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<real value="1.0000000000"/>
</y>
</composite>
</param>
<param name="center">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
</layer>
<layer type="rotate" active="true" exclude_from_rendering="false" version="0.1">
<param name="origin">
<greyed type="vector">
<link>
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</link>
</greyed>
</param>
<param name="amount" use=":(stk)-wrist2-t"/>
</layer>
<layer type="outline" active="true" exclude_from_rendering="false" version="0.2" desc="stick">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount" use=":(stk)-stickman-amount"/>
<param name="blend_method">
<integer value="0"/>
</param>
<param name="color">
<color>
<r>0.000000</r>
<g>0.000000</g>
<b>0.000000</b>
<a>1.000000</a>
</color>
</param>
<param name="origin">
<greyed type="vector">
<link>
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</link>
</greyed>
</param>
<param name="invert">
<bool value="false"/>
</param>
<param name="antialias">
<bool value="true"/>
</param>
<param name="feather">
<real value="0.0000000000"/>
</param>
<param name="blurtype">
<integer value="1"/>
</param>
<param name="winding_style">
<integer value="0"/>
</param>
<param name="bline">
<bline type="bline_point" loop="false">
<entry>
<greyed type="bline_point">
<link>
<bline_point>
<vertex>
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</vertex>
<t1>
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</t1>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
</bline_point>
</link>
</greyed>
</entry>
<entry>
<composite type="bline_point">
<point>
<radial_composite type="vector" radius=":(stk)-wrist2-r" theta=":(stk)-wrist2-t"/>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="false"/>
</split>
<t1>
<greyed type="vector">
<link>
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</link>
</greyed>
</t1>
<t2>
<greyed type="vector">
<link>
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</link>
</greyed>
</t2>
<split_radius>
<bool value="false"/>
</split_radius>
<split_angle>
<bool value="false"/>
</split_angle>
</composite>
</entry>
</bline>
</param>
<param name="width">
<real value="0.0666666686"/>
</param>
<param name="expand">
<real value="0.0000000000"/>
</param>
<param name="sharp_cusps">
<bool value="true"/>
</param>
<param name="round_tip[0]">
<bool value="true"/>
</param>
<param name="round_tip[1]">
<bool value="true"/>
</param>
<param name="loopyness">
<real value="1.0000000000"/>
</param>
<param name="homogeneous_width">
<bool value="true"/>
</param>
</layer>
<layer type="rotate" active="true" exclude_from_rendering="false" version="0.1">
<param name="origin">
<greyed type="vector">
<link>
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</link>
</greyed>
</param>
<param name="amount" use=":(stk)-elbow2-t"/>
</layer>
<layer type="translate" active="true" exclude_from_rendering="false" version="0.1" desc="elbow2" group="(stk)-control">
<param name="origin">
<radial_composite type="vector" radius=":(stk)-elbow2-r" theta=":(stk)-elbow2-t"/>
</param>
</layer>
<layer type="translate" active="true" exclude_from_rendering="false" version="0.1" desc="shoulder2">
<param name="origin" use=":(stk)-shoulder2"/>
</layer>
<layer type="rotate" active="true" exclude_from_rendering="false" version="0.1">
<param name="origin">
<greyed type="vector">
<link>
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</link>
</greyed>
</param>
<param name="amount" use=":(stk)-body-t"/>
</layer>
<layer type="translate" active="true" exclude_from_rendering="false" version="0.1" desc="shoulders">
<param name="origin">
<radial_composite type="vector" theta=":(stk)-body-t">
<radius>
<real value="1.2296869836"/>
</radius>
</radial_composite>
</param>
</layer>
<layer type="translate" active="true" exclude_from_rendering="false" version="0.1" desc="center">
<param name="origin" use=":(stk)-origin"/>
</layer>
</canvas>
</param>
<param name="time_dilation">
<real value="1.0000000000"/>
</param>
<param name="time_offset">
<time value="0s"/>
</param>
<param name="children_lock" use=":(stk)-children-lock"/>
<param name="outline_grow">
<real value="0.0000000000"/>
</param>
<param name="z_range">
<bool value="false" static="true"/>
</param>
<param name="z_range_position">
<real value="0.0000000000"/>
</param>
<param name="z_range_depth">
<real value="0.0000000000"/>
</param>
<param name="z_range_blur">
<real value="0.0000000000"/>
</param>
</layer>
<layer type="group" active="true" exclude_from_rendering="false" version="0.2" desc="(stk)-palm2">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
<param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
<param name="transformation">
<composite type="transformation">
<offset>
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</offset>
<angle>
<angle value="0.000000"/>
</angle>
<skew_angle>
<angle value="0.000000"/>
</skew_angle>
<scale>
<vector>
<x>1.0000000000</x>
<y>1.0000000000</y>
</vector>
</scale>
</composite>
</param>
<param name="canvas">
<canvas>
<layer type="group" active="true" exclude_from_rendering="false" version="0.2" desc="(?) content">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
<param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
<param name="transformation">
<composite type="transformation">
<offset>
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</offset>
<angle>
<angle value="0.000000"/>
</angle>
<skew_angle>
<angle value="0.000000"/>
</skew_angle>
<scale>
<vector>
<x>1.0000000000</x>
<y>1.0000000000</y>
</vector>
</scale>
</composite>
</param>
<param name="canvas">
<canvas>
<layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="shape073 Region">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount" use=":(stk)-fillers-amount"/>
<param name="blend_method">
<integer value="0"/>
</param>
<param name="color" use=":(stk)-color"/>
<param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
<param name="invert">
<bool value="false"/>
</param>
<param name="antialias">
<bool value="true"/>
</param>
<param name="feather">
<real value="0.0000000000"/>
</param>
<param name="blurtype">
<integer value="1"/>
</param>
<param name="winding_style">
<integer value="0"/>
</param>
<param name="bline">
<bline type="bline_point" loop="true">
<entry>
<composite type="bline_point">
<point>
<vector>
<x>-0.0672864243</x>
<y>-0.0316244997</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="false"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="0.5642811005"/>
</radius>
<theta>
<angle value="249.209747"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="0.5642811005"/>
</radius>
<theta>
<angle value="249.209747"/>
</theta>
</radial_composite>
</t2>
<split_radius>
<bool value="false"/>
</split_radius>
<split_angle>
<bool value="false"/>
</split_angle>
</composite>
</entry>
<entry>
<composite type="bline_point">
<point>
<vector>
<x>-0.4987922609</x>
<y>-0.0218209289</y>
</vector>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="false"/>
</split>
<t1>
<radial_composite type="vector">
<radius>
<real value="1.0551634988"/>
</radius>
<theta>
<angle value="88.639908"/>
</theta>
</radial_composite>
</t1>
<t2>
<radial_composite type="vector">
<radius>
<real value="1.0551634988"/>
</radius>
<theta>
<angle value="88.639908"/>
</theta>
</radial_composite>
</t2>
<split_radius>
<bool value="false"/>
</split_radius>
<split_angle>
<bool value="false"/>
</split_angle>
</composite>
</entry>
</bline>
</param>
</layer>
</canvas>
</param>
<param name="time_dilation">
<real value="1.0000000000"/>
</param>
<param name="time_offset">
<time value="0s"/>
</param>
<param name="children_lock">
<bool value="false"/>
</param>
<param name="outline_grow">
<real value="0.0000000000"/>
</param>
<param name="z_range">
<bool value="false" static="true"/>
</param>
<param name="z_range_position">
<real value="0.0000000000"/>
</param>
<param name="z_range_depth">
<real value="0.0000000000"/>
</param>
<param name="z_range_blur">
<real value="0.0000000000"/>
</param>
</layer>
<layer type="rotate" active="true" exclude_from_rendering="false" version="0.1">
<param name="origin">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
<param name="amount">
<angle value="180.000000"/>
</param>
</layer>
<layer type="stretch" active="true" exclude_from_rendering="false" version="0.1" desc="(stk)-palm2-r-compensator" group="(stk)-stretches">
<param name="amount">
<composite type="vector">
<x>
<reciprocal type="real" link=":(stk)-palm2-r">
<epsilon>
<real value="0.0000010000"/>
</epsilon>
<infinite>
<real value="999999.0000000000"/>
</infinite>
</reciprocal>
</x>
<y>
<real value="1.0000000000"/>
</y>
</composite>
</param>
<param name="center">
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</param>
</layer>
<layer type="stretch" active="true" exclude_from_rendering="false" version="0.1" desc="palm2">
<param name="amount">
<composite type="vector" x=":(stk)-palm2-r">
<y>
<real value="1.0000000000"/>
</y>
</composite>
</param>
<param name="center">
<vector>
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<y>0.0000000000</y>
</vector>
</param>
</layer>
<layer type="rotate" active="true" exclude_from_rendering="false" version="0.1">
<param name="origin">
<greyed type="vector">
<link>
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</link>
</greyed>
</param>
<param name="amount" use=":(stk)-palm2-t"/>
</layer>
<layer type="group" active="true" exclude_from_rendering="false" version="0.2">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
<param name="origin">
<vector>
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</vector>
</param>
<param name="transformation">
<composite type="transformation">
<offset>
<vector>
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<y>0.0000000000</y>
</vector>
</offset>
<angle>
<angle value="0.000000"/>
</angle>
<skew_angle>
<angle value="0.000000"/>
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<scale>
<vector>
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<y>1.0000000000</y>
</vector>
</scale>
</composite>
</param>
<param name="canvas">
<canvas>
<layer type="translate" active="true" exclude_from_rendering="false" version="0.1" desc="palm2" group="(stk)-control">
<param name="origin">
<radial_composite type="vector" radius=":(stk)-palm2-r" theta=":(stk)-palm2-t"/>
</param>
</layer>
</canvas>
</param>
<param name="time_dilation">
<real value="1.0000000000"/>
</param>
<param name="time_offset">
<time value="0s"/>
</param>
<param name="children_lock">
<bool value="false" static="true"/>
</param>
<param name="outline_grow">
<real value="0.0000000000"/>
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<param name="z_range">
<bool value="false" static="true"/>
</param>
<param name="z_range_position">
<real value="0.0000000000"/>
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<param name="z_range_depth">
<real value="0.0000000000"/>
</param>
<param name="z_range_blur">
<real value="0.0000000000"/>
</param>
</layer>
<layer type="outline" active="true" exclude_from_rendering="false" version="0.2" desc="stick">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount" use=":(stk)-stickman-amount"/>
<param name="blend_method">
<integer value="0"/>
</param>
<param name="color">
<color>
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<g>0.000000</g>
<b>0.000000</b>
<a>1.000000</a>
</color>
</param>
<param name="origin">
<greyed type="vector">
<link>
<vector>
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<y>0.0000000000</y>
</vector>
</link>
</greyed>
</param>
<param name="invert">
<bool value="false"/>
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<param name="antialias">
<bool value="true"/>
</param>
<param name="feather">
<real value="0.0000000000"/>
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<param name="blurtype">
<integer value="1"/>
</param>
<param name="winding_style">
<integer value="0"/>
</param>
<param name="bline">
<bline type="bline_point" loop="false">
<entry>
<greyed type="bline_point">
<link>
<bline_point>
<vertex>
<vector>
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<y>0.0000000000</y>
</vector>
</vertex>
<t1>
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</t1>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
</bline_point>
</link>
</greyed>
</entry>
<entry>
<composite type="bline_point">
<point>
<radial_composite type="vector" radius=":(stk)-palm2-r" theta=":(stk)-palm2-t"/>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="false"/>
</split>
<t1>
<greyed type="vector">
<link>
<vector>
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</link>
</greyed>
</t1>
<t2>
<greyed type="vector">
<link>
<vector>
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<y>0.0000000000</y>
</vector>
</link>
</greyed>
</t2>
<split_radius>
<bool value="false"/>
</split_radius>
<split_angle>
<bool value="false"/>
</split_angle>
</composite>
</entry>
</bline>
</param>
<param name="width">
<real value="0.0666666686"/>
</param>
<param name="expand">
<real value="0.0000000000"/>
</param>
<param name="sharp_cusps">
<bool value="true"/>
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<param name="round_tip[0]">
<bool value="true"/>
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<param name="round_tip[1]">
<bool value="true"/>
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<param name="loopyness">
<real value="1.0000000000"/>
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<param name="homogeneous_width">
<bool value="true"/>
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<layer type="rotate" active="true" exclude_from_rendering="false" version="0.1">
<param name="origin">
<greyed type="vector">
<link>
<vector>
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<y>0.0000000000</y>
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</link>
</greyed>
</param>
<param name="amount" use=":(stk)-wrist2-t"/>
</layer>
<layer type="translate" active="true" exclude_from_rendering="false" version="0.1" desc="wrist2" group="(stk)-control">
<param name="origin">
<radial_composite type="vector" radius=":(stk)-wrist2-r" theta=":(stk)-wrist2-t"/>
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</layer>
<layer type="rotate" active="true" exclude_from_rendering="false" version="0.1">
<param name="origin">
<greyed type="vector">
<link>
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
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</link>
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</param>
<param name="amount" use=":(stk)-elbow2-t"/>
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<layer type="translate" active="true" exclude_from_rendering="false" version="0.1" desc="elbow2">
<param name="origin">
<radial_composite type="vector" radius=":(stk)-elbow2-r" theta=":(stk)-elbow2-t"/>
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</layer>
<layer type="translate" active="true" exclude_from_rendering="false" version="0.1" desc="shoulder2">
<param name="origin" use=":(stk)-shoulder2"/>
</layer>
<layer type="rotate" active="true" exclude_from_rendering="false" version="0.1">
<param name="origin">
<greyed type="vector">
<link>
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</link>
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</param>
<param name="amount" use=":(stk)-body-t"/>
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<layer type="translate" active="true" exclude_from_rendering="false" version="0.1" desc="shoulders">
<param name="origin">
<radial_composite type="vector" theta=":(stk)-body-t">
<radius>
<real value="1.2296869836"/>
</radius>
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</layer>
<layer type="translate" active="true" exclude_from_rendering="false" version="0.1" desc="center">
<param name="origin" use=":(stk)-origin"/>
</layer>
</canvas>
</param>
<param name="time_dilation">
<real value="1.0000000000"/>
</param>
<param name="time_offset">
<time value="0s"/>
</param>
<param name="children_lock" use=":(stk)-children-lock"/>
<param name="outline_grow">
<real value="0.0000000000"/>
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<param name="z_range">
<bool value="false" static="true"/>
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<param name="z_range_position">
<real value="0.0000000000"/>
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<param name="z_range_depth">
<real value="0.0000000000"/>
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<param name="z_range_blur">
<real value="0.0000000000"/>
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</layer>
<layer type="group" active="true" exclude_from_rendering="false" version="0.2" desc="(stk)-forearm1">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="1.0000000000"/>
</param>
<param name="blend_method">
<integer value="0"/>
</param>
<param name="origin">
<vector>
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<param name="transformation">
<composite type="transformation">
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</offset>
<angle>
<angle value="0.000000"/>
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<skew_angle>
<angle value="0.000000"/>
</skew_angle>
<scale>
<vector>
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</scale>
</composite>
</param>
<param name="canvas">
<canvas>
<layer type="group" active="true" exclude_from_rendering="false" version="0.2" desc="(?) content">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount">
<real value="1.0000000000"/>
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<param name="blend_method">
<integer value="0"/>
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<param name="origin">
<vector>
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<param name="transformation">
<composite type="transformation">
<offset>
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</offset>
<angle>
<angle value="0.000000"/>
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<skew_angle>
<angle value="0.000000"/>
</skew_angle>
<scale>
<vector>
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</scale>
</composite>
</param>
<param name="canvas">
<canvas>
<layer type="region" active="true" exclude_from_rendering="false" version="0.1" desc="NewBLine432 Region">
<param name="z_depth">
<real value="0.0000000000"/>
</param>
<param name="amount" use=":(stk)-fillers-amount"/>
<param name="blend_method">
<integer value="0"/>
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<param name="color" use=":(stk)-color"/>
<param name="origin">
<vector>
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</param>
<param name="invert">
<bool value="false"/>
</param>
<param name="antialias">
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<param name="time_offset">
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<param name="z_depth">
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<param name="amount">
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<param name="origin">
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<param name="amount" use=":(stk)-fillers-amount"/>
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<split_angle>
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<param name="time_offset">
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<param name="children_lock">
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<param name="z_range_depth">
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<param name="origin">
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<scale>
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<param name="origin">
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<param name="time_offset">
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<param name="children_lock">
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<param name="time_offset">
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<param name="z_range_depth">
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<param name="amount" use=":(stk)-stickman-amount"/>
<param name="blend_method">
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<param name="antialias">
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<param name="feather">
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<param name="blurtype">
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<param name="winding_style">
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<entry>
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<integer value="0"/>
</param>
<param name="bline">
<bline type="bline_point" loop="false">
<entry>
<greyed type="bline_point">
<link>
<bline_point>
<vertex>
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</vertex>
<t1>
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</t1>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
</bline_point>
</link>
</greyed>
</entry>
<entry>
<composite type="bline_point">
<point>
<radial_composite type="vector" radius=":(stk)-toe2-r" theta=":(stk)-toe2-t"/>
</point>
<width>
<real value="1.0000000000"/>
</width>
<origin>
<real value="0.5000000000"/>
</origin>
<split>
<bool value="false"/>
</split>
<t1>
<greyed type="vector">
<link>
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</link>
</greyed>
</t1>
<t2>
<greyed type="vector">
<link>
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</link>
</greyed>
</t2>
<split_radius>
<bool value="false"/>
</split_radius>
<split_angle>
<bool value="false"/>
</split_angle>
</composite>
</entry>
</bline>
</param>
<param name="width">
<real value="0.0666666686"/>
</param>
<param name="expand">
<real value="0.0000000000"/>
</param>
<param name="sharp_cusps">
<bool value="true"/>
</param>
<param name="round_tip[0]">
<bool value="true"/>
</param>
<param name="round_tip[1]">
<bool value="true"/>
</param>
<param name="loopyness">
<real value="1.0000000000"/>
</param>
<param name="homogeneous_width">
<bool value="true"/>
</param>
</layer>
<layer type="rotate" active="true" exclude_from_rendering="false" version="0.1">
<param name="origin">
<greyed type="vector">
<link>
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</link>
</greyed>
</param>
<param name="amount" use=":(stk)-heel2-t"/>
</layer>
<layer type="translate" active="true" exclude_from_rendering="false" version="0.1" desc="heel2" group="(stk)-control">
<param name="origin">
<radial_composite type="vector" radius=":(stk)-heel2-r" theta=":(stk)-heel2-t"/>
</param>
</layer>
<layer type="rotate" active="true" exclude_from_rendering="false" version="0.1">
<param name="origin">
<greyed type="vector">
<link>
<vector>
<x>0.0000000000</x>
<y>0.0000000000</y>
</vector>
</link>
</greyed>
</param>
<param name="amount" use=":(stk)-knee2-t"/>
</layer>
<layer type="translate" active="true" exclude_from_rendering="false" version="0.1" desc="leg2">
<param name="origin">
<radial_composite type="vector" radius=":(stk)-knee2-r" theta=":(stk)-knee2-t"/>
</param>
</layer>
<layer type="translate" active="true" exclude_from_rendering="false" version="0.1" desc="hip2">
<param name="origin" use=":(stk)-hip2"/>
</layer>
<layer type="translate" active="true" exclude_from_rendering="false" version="0.1" desc="center">
<param name="origin" use=":(stk)-origin"/>
</layer>
</canvas>
</param>
<param name="time_dilation">
<real value="1.0000000000"/>
</param>
<param name="time_offset">
<time value="0s"/>
</param>
<param name="children_lock" use=":(stk)-children-lock"/>
<param name="outline_grow">
<real value="0.0000000000"/>
</param>
<param name="z_range">
<bool value="false" static="true"/>
</param>
<param name="z_range_position">
<real value="0.0000000000"/>
</param>
<param name="z_range_depth">
<real value="0.0000000000"/>
</param>
<param name="z_range_blur">
<real value="0.0000000000"/>
</param>
</layer>
</canvas>
</param>
<param name="time_dilation">
<real value="1.0000000000"/>
</param>
<param name="time_offset">
<time value="0s"/>
</param>
<param name="children_lock">
<bool value="false"/>
</param>
<param name="outline_grow">
<real value="0.0000000000"/>
</param>
<param name="z_range">
<bool value="false" static="true"/>
</param>
<param name="z_range_position">
<real value="0.0000000000"/>
</param>
<param name="z_range_depth">
<real value="0.0000000000"/>
</param>
<param name="z_range_blur">
<real value="0.0000000000"/>
</param>
</layer>
</canvas>