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                  <split>
                    <bool value="false"/>
                  </split>
                  <t1>
                    <radial_composite type="vector">
                      <radius>
                        <real value="0.0000000000"/>
                      </radius>
                      <theta>
                        <angle value="0.000000"/>
                      </theta>
                    </radial_composite>
                  </t1>
                  <t2>
                    <radial_composite type="vector">
                      <radius>
                        <real value="0.0000000000"/>
                      </radius>
                      <theta>
                        <angle value="0.000000"/>
                      </theta>
                    </radial_composite>
                  </t2>
                  <split_radius>
                    <bool value="false"/>
                  </split_radius>
                  <split_angle>
                    <bool value="false"/>
                  </split_angle>
                </composite>
              </entry>
            </bline>
          </param>
          <param name="width">
            <real value="0.1500000060"/>
          </param>
          <param name="expand">
            <real value="0.0000000000"/>
          </param>
          <param name="start_tip">
            <integer value="1"/>
          </param>
          <param name="end_tip">
            <integer value="1"/>
          </param>
          <param name="cusp_type">
            <integer value="1"/>
          </param>
          <param name="smoothness">
            <real value="0.5000000000"/>
          </param>
          <param name="homogeneous">
            <bool value="false"/>
          </param>
          <param name="wplist">
            <wplist type="width_point" loop="false">
              <entry>
                <composite type="width_point">
                  <position>
                    <real value="0.1000000000"/>
                  </position>
                  <width>
                    <real value="1.0000000000"/>
                  </width>
                  <side_before>
                    <integer value="0"/>
                  </side_before>
                  <side_after>
                    <integer value="0"/>
                  </side_after>
                  <lower_bound>
                    <real value="0.0000000000" static="true"/>
                  </lower_bound>
                  <upper_bound>
                    <real value="1.0000000000" static="true"/>
                  </upper_bound>
                </composite>
              </entry>
              <entry>
                <composite type="width_point">
                  <position>
                    <real value="0.9000000000"/>
                  </position>
                  <width>
                    <real value="1.0000000000"/>
                  </width>
                  <side_before>
                    <integer value="0"/>
                  </side_before>
                  <side_after>
                    <integer value="0"/>
                  </side_after>
                  <lower_bound>
                    <real value="0.0000000000" static="true"/>
                  </lower_bound>
                  <upper_bound>
                    <real value="1.0000000000" static="true"/>
                  </upper_bound>
                </composite>
              </entry>
            </wplist>
          </param>
          <param name="fast">
            <bool value="false"/>
          </param>
          <param name="dash_enabled">
            <bool value="false"/>
          </param>
          <param name="dilist">
            <dilist type="dash_item" loop="false">
              <entry>
                <composite type="dash_item">
                  <offset>
                    <real value="0.1000000000"/>
                  </offset>
                  <length>
                    <real value="0.1000000000"/>
                  </length>
                  <side_before>
                    <integer value="4"/>
                  </side_before>
                  <side_after>
                    <integer value="4"/>
                  </side_after>
                </composite>
              </entry>
            </dilist>
          </param>
          <param name="dash_offset">
            <real value="0.0000000000"/>
          </param>
        </layer>
        <layer type="bevel" active="false" exclude_from_rendering="false" version="0.2">
          <param name="z_depth">
            <real value="0.0000000000"/>
          </param>
          <param name="amount">
            <real value="1.0000000000"/>
          </param>
          <param name="blend_method">
            <integer value="16" static="true"/>
          </param>
          <param name="type">
            <integer value="1"/>
          </param>
          <param name="color1">
            <color>
              <r>1.000000</r>
              <g>1.000000</g>
              <b>1.000000</b>
              <a>1.000000</a>
            </color>
          </param>
          <param name="color2">
            <color>
              <r>0.000000</r>
              <g>0.000000</g>
              <b>0.000000</b>
              <a>1.000000</a>
            </color>
          </param>
          <param name="angle">
            <angle value="180.000000"/>
          </param>
          <param name="depth">
            <real value="0.0312500002"/>
          </param>
          <param name="softness">
            <real value="0.1562500012"/>
          </param>
          <param name="use_luma">
            <bool value="false"/>
          </param>
          <param name="solid">
            <bool value="false"/>
          </param>
        </layer>
      </canvas>
    </param>
    <param name="time_offset">
      <time value="0s"/>
    </param>
    <param name="children_lock">
      <bool value="false" static="true"/>
    </param>
    <param name="outline_grow">
      <real value="0.0000000000"/>
    </param>
    <param name="z_range">
      <bool value="false" static="true"/>
    </param>
    <param name="z_range_position">
      <real value="0.0000000000"/>
    </param>
    <param name="z_range_depth">
      <real value="0.0000000000"/>
    </param>
    <param name="z_range_blur">
      <real value="0.0000000000"/>
    </param>
  </layer>
  <layer type="rotate" active="true" exclude_from_rendering="false" version="0.1">
    <param name="origin">
      <vector>
        <x>0.0000000000</x>
        <y>0.0000000000</y>
      </vector>
    </param>
    <param name="amount">
      <angle value="0.000000"/>
    </param>
  </layer>
</canvas>