<?xml version="1.0"?>
<canvas version="0.7" width="128" height="128" xres="2834.645752" yres="2834.645752" view-box="-1.000000 1.000000 1.000000 -1.000000" antialias="1" fps="24.000" begin-time="0f" end-time="0f" bgcolor="0.500000 0.500000 0.500000 1.000000">
<name>Synfig Studio: Type: Color Icon</name>
<desc>Placed in the Public Domain in 2010 by Yu Chen (jcome)</desc>
<layer type="SolidColor" active="false" version="0.1">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
<param name="color">
<color>
<r>0.023104</r>
<g>0.030257</g>
<b>0.032876</b>
<a>1.000000</a>
</color>
</param>
</layer>
<layer type="PasteCanvas" active="true" version="0.1" desc="color">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
<param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
<param name="canvas">
<canvas>
<layer type="PasteCanvas" active="false" version="0.1" desc="shadow">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
<param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
<param name="canvas">
<canvas>
<layer type="region" active="true" version="0.1" desc="NewBLine116区域">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
<param name="color">
<color>
<r>1.000000</r>
<g>1.000000</g>
<b>1.000000</b>
<a>1.000000</a>
</color>
</param>
<param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
<param name="invert">
<bool value="false"/>
</param>
<param name="antialias">
<bool value="true"/>
</param>
<param name="feather">
<real value="0.0833333358"/>
</param>
<param name="blurtype">
<integer value="1"/>
</param>
<param name="winding_style">
<integer value="0"/>
</param>
<param name="bline">
<bline type="bline_point" loop="true">
<entry>
<composite type="bline_point">
<point>
<vector>
<x>-0.4963482022</x>
<y>-0.8544660211</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="0.5423922806"/>
</radius>
<theta>
<angle value="-41.496460"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="0.2524296060"/>
</radius>
<theta>
<angle value="21.801395"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>0.8369851708</x>
<y>-0.2242576629</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="0.2519455546"/>
</radius>
<theta>
<angle value="29.744883"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="0.2364491555"/>
</radius>
<theta>
<angle value="82.405357"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>-0.5015565157</x>
<y>0.8434506655</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="1.3686822186"/>
</radius>
<theta>
<angle value="-161.358200"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="1.9904557424"/>
</radius>
<theta>
<angle value="-157.864517"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
</bline>
</param>
</layer>
</canvas>
</param>
<param name="zoom">
<real value="0.0000000000"/>
</param>
<param name="time_offset">
<time value="0s"/>
</param>
<param name="children_lock">
<bool value="false" static="true"/>
</param>
<param name="focus">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
</layer>
<layer type="PasteCanvas" active="true" version="0.1" desc="color">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
<param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
<param name="canvas">
<canvas>
<layer type="region" active="true" version="0.1" desc="NewBLine116区域">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
<param name="color">
<color>
<r>0.250840</r>
<g>0.259027</g>
<b>0.238828</b>
<a>1.000000</a>
</color>
</param>
<param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
<param name="invert">
<bool value="false"/>
</param>
<param name="antialias">
<bool value="true"/>
</param>
<param name="feather">
<real value="0.0000000000"/>
</param>
<param name="blurtype">
<integer value="1"/>
</param>
<param name="winding_style">
<integer value="0"/>
</param>
<param name="bline">
<bline type="bline_point" loop="true" guid="9984FA6F3F6A109821D08070E6A01669">
<entry>
<composite type="bline_point">
<point>
<vector>
<x>-0.4963482022</x>
<y>-0.8544660211</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="0.5423922806"/>
</radius>
<theta>
<angle value="-41.496460"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="0.2524296060"/>
</radius>
<theta>
<angle value="21.801395"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>0.8369851708</x>
<y>-0.2242576629</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="0.2519455546"/>
</radius>
<theta>
<angle value="29.744883"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="0.2364491555"/>
</radius>
<theta>
<angle value="82.405357"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>-0.5015565157</x>
<y>0.8434506655</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="1.3686822186"/>
</radius>
<theta>
<angle value="-161.358200"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="1.9904557424"/>
</radius>
<theta>
<angle value="-157.864517"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
</bline>
</param>
</layer>
<layer type="conical_gradient" active="true" version="0.1">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
<integer value="13"/>
</param>
<param name="gradient">
<gradient>
<color pos="0.000000">
<r>1.000000</r>
<g>0.000000</g>
<b>0.000000</b>
<a>1.000000</a>
</color>
<color pos="0.311111">
<r>0.000000</r>
<g>0.000000</g>
<b>1.000000</b>
<a>1.000000</a>
</color>
<color pos="0.681481">
<r>0.000000</r>
<g>1.000000</g>
<b>0.000000</b>
<a>1.000000</a>
</color>
<color pos="1.000000">
<r>1.000000</r>
<g>0.000000</g>
<b>0.000000</b>
<a>1.000000</a>
</color>
</gradient>
</param>
<param name="center">
<vector>
<x>0.0036518211</x>
<y>0.0049090036</y>
</vector>
</param>
<param name="angle">
<angle value="-12.912942"/>
</param>
<param name="symmetric">
<bool value="false"/>
</param>
</layer>
<layer type="blur" active="true" version="0.2">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
<integer value="13"/>
</param>
<param name="size">
<vector>
<x>0.1651101559</x>
<y>0.2705340087</y>
</vector>
</param>
<param name="type">
<integer value="1"/>
</param>
</layer>
<layer type="outline" active="false" version="0.2" desc="NewBLine116轮廓">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
<param name="color">
<color>
<r>0.089194</r>
<g>0.093876</g>
<b>0.084642</b>
<a>1.000000</a>
</color>
</param>
<param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
<param name="invert">
<bool value="false"/>
</param>
<param name="antialias">
<bool value="true"/>
</param>
<param name="feather">
<real value="0.0000000000"/>
</param>
<param name="blurtype">
<integer value="1"/>
</param>
<param name="winding_style">
<integer value="0"/>
</param>
<param name="bline">
<bline type="bline_point" loop="true" guid="9984FA6F3F6A109821D08070E6A01669">
<entry>
<composite type="bline_point">
<point>
<vector>
<x>-0.4963482022</x>
<y>-0.8544660211</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="0.5423922806"/>
</radius>
<theta>
<angle value="-41.496460"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="0.2524296060"/>
</radius>
<theta>
<angle value="21.801395"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>0.8369851708</x>
<y>-0.2242576629</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="0.2519455546"/>
</radius>
<theta>
<angle value="29.744883"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="0.2364491555"/>
</radius>
<theta>
<angle value="82.405357"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>-0.5015565157</x>
<y>0.8434506655</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="true"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="1.3686822186"/>
</radius>
<theta>
<angle value="-161.358200"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="1.9904557424"/>
</radius>
<theta>
<angle value="-157.864517"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
</bline>
</param>
<param name="width">
<real value="0.0833333358"/>
</param>
<param name="expand">
<real value="0.0000000000"/>
</param>
<param name="sharp_cusps">
<bool value="true"/>
</param>
<param name="round_tip[0]">
<bool value="true"/>
</param>
<param name="round_tip[1]">
<bool value="true"/>
</param>
<param name="loopyness">
<real value="1.0000000000"/>
</param>
<param name="homogeneous_width">
<bool value="true"/>
</param>
</layer>
</canvas>
</param>
<param name="zoom">
<real value="0.0000000000"/>
</param>
<param name="time_offset">
<time value="0s"/>
</param>
<param name="children_lock">
<bool value="false"/>
</param>
<param name="focus">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
</layer>
<layer type="PasteCanvas" active="false" version="0.1" desc="ref-size">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
<param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
<param name="canvas">
<canvas>
<layer type="region" active="false" version="0.1" desc="ref-size-circle">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
<integer value="19"/>
</param>
<param name="color">
<color>
<r>0.915750</r>
<g>0.193972</g>
<b>0.000000</b>
<a>1.000000</a>
</color>
</param>
<param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
<param name="invert">
<bool value="true"/>
</param>
<param name="antialias">
<bool value="true"/>
</param>
<param name="feather">
<real value="0.0000000000"/>
</param>
<param name="blurtype">
<integer value="1"/>
</param>
<param name="winding_style">
<integer value="0"/>
</param>
<param name="bline">
<bline type="bline_point" loop="true">
<entry>
<composite type="bline_point">
<point>
<vector>
<x>-0.8177083135</x>
<y>-0.8177083135</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="false"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="0.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="0.000000"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>0.8177083135</x>
<y>-0.8177083135</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="false"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="0.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="0.000000"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>0.8177083135</x>
<y>0.8177083135</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="false"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="0.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="0.000000"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>-0.8177083135</x>
<y>0.8177083135</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="false"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="0.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="0.000000"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
</bline>
</param>
</layer>
<layer type="region" active="false" version="0.1" desc="ref-size-rectangle">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
<integer value="19"/>
</param>
<param name="color">
<color>
<r>0.915750</r>
<g>0.193972</g>
<b>0.000000</b>
<a>1.000000</a>
</color>
</param>
<param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
<param name="invert">
<bool value="true"/>
</param>
<param name="antialias">
<bool value="true"/>
</param>
<param name="feather">
<real value="0.0000000000"/>
</param>
<param name="blurtype">
<integer value="1"/>
</param>
<param name="winding_style">
<integer value="0"/>
</param>
<param name="bline">
<bline type="bline_point" loop="true">
<entry>
<composite type="bline_point">
<point>
<vector>
<x>-0.8958333135</x>
<y>-0.8958333135</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="false"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="0.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="0.000000"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>0.8958333135</x>
<y>-0.8958333135</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="false"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="0.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="0.000000"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>0.8958333135</x>
<y>0.8958333135</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="false"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="0.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="0.000000"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>-0.8958333135</x>
<y>0.8958333135</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="false"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="0.000000"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="0.0000000000"/>
</radius>
<theta>
<angle value="0.000000"/>
</theta>
</radial_composite>
</t2>
</composite>
</entry>
</bline>
</param>
</layer>
</canvas>
</param>
<param name="zoom">
<real value="0.0000000000"/>
</param>
<param name="time_offset">
<time value="0s"/>
</param>
<param name="children_lock">
<bool value="false" static="true"/>
</param>
<param name="focus">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
</layer>
</canvas>
</param>
<param name="zoom">
<real value="0.0000000000"/>
</param>
<param name="time_offset">
<time value="0s"/>
</param>
<param name="children_lock">
<bool value="false" static="true"/>
</param>
<param name="focus">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
</layer>
</canvas>