.065754</g>
                    <b>0.246800</b>
                    <a>1.000000</a>
                  </color>
                </param>
                <param name="origin">
                  <vector guid="8D603D1C8A75E1049EB390E0B7E1822A">
                    <x>0.0000000000</x>
                    <y>0.0000000000</y>
                  </vector>
                </param>
                <param name="invert">
                  <bool value="false"/>
                </param>
                <param name="antialias">
                  <bool value="true"/>
                </param>
                <param name="feather">
                  <real value="0.0000000000"/>
                </param>
                <param name="blurtype">
                  <integer value="1"/>
                </param>
                <param name="winding_style">
                  <integer value="0"/>
                </param>
                <param name="bline">
                  <bline type="bline_point" loop="true" guid="EBD195E820FD66D67AD1D012B6BAA4CC">
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.2169446647</x>
                            <y>0.4125287533</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0844708338"/>
                            </radius>
                            <theta>
                              <angle value="104.036240"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.0844708338"/>
                            </radius>
                            <theta>
                              <angle value="104.036240"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.5133133531</x>
                            <y>0.9405491948</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="1.0789269846"/>
                            </radius>
                            <theta>
                              <angle value="9.104601"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="1.0789269846"/>
                            </radius>
                            <theta>
                              <angle value="9.104601"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.9506828189</x>
                            <y>0.5860936046</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.4515450610"/>
                            </radius>
                            <theta>
                              <angle value="-86.531769"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.4515450610"/>
                            </radius>
                            <theta>
                              <angle value="-86.531769"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                    <entry>
                      <composite type="bline_point">
                        <point>
                          <vector>
                            <x>0.5816040039</x>
                            <y>0.2030105293</y>
                          </vector>
                        </point>
                        <width>
                          <real value="1.0000000000"/>
                        </width>
                        <origin>
                          <real value="0.5000000000"/>
                        </origin>
                        <split>
                          <bool value="false"/>
                        </split>
                        <t1>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.8039172281"/>
                            </radius>
                            <theta>
                              <angle value="-173.659821"/>
                            </theta>
                          </radial_composite>
                        </t1>
                        <t2>
                          <radial_composite type="vector">
                            <radius>
                              <real value="0.8039172281"/>
                            </radius>
                            <theta>
                              <angle value="-173.659821"/>
                            </theta>
                          </radial_composite>
                        </t2>
                      </composite>
                    </entry>
                  </bline>
                </param>
                <param name="width">
                  <real value="0.0868055554"/>
                </param>
                <param name="expand">
                  <real value="0.0000000000"/>
                </param>
                <param name="sharp_cusps">
                  <bool value="true"/>
                </param>
                <param name="round_tip[0]">
                  <bool value="true"/>
                </param>
                <param name="round_tip[1]">
                  <bool value="true"/>
                </param>
                <param name="loopyness">
                  <real value="1.0000000000"/>
                </param>
                <param name="homogeneous_width">
                  <bool value="true"/>
                </param>
              </layer>
            </canvas>
          </param>
          <param name="zoom">
            <real value="0.0000000000"/>
          </param>
          <param name="time_offset">
            <time value="0s"/>
          </param>
          <param name="children_lock">
            <bool value="false" static="true"/>
          </param>
          <param name="focus">
            <vector>
              <x>0.0000000000</x>
              <y>0.0000000000</y>
            </vector>
          </param>
        </layer>
      </canvas>
    </param>
    <param name="zoom">
      <real value="0.0000000000"/>
    </param>
    <param name="time_offset">
      <time value="0s"/>
    </param>
    <param name="children_lock">
      <bool value="false" static="true"/>
    </param>
    <param name="focus">
      <vector>
        <x>0.0000000000</x>
        <y>0.0000000000</y>
      </vector>
    </param>
  </layer>
</canvas>